Friday, March 29, 2024

Vampire: The Masquerade – Bloodhunt Classes Guide

There are multiple classes to choose from in Vampire: The Masquerade – Bloodhunt. These classes are equipped with three different abilities that determine their role, effectiveness, and playstyle. It is a good idea to go through these classes before deciding on one. In this Vampire: The Masquerade – Bloodhunt guide, we have provided an outline of all the different classes that the player can try out.

Vampire: The Masquerade – Bloodhunt Classes

Below, we have provided a complete preview of all the different classes present in the game:

Brute

  • Clan PowerSoaring Leap: Jump into the air and charge forward.
  • Passive PowerTrue Grit: Not taking damage for a while causes the Brute to heal upto 50% of HP.
  • Archetype PowerShockwave Punch: Cast a shockwave that can deflect incoming bullets.

Enforcer

  • Clan PowerFlash of Marble: Becomes invulnerable for a small duration.
  • Passive PowerSubjugating Presence: Nearby enemies are slowed.
  • Archetype PowerUnyielding Charge: Charge forth in order to silence enemies and deal a small amount of damage.

Muse

  • Clan PowerProjection/Dash: Send out a projection that can be teleported to.
  • Passive PowerFinal Act: When downed, she gets improved regeneration and cooldowns are reset.
  • Archetype PowerRejuvenating Voice: She channels an aura that heals all the nearby allies. Using another power or taking damage while channeling cancels the effect.

Prowler

  • Clan PowerVanish: Become invisible for a while and gain increased movement speed.
  • Passive PowerSense the Beast: Injured enemies leave behind a trail.
  • Archetype PowerScouting Famulus: Prowler sends out bats to search an area to temporarily reveal enemies behind walls.

Saboteur

  • Clan PowerVanish: Become invisible for a while and gain increased movement speed.
  • Passive PowerUnseen Passage: Crouching renders Saboteur semi-invisible.
  • Archetype PowerSewer Bomb: Saboteur throws a bomb that releases toxins whenever enemies get too close to it.

Siren

  • Clan PowerProjection/Dash: Send out a projection that can be teleported to.
  • Passive PowerKindered Charm: Temporarily turn civilians into friendlies.
  • Archetype PowerBlinding Beauty: All nearby enemies are blinded and continue to take damage.

Vandal

  • Clan PowerSoaring Leap: Jump into the air and charge forward.
  • Passive PowerAdrenaline Rush: When too close to enemies, get additional damage negation.
  • Archetype PowerEarth Shock: Crash into the ground to deal damage and knock enemies airborne.

This is all we have got in our Vampire: The Masquerade – Bloodhunt Classes guide. For more help on the game, be sure to check out our detailed Vampire: The Masquerade – Bloodhunt wiki page.

Ian Shaw
Ian Shaw
Ian is usually working on putting out game guides or playing them ... it's an endless cycle. Close to 2000 articles published by this Pokemon and Zelda fanatic.
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