Just like Wasteland 3 Armor mods, there are weapon mods you can use. Weapons mods are just as useful and effective as armor mods in Wasteland 3. You can use weapon mods at different types of weapons in the game to get special boosts and effects. In this guide, we will explain everything we need to know about Wasteland 3 Weapon Mods and their effects as well as Skill Modding Requirements. Based on the information below you will be able to decide which ones are the best weapon mods in Wasteland 3.
Pretty much all weapons have multiple slots available that are used to equip weapon mods. You can adjust, tweak, and swap mods to come up with the best build for your playstyle. Keep in mind that swapping out mods means losing the one already equipped. You can customize your weapons to craft a more defensive or offensive playstyle. So how to get weapon mods in Wasteland 3? You can get weapon mods through completing different main and side quests and exploring the world map. Some mods are acquired through vendors at the Ranger HQ.
How to Use Weapon Mods In Wasteland 3
To install weapon mods you need to get your hands on the modding skill in Wasteland 3. Once you have the weapon modding skill you can use your mods and modify your weapons. Weapon modding skill works on different levels. As you upgrade your modding skill you get the ability to install higher level mods that are more effective and have a higher skill level requirement. You can upgrade weapon modding skill by using skill points. You can get 28 skill points max gained through 10 levels.
To begin modding a weapon or piece of armor, you indeed need to navigate to your Inventory menu. On PC, the process involves right-clicking the item (whether equipped or not) to access a short menu where the “Modify Weapon” or “Modify Armor” option appears. The caution against accidentally selecting “Field Strip” is important, as this option dismantles the item for parts and scrap, although the game does prompt for confirmation to prevent accidental loss.
The modding menu automatically highlights the character in your party with the highest Weapon Modding skill, emphasizing the skill’s importance in the modding process. Mods are color-coded based on whether your current skill level meets the requirements: attainable mods display in their normal color, while mods that exceed your skill level are shaded in dark red, indicating they are currently unavailable for use.
To apply a mod, you can double-click on it or drag it to the appropriate slot on the weapon or armor. It’s noted that weapons have different mod slots, such as the Choke slot for shotguns, indicating that mod compatibility varies by weapon type. The option to remove a mod before finalizing your choices allows for experimentation and adjustments without penalty.
Confirming the placement of a mod on a weapon or piece of armor makes the modification permanent, reinforcing the need for careful decision-making. However, the game introduces an element of flexibility with the level 2 Weapon Modding perk, Scrounger’s Torch, which offers a chance to reclaim mods when field stripping weapons, adding a strategic layer to resource management.
Completing the modding process requires pressing the confirm button, which finalizes your selections and permanently applies the selected mods to the item.
Mods can be found throughout the game world, obtained as loot from enemies, purchased from vendors, or acquired as rewards for completing quests. Always keep an eye out for new mods as you explore, as they can significantly enhance your weaponry.
Wasteland 3 Best Weapon Mods, Full List, Effects
Below you will find the complete list of Wasteland 3 Weapon Mods.
Weapon Mods | Effects | Modding Skill Level Requirements | Mod Type |
---|---|---|---|
Alloy Barrel | Damage: +2 | 1 | Barrel |
Cryocell Linkage | Converts to Cold Damage | 4 | Under Barrel |
Fiberglass Grip | Critical Chance: +15 | 8 | Handle |
Counterforce Weights | Min. Damage: -16 Max. Damage: +16 Penetration: +3 | 9 | Weight |
Incendiary Linkage | Converts to Fire Damage | 3 | Under Barrel |
Sound Suppressor | Penetration: +3 Sneak Attack Dmg.: +20 | 5 | Barrel |
Extra Full Choke | Range: +2M | 4 | Choke |
32MM Magnifying Scope | Range: +4M | 4 | Scope |
Spec-Ops Laser Sight | Critical Damage: +0.1x | 6 | Under Barrel |
Cut-Rifled Barrel | Min. Damage: -4 Max. Damage: +4 Penetration: +1 | 1 | Barrel |
Tactical Light | Hit Chance: +5 | 3 | Under Barrel |
Full Choke | Range: +1M | 2 | Choke |
21MM Magnifying Scope | Range: +2M | 2 | Scope |
Laser Sight | Critical Damage: +0.1x | 2 | Under Barrel |
Tape Grip | Critical Chance: +5 | 1 | Handle |
Balancing Weights | Penetration: +1 Min. Damage: -4 Max. Damage: +4 | 2 | Weight |
Long Mag | Magazine Size: +1 | 1 | Magazine |
Hammerforge-Rifled Barrel | Min. Damage: -16 Max. Damage: +16 Penetration: +3 | 7 | Barrel |
Extra Turkey Choke | Range: +3M | 6 | Choke |
Max Capacity Mag | Magazine Size: +4 | 3 | Magazine |
38MM Magnifying Scope | Range: +6M | 6 | Scope |
Ultraviolet Laser Sight | Critical Damage: +0.2x | 6 | Under Barrel |
Symmetrical Weights | Min. Damage: -8 Max. Damage: +8 Penetration: +2 | 5 | Weight |
Rubber Grip | Critical Chance: +10 | 4 | Handle |
Broach-Rifled Barrel | Min. Damage: -8 Max. Damage: +8 Penetration: +2 | 4 | Barrel |
Columbium Barrel | Damage: +4 | 3 | Barrel |
Extended Mag | Magazine Size: +2 | 2 | Magazine |
Red Dot Scope | Critical Chance: +5 | 3 | Scope |
Plasma Linkage | Converts to Energy Damage | 6 | Under Barrel |
Cylinder Choke | Cone Angle: +15 | 3 | Choke |
Overmolded Grip | Hit Chance: +7% | 6 | Handle |
Grooved Grip | Hit Chance: +5 | 3 | Handle |
Toxin Cell | 100% Chance to apply Poisoned | 10 | Weight |
Heavy Weights | Damage: +4 | 5 | Weight |
Wide Choke | Cone Angle: +10 | 1 | Choke |
Razor Box | 50% Chance to apply Bleeding | 10 | Weight |
Tactical Grip | Hit Chance: +3 | 1 | Handle |
These are all of the weapon mods from Wasteland 3.