The final main quest of The Outer Worlds Peril on Gorgon DLC is The Ambrose Intersection. Since this is an RPG, the final quest offers multiple choices which means the endings depend on you. In this guide, we will discuss Peril on Gorgon endings and how to complete The Ambrose Intersection.
The Outer Worlds Peril on Gorgon Endings – How to Complete The Ambrose Intersection
In addition to the main objectives, there are some optional ones you can complete. The two optional objectives are; activate the NDA Protocol, and Restore Adrena-Time Synthesizer power.
The Ambrose Intersection takes you back to the Unreliable where you’ll come to know that Olivia Ambrose isn’t dead. You will then have the choice of supporting her cause of destroying the Gorgon Project. The other option is to stick with Minnie Ambrose and restart the project. Your choice here will decide the endings for The Outer Worlds Peril on Gorgon DLC.
Side With Olivia Ambrose – Ending#1
Head to the Ambrose manner and kill the Security Robots. On the main floor, there is an elevator to reach Olivia’s lab. Find the room where Minnie is waiting for you. You can kill her to acquire the Burnout weapon. You can also try to persuade Minnie to join your team. When you are done you can meet up with Olivia again to complete The Ambrose Intersection. Olivia will give you 5000 Bit Cartridge.
Side With Minnie Ambrose – Ending#2
Go to Synthesis & Manufactory Center at Gorgon Landing Pad. Clear the enemies and use the stairs to go down. Keep going until you reach the bottom area where you will find Olivia Ambrose. You can kill her or try to make her see your point of view. Killing Olivia gets you Equilibrium unique Weapon, 5000 Bit Cartridge, and Ambrose’s Key. Go back to the Ambrose Manner and get another 5000 Bit Cartridge as well as complete the quest.
These are the two endings you can choose in The Outer Worlds Peril on Gorgon DLC.
Do you know if it’s possible that minnie and Olivia will be alive at the end of the game because I tried everything and don’t succeed.
If you have 150 persuade you can talk Minnie into joining her mother to cure the marauders.