Wasteland 3 Weapon Mods Guide – Best Mods, Effects, Modding Requirements

Wasteland 3 weapon mods

Just like Wasteland 3 Armor mods, there are weapon mods you can use. Weapons mods are just as useful and effective as armor mods in Wasteland 3. You can use weapon mods at different types of weapons in the game to get special boosts and effects. In this guide, we will explain everything we need to know about Wasteland 3 Weapon Mods and their effects as well as Skill Modding Requirements. Based on the information below you will be able to decide which ones are the best weapon mods in Wasteland 3.

Wasteland 3 Best Armor Mods, Full List, Effects

Pretty much all weapons have multiple slots available that are used to equip weapon mods. You can adjust, tweak, and swap mods to come up with the best build for your playstyle. Keep in mind that swapping out mods means losing the one already equipped. You can customize your weapons to craft a more defensive or offensive playstyle. So how to get weapon mods in Wasteland 3? You can get weapon mods through completing different main and side quests and exploring the world map. Some mods are acquired through vendors at the Ranger HQ.

How to Use Weapon Mods – Modding Skill

To install weapon mods you need to get your hands on the modding skill in Wasteland 3. Once you have the weapon modding skill you can use your mods and modify your weapons. Weapon modding skill works on different levels. As you upgrade your modding skill you get the ability to install higher level mods that are more effective and have a higher skill level requirement. You can upgrade weapon modding skill by using skill points. You can get 28 skill points max gained through 10 levels.

Below you will find the complete list of Wasteland 3 Weapon Mods.

Weapon Mods  Effects  Modding Skill Level Requirements  Mod Type 
Alloy Barrel  Damage: +2  1  Barrel 
Cryocell Linkage  Converts to Cold Damage  4  Under Barrel 
Fiberglass Grip  Critical Chance: +15  8  Handle 
Counterforce Weights  Min. Damage: -16 

Max. Damage: +16 

Penetration: +3 

9  Weight 
Incendiary Linkage  Converts to Fire Damage  3  Under Barrel 
Sound Suppressor  Penetration: +3 

Sneak Attack Dmg.: +20 

5  Barrel 
Extra Full Choke  Range: +2M  4  Choke 
32MM Magnifying Scope  Range: +4M  4  Scope 
Spec-Ops Laser Sight  Critical Damage: +0.1x  6  Under Barrel 
Cut-Rifled Barrel  Min. Damage: -4 

Max. Damage: +4 

Penetration: +1 

1  Barrel 
Tactical Light  Hit Chance: +5  3  Under Barrel 
Full Choke  Range: +1M  2  Choke 
21MM Magnifying Scope  Range: +2M  2  Scope 
Laser Sight  Critical Damage: +0.1x  2  Under Barrel 
Tape Grip  Critical Chance: +5  1  Handle 
Balancing Weights  Penetration: +1 

Min. Damage: -4 

Max. Damage: +4     

2  Weight 
Long Mag  Magazine Size: +1  1  Magazine 
Hammerforge-Rifled Barrel  Min. Damage: -16 

Max. Damage: +16 

Penetration: +3 

7  Barrel 
Extra Turkey Choke  Range: +3M  6  Choke 
Max Capacity Mag  Magazine Size: +4  3  Magazine 
38MM Magnifying Scope  Range: +6M  6  Scope 
Ultraviolet Laser Sight  Critical Damage: +0.2x  6  Under Barrel 
Symmetrical Weights  Min. Damage: -8 

Max. Damage: +8 

Penetration: +2 

5  Weight 
Rubber Grip  Critical Chance: +10  4  Handle 
Broach-Rifled Barrel  Min. Damage: -8 

Max. Damage: +8 

Penetration: +2 

4  Barrel 
Columbium Barrel  Damage: +4  3  Barrel 
Extended Mag  Magazine Size: +2  2  Magazine 
Red Dot Scope  Critical Chance: +5  3  Scope 
Plasma Linkage  Converts to Energy Damage  6  Under Barrel 
Cylinder Choke  Cone Angle: +15  3  Choke 
Overmolded Grip  Hit Chance: +7%  6  Handle 
Grooved Grip  Hit Chance: +5  3  Handle 
Toxin Cell  100% Chance to apply Poisoned  10  Weight 
Heavy Weights  Damage: +4  5  Weight 
Wide Choke  Cone Angle: +10  1  Choke 
Razor Box  50% Chance to apply Bleeding  10  Weight 
Tactical Grip  Hit Chance: +3  1  Handle 

These are all of the weapon mods from Wasteland 3.

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