There are multiple classes to choose from in Vampire: The Masquerade – Bloodhunt. These classes are equipped with three different abilities that determine their role, effectiveness, and playstyle. It is a good idea to go through these classes before deciding on one. In this Vampire: The Masquerade – Bloodhunt guide, we have provided an outline of all the different classes that the player can try out.
Vampire: The Masquerade – Bloodhunt Classes
Below, we have provided a complete preview of all the different classes present in the game:
Brute
- Clan Power – Soaring Leap: Jump into the air and charge forward.
- Passive Power – True Grit: Not taking damage for a while causes the Brute to heal upto 50% of HP.
- Archetype Power – Shockwave Punch: Cast a shockwave that can deflect incoming bullets.
Enforcer
- Clan Power – Flash of Marble: Becomes invulnerable for a small duration.
- Passive Power – Subjugating Presence: Nearby enemies are slowed.
- Archetype Power – Unyielding Charge: Charge forth in order to silence enemies and deal a small amount of damage.
Muse
- Clan Power – Projection/Dash: Send out a projection that can be teleported to.
- Passive Power – Final Act: When downed, she gets improved regeneration and cooldowns are reset.
- Archetype Power – Rejuvenating Voice: She channels an aura that heals all the nearby allies. Using another power or taking damage while channeling cancels the effect.
Prowler
- Clan Power – Vanish: Become invisible for a while and gain increased movement speed.
- Passive Power – Sense the Beast: Injured enemies leave behind a trail.
- Archetype Power – Scouting Famulus: Prowler sends out bats to search an area to temporarily reveal enemies behind walls.
Saboteur
- Clan Power – Vanish: Become invisible for a while and gain increased movement speed.
- Passive Power – Unseen Passage: Crouching renders Saboteur semi-invisible.
- Archetype Power – Sewer Bomb: Saboteur throws a bomb that releases toxins whenever enemies get too close to it.
Siren
- Clan Power – Projection/Dash: Send out a projection that can be teleported to.
- Passive Power – Kindered Charm: Temporarily turn civilians into friendlies.
- Archetype Power – Blinding Beauty: All nearby enemies are blinded and continue to take damage.
Vandal
- Clan Power – Soaring Leap: Jump into the air and charge forward.
- Passive Power – Adrenaline Rush: When too close to enemies, get additional damage negation.
- Archetype Power – Earth Shock: Crash into the ground to deal damage and knock enemies airborne.
This is all we have got in our Vampire: The Masquerade – Bloodhunt Classes guide. For more help on the game, be sure to check out our detailed Vampire: The Masquerade – Bloodhunt wiki page.