The Outer Worlds brings in a new mechanics called Flaws. In this guide, we will discuss what Flaws are and how they work in The Outer Worlds. This is a unique mechanic that brings an element of risk to your gameplay. The bigger the risk the bigger the reward, you take a negative effect in exchange for a Perk Point.
The Outer Worlds Flaws system is implemented via random events that come up when you finish certain actions.
When the event comes up you will have complete information on what these Flaws are and how they may affect your gameplay.
You can opt-in for the Flaw and it will be a part of your character from there on, but on the flip side, you will get the Perk Point.
The Outer Worlds Flaws Explained
In this section of the guide, we will discuss Flaws, their effect on your gameplay and more. So far we have been able to uncover 6 Flaws. If there are more we will update the guide accordingly.
Flaws | How to Get | Effects |
Plasma Weakness | Take a lot of Plasma Damage | +25% incoming Plasma Damage |
Permanently Crippled | Take Damage to legs | 30% less movement speed, won’t be able to dodge |
Acrophobia | Fall from high grounds | -1 Dexterity, -1 Perception, -1 Temperament |
Paranoid | Get caught in disguise multiple times | -1 Personality Attributes |
Cynophobia | Keep getting mauled by Canids | 1 Dexterity, -1 Perception, -1 Temperament |
Robophobia | Fight plenty of robots | 1 Dexterity, -1 Perception, -1 Temperament |
This marks the end of our Flaws guide. If you need more help with the game check out our companion side quests, Attributes, and Trophies guide.