Wolcen: Lords of Mayhem has three different types of skills. There are active skills, passive skills, and signature skills. Your active skills are magic spells and/or special melee attacks that usually come with a Rage or Umbra cost, while some also use charges or have a cooldown period.
Active skills in Wolcen: Lords of Mayhem won’t just be granted to you. You must loot tomes in order to acquire these skills, or you can buy tomes from nearby Archivist. When your character is able to read a tome it is destroyed and the player gains a new active skill to use in gameplay. How can you level up skills? Well, you need to use the skill to kill enemies in order to upgrade their abilities and power.
In our Wolcen: Lords of Mayhem Skills Guide we will discuss active and passive skills, their damage type, rage cost, and more.
Wolcen: Lords of Mayhem Skills
Below are various types of Wolcen: Lords of Mayhem active skills and more. Active skills can be customized via the Active Skill Tree. 2 skills variants which are unlocked each 5 level ups until level 25.
Melee Active Skills
This section features Wolcen’s active melee skills and their effect on the battlefield.
Melee Active Skills | Description |
Anvil’s Woe | Summon a hammer and bring it down on your enemies. It deals area damage. |
Bladestorm | Summon a greatsword that spins to maintain momentum. It is great to cut a path through groups of enemies. |
Bleeding Edge | Allows you to throw a spinning blade that does damage and has a bleed effect on enemies. |
Blood for Blood | Damaging effect on an area on the ground. Does more Rend Damage the lower your HP is. |
Flight of Gaavanir | A flying hammer goes in the direction of your cursor, summon back the hammer by casting the spell again. |
Juggernaut | Summon a shield that absorbs incoming damage. The shield breaks after a certain point of absorbing damage but does damage to nearby enemies when breaks. If the shield is re-cast ist explodes and does even more damage to nearby enemies. |
Sovereign Shout | A war cry that boosts attack speed and cast speed by 25% for you and your allies. |
Warpath | Summon a shield and charge forward with a dash to deal damage to your enemies. |
Wings of Ishmir | Summon a giant spear and dash forward at enemies. |
Wrath of Baäpheth | Summon a pair of chains and lash your enemies. |
Dagger Bow Pistol Skills
This section features active Wolcen pistol skills.
Dagger Bow Pistol Skills | Description |
Avenger Autoturrent | Summon a turret for cover fire |
Deathgazer Railgun | Charged Sniper shot |
Duskshroud | Cast a shadow cloud on the ground |
Evasion | Dash in the opposite direction of the cursor and drop a projectile where the skill was activated that makes enemies slower in a selected area |
Gunslinger’s Brand | Channel several shots at select targets |
Havoc Orb | Launch an exploding device in an area to deal fire damage |
Mark of Impurity | Curse a target to deal more damage to him |
Phantom Blades | Launch a spinning dual blade |
Slayer’s Flurry | Summon two blades and dash forward at your target to deal with single target damage. Won’t dash if used in melee range |
Stings of Krearion | Summon a bow and launch multiple piercing arrows |
Wailing Arrows | Launch a volley of arrows in an area that damages enemies over time |
Staff and Catalyst Skills
This section features Active Staff and Catalyst skills, their effects, and more.
Active Staff and Catalyst Skills | Description |
Aether Jump | Jump through the Aether to teleport to a different location. |
Annihilation | Summon a beam of Aether, Turn Speed is increased while casting proportionally to the cast speed. |
Arctic Spear | Throw an ice shard in a line |
Create a circle of healing for you and your allies by blessing an area with the light of dawn. | |
Consuming Embers | Summon and launch a fireball in a line in front of you. |
Feeding Swarm | Summon a melee damage dealing zombie. |
Infinity Blades | Damage enemies with multiple combos, giving Willpower with each hit. |
Light-bringer | Charge a sacred spell that does damage to an area of effect and teleports you. At each new charging step, the area of effect and the damage is increased. |
Livor Mortis | Summon a Poison Golem. If the golem is summoned again he gives a War Cry that generates Threat. |
Parasite | Channel a ray on enemies that affects HP until they are possessed. Once possessed the target gains his HP back. |
Plagueburst | Cast an area that curses enemies or summons to explode upon death. When an enemy explodes it leaves an area of effect behind that does Poison Damage. |
Solarfall | Summon a damaging area of effect that follows your cursor. |
Tear of Etheliel | Ice forms above your enemies and falls down for huge damage. |
Thunderstrike | Do electric damage to your enemies by creating bouncing lighting. |
Winter’s Grasp | An Ice Nova comes and freezes your enemies. |
Passive Skills
There are a ton of Wolcen passive skills that refers to character progression by using Skill Points that unlock passive abilities. Passive Skills are divided into three rings with 21 branches. The player can rotate each of the rings to create new paths for their builds. However, if the player has assigned points to a branch and that branch disconnects from the mainline the player will not get any benefits until it reconnects. It is part of the Gate of Fates system used by Wolcen: Lords of Mayhem.
First Ring
The first ring has three branches, Scholar, Sentinel, and the Soldier. Scholar is focused on the Ferocity Attribute.
Scholar Major Passive Skills | Description |
Attrition Strategist | +60% Status Ailment Chance Score |
Thirst for Knowledge | 25% Force Shield Recharge from Health Globes |
Purifier’s Will | 30% Damage Reduction when Force Shield is Full |
Scholar Minor Passive Skills | Description |
Heightened Concentration (1) |
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Heightened Concentration (2) |
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Determined | +25 Wisdom |
Adept (1) |
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Adept (2) |
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Physician | +25% Elemental Status Ailment Chance Score |
Witchcraft Consultant | +25% Occult Status Ailment Chance Score |
Quick Draw | +10% Cooldown Reduction for all Skills |
Emotional Intelligence | +150 Willpower and Rage |
Unwavering Dedication (1) | +10% Healing from Health Globes |
Unwavering Dedication (2) | +10% Healing from Health Globes |
Hardy (1) |
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Steadfast (1) |
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Chemically Empowered Brain | +25% Forces Shield Regeneration Rate |
Heroic Resolve |
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Propaganda Fueled Zeal | +20% Force Shield Regeneration Delay reduction |
Steadfast (2) | +25 Toughness |
The next part is the Sentinel passive skills. Sentinal is focused on the agility attrtibute.
Sentinel Major Passive Skills | Description |
Backline Raider |
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Covert Operative | +100% Dodge Chance Score after taking a hit |
Pinch Runner | Gain +3 Stamina Point(s) when at 30% of Max Health or lower |
Sentinel Minor Passive Skills | Description |
Refined Technique (1) |
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Refined Technique (2) |
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Precise Strikes (1) |
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Precise Strikes (2) |
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Nimble | +25 Agility |
Celerity (Sentinel) | +6% Movespeed |
Quick-Minded | +18% Spell Casting Speed Score |
Blitz Fighting | +18% Arrack Speed Score |
Resilient (1) |
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Resilient (2) |
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Unyielding (Sentinel) |
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Chemically Empowered Metabolism (1) |
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Chemically Empowered Metabolism (2) |
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Enduring (Sentinel) |
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Evasive Manoeuvers |
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Flexible |
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Quick Draw (Sentinel) | +10% Cooldown Reduction for all Skills |
Slippery | +1 Stamina Point |
Endurance Training | +15% Stamina Regeneration Rate Reduction |
High Adrenaline | +4% Damage per missing Stamina point |
Calculated Skirmish | +20% Damage when at full Stamina |
The last but not the least we have the Soldier passive skills for Wolcen players. Soldier is focused on the Agility attribute.
Soldier Major Passive Skills | Description |
Second Wind | When under 30% of max Health, gain a burst of Health regeneration |
The Heat of Battle | +25 Rage per hit taken |
The Wild Card | +60% Critical Hit Chance Score |
Soldier Minor Passive Skills | Description |
Heavy Blows (1) |
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Heavy Blows (2) |
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Dauntless | +25 Ferocity |
Zealous Might (1) |
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Zealous Might (2) |
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Stylish Execution | +12% Critical Hit Damage |
Deadly | +18% Attacks Critical Hit Chance Score |
Supernatural Insights | +18% Spells Critical Hit Chance Score |
Capable (1) |
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Capable (2) |
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Unyielding | +25 Toughness |
Pain Resistance Program (1) |
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Pain Resistance Program (2) |
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Stalwart |
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Enduring (Soldier) |
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Chemically Empowered Skin |
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Quick Draw (Soldier) | +10% Cooldown Reduction for all Skills |
Celerity (Soldier) | +6% Movespeed |
Tenacious | +3s Rage Conservation Time |
Disciplined (1) | +8% Rage Cost Reduction |
Disciplined (2) | +8% Rage Cost Reduction |
Second Ring
The second Ring has 6 different branches and this section will discuss them in detail. The first branch is Praetorian which is focused on the Ferocity attribute.
Praetorian Major Passive Skills | Description |
Kingless Aegis | +6% Added Block Chance and allow any weapon to block |
Selfless Courage | +25% All Resistances for you and your allies after blocking a hit |
Blessed Mana | +40% All Resistances for your allies after picking up a health globe. Health Globes offer increased resistance |
Sacred Oath | Blocking attacks applies weakness and makes enemies vulnerable. Apply Weakness Stack when Blocking an enemy attack to the Targets in 7m Radius |
Retaliator |
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Praetorian Minor Passive Skills | Description |
Perseverance |
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Rightful Vengeance (1) | +0.25% Damage per percent of Physical Resistance |
Rightful Vengeance (2) | +0.25% Damage per percent of Physical Resistance |
Immortal Blood | +25% Health Regeneration |
Mighty | +12% Attack Damage |
None Shall Pass | +5% Block Chance |
Perfect Defense | +20% Block Efficiency |
Impervious Wall |
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Iron Skin (1) | +18% to All Resistances Score |
Iron Skin (2) | +18% to All Resistances Score |
Iron Skin (3) | +18% to All Resistances Score |
Brutality (Praetorian) | +25 Ferocity |
Robust (1) | +15% Maximum Health |
Robust (2) | +15% Maximum Health |
Robust (3) | +15% Maximum Health |
Strike like Lightning (Praetorian) |
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One Man Crusade |
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Unorthodox Technique | +3% Added Block Chance and allow any weapon to block |
Faith of the Kingless | 1 Weakness Stack applied on Block |
Laibonite Discipline | +5% Block Chance |
Regenerative Body | +20% Health Regenerative Body |
Weak Spot Focus | +12% Critical Hit Damage |
Holy Gift | +4% Health Globe Generation |
Divine Alms | +10% Healing from Health Globes |
Next on the list is Warmonger Passive Skills. It is focused on the Ferocity Attribute.
Warmonger Major Passive Skills | Description |
Blood Reaper | +30% Physical Damage converted into Rend Damage |
Feast for the Crows | +2% Global Life Leech |
Gods Amongst Men | +50% Material Damage. Can only deal Material Damage |
Manic Slaughter | +2% Damage per 100 unspent Rage points |
Bestial Frenzy | +4% Damage for each Nearby enemy within 4m range |
Warmonger Minor Passive Skills | Description |
Master of the Frontline |
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Cruelty | 15% Material Damage |
Primal Power |
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Mystic Potential |
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Marked Flesh |
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Battlefield Predator | +1% Damage for each Nearby enemy |
Blood Rush |
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Swiftness (Warmonger) | +15% Attack Speed Score |
Cannibalistic Savagery | +4% Life Leech on Bleeding Target |
Shredder | +15% Bleed Chance Score on Rend Damage |
Impervious |
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Appetite for Bloodshed | +35 Rage Generation on Kill |
Unbridled Rage | +10% per hit taken |
Deadly Physicality |
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Whirlwind of Steel (1) | +10% Melee Weapon Damage |
Whirlwind of Steel (2) | +16 Melee Weapon Damage |
Whirlwind of Steel (3) | +10 Melee Weapon Damage |
Unleashed Power (1) | +10% Attack Damage |
Unleashed Power (2) | +16% Attack Damage |
Unleashed Power (3) | +10% Attack Damage |
Strike like Lightning (Warmonger) |
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Brutality | +25 Ferocity |
Blood Offering | +2% Life Leech from Spell Damage |
Tearer of Flesh | +2% Life Leech from Attack Damage |
Ranger is another branch of the second ring. Ranger is focused on the Agility attribute.
Ranger Major Skills | Description |
Archion’s Teachings |
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Come What May | Close range projectiles pierce enemies and can deal damage to other enemies behind them. All projectiles pierce enemies within 6m radius. |
Safe From Afar | +175% All Projectiles Damage scaling with Distance at 15 m |
Persistence Hunting | +25% Damage to enemies with Impaired Movement |
Meditative Focus | +25% Damage when at least 6m away from all enemies. |
Ranger Minor Passive Skills | Description |
Deadly Aim (1) | +18% All Projectiles Critical Hit Chance Score |
Deadly Aim (2) | +18% All Projectiles Critical Hit Chance Score |
Deadly Aim (3) | +18% All Projectiles Critical Hit Chance Score |
Swiftness (1 Ranger) | +15% Attack Speed Score |
Physical Conditioning |
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Crippling Assault | +25% Stasis Chance Score on Aether Damage |
Overwhelming Barrage |
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Body and Mind |
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Unstoppable Flurry |
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Elusive (1) | +25% Dodge Chance Score |
Elusive (2) | +15% Dodge Chance Score |
Elusive (3) | +15% Dodge Chance Score |
Strike like Lightning (Ranger) |
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Lithe | +25 Agility |
Shoot to Kill (1) | +10% All Projectiles Damage |
Shoot to Kill (2) | +16% All Projectiles Damage |
Shoot to Kill (3) | +10% All Projectiles Damage |
Bullseye | +25% All Projectiles Critical Damage |
Swift Death (1) | +15% All Projectiles Speed |
Swift Death (2) | +15% All Projectiles Speed |
Puncturing Shot | +1 Pierce to All Projectiles |
Mental Fortitude |
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Death from Afar | +10% Damage when far away from all enemies |
Personal Space | -2m Distance required to be far away from all enemies |
Swiftness (2 Ranger) | +20% Attack Speed Score |
Assassin is the next second ring branch we will discuss. Assassin branch is focused on the Agility attribute.
Assassin Major Passive Skills | Description |
Blessing of the Jade Legion | +50% Physical Damage converted into Toxic Damage |
Clandestine Execution | +25% Damage when only one enemy is within 7m range |
Merciless Lethality |
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Phantom Strike | The Critical Hit Chance of the Dash Attacks is doubled |
Slipping Shadow | Active dodge can go through enemies |
Assassin Minor Passive Skills | Description |
Concentrated Toxins | +15% Poison Ailment Damage |
Serpentine Affinity | +50% Poison Stack Duration |
Equipment Maintenance | +15% Material Damage |
Physical Conditioning |
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Escape Artist | +1 Stamina Point |
Unstoppable Tracker | +15% Stamina Regeneration Rate Reduction |
Body and Mind (Assassin) |
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Elusive (1 Assassin) | 25% Dodge Chance Score |
Elusive (2 Assassin) | +15% Dodge Chance Score |
Elusive (3 Assassin) | +15% Dodge Chance Score |
Elaborate Flurry |
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Swiftness (1 Assassin) | +15 Attack Speed Score |
Swiftness (2 Assassin) | +15 Attack Speed Score |
Swiftness (3 Assassin) | +15 Attack Speed Score |
Strike like Lightning (Assassin) |
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Lithe (Assassin) | +25 Agility |
A Worthy Adversary | +5% Damage when only one enemy is considered Nearby |
Paranoia | -3m Range for Increased Damage to solo Nearby enemies |
Impeccable Aim |
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Killing Lunge | +2m Dash attack Range |
Hunter’s Vigor | +20% Dash Cooldown Reduction |
Mental Fortitude |
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Weak Spot Focus | +18% Critical Hit Chance Score |
Killer Instinct (1) | +18% Critical Hit Chance Score |
Killer Instinct (2) | +18% Critical Hit Chance Score |
Wolcen’s Second Ring branch also features a Warlock passive skills branch. It is focused on the Wisdom attribute.
Warlock Major Passive Skills | Description |
Residual Energy | Attack gain+30% damage from the last spell cast. The type of damage is the same as the last spell cast |
Reining in the Darkness | +100% Spell Critical Hit Chance Score while willpower is above 75% |
Faith Leech | Deal damage to recover Force Shield |
Duty to Exterminate | +200 Max Willpower and Rage |
Warlock Minor Passive Skills | Description |
Self-Preservation Instinct |
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Twisted Obligation (1) | +100 Max Willpower and Rage |
Twisted Obligation (2) | +100 Max Willpower and Rage |
Hyper Self-Awareness | +25% Force Shield Regeneration Rate |
Spellslinger | +18% Spell Casting Speed Score |
Elemental Manipulation | +15% Elemental Damage |
Witchcraft Adept | +15% Occult Damage |
Dominator (Warlock) | +20 Willpower on Hit |
Sharp Insight (1) | +12% Force Shield |
Sharp Insight (2) | +20% Force Shield |
Sharp Insight (3) | +12% Force Shield |
Magical Mastery (1) | +10% Spell Damage |
Magical Mastery (2) | +16% Spell Damage |
Magical Mastery (3) | +10% Spell Damage |
Focused (Warlock) | +25 Wisdom |
Self-Restraint (1) | +8% Spell Cost Reduction |
Self-Restraint (2) | +8% Spell Cost Reduction |
Dark Calling | +10% Willpower Regeneration |
Ravenous Magic (1) | +2% Life Leech from Spell Damage |
Ravenous Magic (2) | +2% Life Leech from Spell Damage |
Unholy Dominion |
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Strong-Willed | +18% to All Resistances Score |
Ancient Trinket | +18% Status Ailment Resistance Score |
Impatient | +20% Force Shield Regeneration Delay Reduction |
Strike like Lightning (Warlock) |
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The next branch is Cabalist on our Wolcen: Lords of Mayhem Passive Skills guide. Cabalist is from the second ring and is focused around Wisdom Attribute.
Cabalist Major Passive Skills | Description |
Grievous Afflictions | Can now apply +1 Additional Ailment |
Insidious Decay |
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Immortal Offering | Killing an enemy grants +5% Damage for each Ailment Stack on that enemy (up to 5 stacks per damage type) |
Power of the First Men | +50% Chance of multiply the number of Ailment Stacks applied by 2 |
Primordial Insights | Critical hit damage generated over time deals Critical Damage |
Cabalist Minor Passive Skills | Description |
Protective Aura |
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Otherworldly Techniques | +18% Attacks Critical Hit Chance |
Ancient Knowledge | +18% Spells Critical Hit Chance Score |
Ancient Trinket | +18% Status Ailment Resistance Score |
Tormentor (1 Cabalist) | +12 Force Shield |
Sharp Insight (2 Cabalist) | +20 Force Shield |
Sharp Insight (3 Cabalist) | +12 Force Shield |
Strike like Lightning (Cabalist) |
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Focused (Cabalist) | +25 Wisdom |
Crippling Decrepitude |
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Lethal Certainty | +12% Ailment Damage |
Incessant Infirmity |
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Crippling Decrepitude |
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Tormentor (2 Cabalist) | +18% Status Ailment Chance Score |
Enfeebling Energy |
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Enneract Expert | +25% Chance to multiply the number of Ailment Stacks applied by 0 |
Artefact Analysis | +25% Chance to multiply the number of Ailment Stacks applied by 0 |
Strong-Willed (Cabalist) | +18% to All Resistances Score |
Tenacious Afflictions | +50% Ailment Stack Duration |
Magical Mastery (1 Cabalist) | +12% Spell Damage |
Magical Mastery (2 Cabalist) | +12% Spell Damage |
Third Ring
The third and final ring and it has 12 branches. We will discuss each of them in this section of our Wolcen skills guide.
Arms Maester Major Passive Skills | Description |
Pugilist’s Momentum |
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Virtuose Stance | Unlock the “Probing Weakness” and “Stalwart Resolve” Stances to get bonuses such as a chance to deal double damage, spell casting speed, increased block chance |
Proud Reprisal | 100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked |
Arms Maester Minor Passive Skills | Description |
Ingenious Stance |
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High Evasion | +10% Block Chance |
Sundering Precision (1) | +12% Rend Damage |
Sundering Precision (2) | +12% Rend Damage |
Flurry Of Blows | +12% Damage with One-Handed Weapons |
Clever Thrust (1) | +12% Damage with One-Handed Weapons |
Clever Thrust (2) | +12% Damage with One-Handed Weapons |
Induration (1) |
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Induration (2) |
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Cessation | The fourth Attack of each basic weapon Combo will do 50% extra Damage |
Percussive Rebound | +6% Added Block Chance |
Omnipractice |
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Calculated Cleave (1) | +12% Two-Handed Weapon Damage |
Calculated Cleave (2) | +12% Two-Handed Weapon Damage |
Mass Evasion | +10% Block Chance |
Rain of Hazards | +8% Two-Handed Weapon Damage
+10% Critical Hit Damage |
Mathematical Counter | Damage done to attacking enemy when its attack is blocked is done as Rend Damage |
Siege Breaker is the next branch we will discuss is focuses on the Ferocity Attribute.
Siege Breaker Major Passive Skills | Description |
Salvatory Anchor | Get bonus depending on equipped armor archetype |
Disallowing Vessel |
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Belligerent Banner |
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Siege Breaker Minor Passive Skills | Description |
Elevated Gain | Bonus depending on the helmet you are wearing. 0.5 HP regen for every health point on equipped Warrior Helmet Gain All Resistance Score equal to 1 by the All resistance score on heavy pistol . Regen health and force shield equivalent to 2 times the HP given by Rogue Helmet. |
Monolith | +15% Physical Damage |
Liberty Arisen (1) |
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Liberty Arisen (2) |
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Landslide (1) |
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Landslide (2) |
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Chromatic Idol |
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Futile Endeavour (1) | +20% Block Efficiency |
Futile Endeavour (2) |
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Unsunken | +18 to All Resistances Score |
Inexorable Vitality |
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Brutal Imposition (1) | Damage is increased by +25 multiplied by your equipped Shield’s Block Chance |
Brutal Imposition (2) | Damage is increased by +25 multiplied by your equipped Shield’s Block Chance |
Bane of Tyranny | Damage is increased by +50 multiplied by your equipped Shield’s Block Chance |
Proud Helm | +2% Block Chance per “Fortress” Point |
Next on the list is Child of Fury passive skills.
Child of Fury Major Passive Skills | Description |
Furious Appetite | Generated Willpower transforms into Rage |
Flurrying Flames |
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Blistering Embrace | Hit an enemy for a 10% Chance to consume the Burn Stacks |
Child of Fury Minor Passive Skills | Description |
Frenzied Blows | Skills have +100 Rage Cost when Rage is over 750, but Skills cast deal double damage |
Undying Flicker | +10% Block Chance while One-Handed Weapon equipped |
Wyrmbreath |
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Indignation (1) | +15% Fire Damage |
Indignation (2) | +15% Fire Damage |
Shattering Strike | Enemies with an attack that consumed Burn Stacks transfers 5 Burn Stacks to enemies around |
Fireproof (1) |
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Fireproof (2) |
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Phlogiston (1) | +10% Attack Speed Score |
Phlogiston (2) | +10% Attack Speed Score |
Nursing Grudges |
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Volcanic Crust |
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Boiling Point |
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Initial Spark (1) | +10% Physical Damage converted into Fire Damage |
Initial Spark (2) | +10% Physical Damage converted into Fire Damage |
Autarchic Mind |
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Conflagration |
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We are working on getting more information for you. Stay-tuned.