It is common to see big budget AAA games to see less than half their players reach the credits, but Resident Evil Requiem is not one of them. Capcom’s horror blockbuster has a remarkably high completion rate.
According to the latest data from Steam and PSN, 70.5% of PC players on Steam completed the main story on casual or higher difficulty. Meanwhile, on PS5 roughly 67% of players completed the game.
For context, many AAA titles struggle to hit even 40-50% main-story completion months after release. A ~70% rate this early is considered exceptional for a full-priced single-player experience.
| Difficulty / Achievement | Description | Unlock Rate (approx.) | Notes |
|---|---|---|---|
| Casual (Rookie Agent) | Complete main story on at least Casual | 70.0% – 70.4% | Broad “completed the game” stat. Very high for a full-priced title. |
| Standard (Modern) (Rising Agent) | Complete main story on at least Standard (Modern) | 63.7% – 64.0% | Modern style with checkpoints/auto-saves. |
| Standard (Classic) (Resolute Agent) | Complete main story on at least Standard (Classic) | 29.8% – 30.2% | Classic survival-horror style (limited saves with ink ribbons, tougher resources). |
Resident Evil Requiem launched on Xbox, PlayStation, and PC in February 2026. Most players complete the game between 8 to 12 hours. Capcom’s earlier internal states from March showed around 43% global completion.
Resident Evil Requiem enjoyed a massive launch, peaking at over 344K concurrent on Steam, and quickly selling 5-6 million copies across the globe. The game topped U.S sales charts in Feb.
While story completion remains high, 100% completion rate is still rare. 100% completion takes around 30 hours as you find all collectibles, and finish on high difficulty.
RE Requiem’s several factors behind the high finish rate: tight pacing that avoids excessive padding, compelling dual campaigns that encourage replay, and Capcom’s continued polish of the Resident Evil formula.
With more Resident Evil coming out way in the near future, hopefully Capcom will continue to follow the same game design philosophy.

