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A remaster or enhanced version of Red Dead Redemption 2 or the original game has been rumored for the Xbox Scarlett and PS5. It seems that Rockstar knows that people are excited about it and the developers have started teasing what the future holds for the franchise. Rockstar has in no way confirmed that Red Dead Redemption 2 will be coming to Xbox Scarlett but in Rockstar fashion, it has been teased.

We know that Red Dead Redemption 2 is going to be playable on Xbox Scarlett one way or another due to backward compatibility. But we do not know if it will take advantage of the new hardware. Rob Nelson, co-studio head at Rockstar North, was asked how long the servers of the online game would be up and what would happen when Xbox Scarlett takes over. The following is what he had to say regarding the matter:

We intend to keep the game fully active and support it for the foreseeable future. It took over a year for GTA Online to truly become the game it is today and while we don’t intend to take that long with Red Dead Online, we are only just getting started. We’re excited about where the game goes from here, but we are still at the beginning. The future is full of surprises.

Updates are being added to the online version of the game in order to make it similar to the single-player version. Nelson mentioned that it took GTA Online some time to get to where it is today and the same can be said about RDR Online. It will take a while for the online part of the game to be perfect. He mentioned that each update that goes live bring the game one step closer to the goal. Nelson went on to mention the following:

We are trying to bring the world of Red Dead Online as close to the level of immersion and interaction of Red Dead Redemption II as we can. With each update, we should get closer to that goal. We are constantly working to improve every aspect of the game.

If Red Dead Redemption 2 does come to Xbox Scarlett, I hope that the game takes advantage of the new hardware. I think fans would love to play the game at 4K 60 FPS.

Source: Xbox Magazine

Final Fantasy XIV Shadowbringers is out now and you can check it out if you have played the previous games and are a bit tired of playing FFXV. Or you can wait till next-generation consoles arrive. Speaking with PlayStation Magazine, Naoki Yoshida revealed that there are plenty of assets ready to go. When asked about plans for next-generation, his statement teased Final Fantasy XIV enhancements on the PS5 and Xbox Scarlett.

Whenever [I tried] to kind of get a feel for how the developers feel on [my] team and sort of casually brought up the subject […] they would reply […] ‘Yoshida-san please look at all of these graphic assets we have created so far. And have you seen the amount of […] assets we have? And do you know how quickly we pump out this content? And look at how it is so disorganised and just chaos at this point!

Yoshida did not comment about the upcoming next-generation consoles directly. He did not talk about the relationship of the game with these consoles but he did talk about upgrading visuals. He went on to mention the following and teased Final Fantasy XIV enhancements on the PS5 and Xbox Scarlett:

So at that time [I] was like ‘Oh, I understand, okay, then let’s just hold off on making a determination at this point.’ And so we kind of closed the loop at this point. But of course, we would like to revisit and consider the opportunities maybe once Shadowbringers launches and kind of settles down.

While there is no official release date for these upgrades we do know that we could expect to see a better looking Final Fantasy XIV on the PS5 and Xbox Scarlet after Shadowbringer settles down.

The PS5 and Xbox Scarlett are not going to release until the Fall of 2020 so the developers have plenty of time to sort things out. It is also worth mentioning that 343 Industries, the developer that is working on Halo Infinite already has access to Xbox Scarlett hardware.

In other news, Final Fantasy XIV recently had a very successful crossover with FFXV and director and producer, Naoki Yoshida talked about the future of the game. He talked about how he is interested in collaborating with World of Warcraft and Diablo.

Source: PlayStation Magazine August 2019 Issue

Microsoft’s rival to Google Stadia, Project xCloud streaming service is getting a console. According to insider Brad Sams, Microsoft is actively working on the Project xCloud console that is designed to give a better streaming experience.

Microsoft is trying to do something similar to Google Stadia. Google’s streaming service comes with a controller that connects with your router for a seamless experience. The idea is to offer a better experience compared to running through a browser, but in what way exactly? For now, all we know that you can connect your controller to this box and that it is a “low-power, low-latency device.”

xCloud details are murky so we assume it might also feature browser streaming.

Anyways, the rumors of the streaming console machine aren’t new. Microsoft’s plan leaked last year and at the time it was referred to as “Scarlett Cloud.” However, at some point Project Lockhart took over and Cloud-based console was reportedly put aside. But it seems Microsoft wasn’t done with Project xCloud console aka “Scarlett Cloud” after all.

Now that Lockhart is out of the picture, a console that was supposed to be an entry point for next-generation, Scarlett Cloud could take its place. Specs wise this console will offer very little. It is just a device to connect your Xbox controller to. The experience would just a little bit better compared to a browser or a TV. It isn’t far-fetched to say Scarlett Cloud could add other features to rival Apple TV and Chromecast. A simple box to connect your controller isn’t very enticing to the consumer, is it?

Microsoft scrapped Project Lockhart to simplify next-generation of consoles. Offering Anaconda, Lockhart, and xCloud at the same time isn’t a good idea. It’s clutter!

Project xCloud will rival Stadia and will be an entry point into the next generation of gaming. Mix this with Microsoft Xbox Game Pass and we may have a winner. Microsoft has a better chance of succeeding with its streaming service simply due to its reputation as a gaming company.

The biggest concern with Google is that if/when Stadia fails, what will happen to your games? Those concerns don’t bother those interested in Microsoft’s Project xCloud. While the project is actively being worked on, its release may or may not happen. Many such projects go into development but never see the light of day.

We will know more about this at E3 2020 during Microsoft’s press conference.

Xbox Scarlett and PS5 are the upcoming next-generation consoles from Microsoft and Sony. It is common for fans to speculate which one is going to be better than the other even when there is little to no information available.

Microsoft confirmed some of the specifications of the Xbox Scarlett at E3 2019. Before that Mark Cerny talked about some of the features of the upcoming PS5. From what we have heard so far, both seem pretty similar but AMD Lisa Su has confirmed that both have their own secret sauce.

So there could be something behind the scenes that could potentially set them apart. At this point, we do not know what that is.

Various media outlets have been claiming that the PS4 will be more powerful than the Xbox Scarlett but that seems unlikely to me and here I am going to talk about why that is the case.

Why Xbox Scarlett Will Be More Power Than PS5

The Xbox One X was just a proof of concept. Microsoft is yet to reveal what it has actually been working on. I think that the Xbox One X was a way of making a point. It is the worlds most powerful console right now and I do not see why Microsoft would want to let go of such a powerful position in the market.

The Xbox One X Is Proof Of Concept

The Xbox One X cost $100 more than the PS4 Pro but also delivered better performance. It provided a performance boost of 40% for just $100 more, compared to the PS4 Pro. It is also quieter and runs much cooler.

The Xbox One X is proof that Microsoft can deliver great performance in a small box and even add features like a Blu-Ray player that you do not get on the PS4 Pro.

Xbox One X

The PS4 Pro is a bare minimum machine that can run only a few titles at native 4K and needs to rely on trickery like checkerboard scaling in order to deliver better image quality. It is also worth mentioning that the PS4 Pro is only capable or recording gameplay at one-fourth of the quality when compared to the Xbox One X.

The PS4 Pro runs much hotter, makes more noise and does not deliver the level of quality that Xbox One X is capable of. I know that Sony has tweaked its formula with different versions of the Pro and the latest one runs cooler but that is still not impressive when compared to the Xbox One X, which did all that much better at launch.

Marketing Is More Than Just Buzz Words

Microsoft marketed the Xbox One X as the most powerful console on the market and it delivered on that promise. Now, Phil Spencer and Matt Booty have claimed that the Xbox Scarlett with be the most immersive and most powerful console on the market.

From what we have seen and heard of, Microsoft seems to be targeting performance first and price later. Sony, on the other hand, is more than likely targeting price first and performance second.

Xbox Scarlett PS5

I have no doubt that the PS5 and Xbox Scarlett will both be able to hit 4K 60 FPS at least. Even the PS4 Pro is able to hit 4K in some titles but Xbox Scarlett will be able to go the extra mile. This is why it is going to be and is marketed as the most immersive console.

It is also worth mentioning that Sony has not made any claims of developing a better console that is more powerful. It is marketing storage and speed. Microsoft, on the other hand, has reassured the fans time and time again that the Xbox Scarlett will set the bar for console gaming and that it will be the benchmark to beat.

Microsoft has claimed the power advantage multiple times at E3 2019 and after that. Sony has only talked about the SSD and loading times.

The $400 Console Price Model

Both companies are going to deliver all these specs in a price range of around $400. Sony cannot afford to stuff beefier hardware in order to take on Xbox Scarlett because the $400 price model has worked out well for Sony in the past.

Better hardware would add to the cost and it is highly unlikely that Sony is going to sell the PS5 at a major loss. Analysts have predicted that the PS5 and Xbox Scarlett will cost around $500. This is not something unheard of and this is what we hear whenever a new console is around the corner.

We are going to talk about the pricing of games later on and this topic is similar, so are not going to touch on that here. Xbox boss Phil Spencer has already mentioned that the Xbox Scarlett is going to be reasonably priced and I think that it will cost similar to the Xbox One X.

Dev Kits Might Not Be Out, Are Not relevant

We have heard rumors that PS5 dev kits have been sent out but Phil Spencer has mentioned that it is working on dev kits at the moment. With the console 18 months away from launch, I do not think that devs outside of Microsoft Studios have access to the hardware.

So I do not see how claims of the PS5 being more powerful are being made and what the PS5 is being compared to if dev kits are not even out yet. If a comparison is made then the PS5 is being compared to the Xbox One X, which is not fair.

It is also worth noting that dev kits do not represent the final product. These usually have higher specs than the units that are shipped to the public. So a comparison does not make any sense.

Albert Penella has confirmed that dev kits are not comparable as the custom chips that power the Xbox Scarlett will not be finalized until Summer 2020. He also mentioned that Mac’s were sent as dev kits for the Xbox 360 so they mean very little at this point.

Ray Tracing Behind The Scenes

Microsoft has confirmed that ray tracing will be hardware accelerated which means that the Xbox Scarlett will have cores that will work on ray tracing. The PS5 does not seem to have that feature, as far as I know.

It seems that just like the checkerboard upscaling on the PS4 Pro, Sony is going to use software trickery to mimic ray tracing as it has not confirmed whether or not the ray tracing in PS5 is hardware accelerated. The PS4 Pro is proof that there is only so much that can be done via software and that games need hardware to run better.

If that is indeed the case, then this means that the Xbox Scarlett will have better lighting and better physics in games with the help of Direct Physics.

Xbox Scarlett Is More Different Than You Think

With hardware accelerated ray tracing technology in the mix, it seems like the Xbox Scarlett will be powered by a 7nm+ chip rather than a 7nm one. It is possible that the graphics are based on RDNA2 rather than RDNA.

If this is indeed the case then this supports our theory that Sony has gone with price as its target while Microsoft has gone for better performance. While the difference in 7nm and 7nm+ might be small, this could give the Xbox Scarlett an edge over the PS5.

Xbox Scarlett To Dominate In 2020

Without looking at the games that Microsoft is working on I can say that Xbox Scarlett is going to give Sony a tough time in 2020. Coming to performance, if rumors claim that the PS5 is going to be more powerful than the Xbox Scarlett then all these points are enough to debunk that claim.

I would bet in Xbox Scarlett but we will know for sure in the Fall of 2020.

Will Xbox Scarlett And PS5 Games Cost More?

Back in 1997, you could get a console game for $49.99 but since then pricing has changed as games are more expensive to develop. Since then, game prices have increased to $59.99.

In 2019 it is not uncommon for a part of the game to be sold as the base game and additional content to be locked behind a pay wall as DLC. Although this does not bode well with fans, it is still a common practice.

Game developers have got a lot of backlash when it comes to mechanics like lootboxes, microtransactions and DLC and some developers are shying away from pay walls.

Game prices have not changed since 2006 and with that in mind analysts are speculating whether or not games could get even more expensive with the release of the upcoming PS5 and Xbox Scarlett.

How Much Does It Cost To Make A AAA Game?

In 1996 a typical PlayStation game cost less than $1 million to make and sold for $49. GTAV is an older title that released in 2013 but it cost $137 million to develop. Add $128 million for marketing and the total cost of bringing the game to market is $265 million. If you add inflation and adjust that cost for 2019 then you get something around the lines of $285 million.

To give you an idea of how much that is, Avengers: Age of Ultron had a budget of roughly $289 million. This figure is not adjusted to accommodate inflation but you get the idea. The basic idea here is that making a game can cost as much as making a movie in modern days.

GTAV did sell millions of copies and is one of the most sold games in history. That does not mitigate the fact that this was a major risk that Rockstar took and at the time of making the game, I am sure that Rockstar did not know that the game could be so successful.

GTAV can be seen as an exceptional case so let’s take another example. Max Payne 3 is a relatively older game but a well-known one. It was supposed to release in 2009 but came out in 2010. Developing the game cost $105 million. This number is much lower than that of GTAV but it is still much more than what games cost to make in the late 90s.

Different Approaches By Game Developers To Counter Increasing Development Costs

With all this in mind, it would be fair for anyone to assume that it is about time that games got more expensive. Developers argue that there is a limited amount of content that they can sell for $60 and that is why they charge for DLC.

That is a valid point and that makes sense in games like The Witcher 3 in which the DLCs can be seen as complete games on their own but paying for the ability to use a character in-game is pushing it a bit too much.

It is worth mentioning that when the Xbox One and PS4 were about to release analysts predicted that the price of games would jump from $60 to $70 but that never happened. $60 is the standard price for a game in the USA. Games are more expensive in other areas of the world like Norway.

While some developers took the DLC approach, games as a live service model for gaming was introduced during the same time as well. We got games like Destiny and Overwatch that would get updates throughout the year.

This would help developers make a game and still be able to make money and profit from said games even with the increasing development costs. Some game developers introduced season passes while others took the free-to-play approach like Fornite.

Fornite might be a free-to-play game but it makes money as it is a live service game and people pay for the cosmetic items in the game. This is a very successful title that forced Sony to add cross-play support for console players.

This was unheard of from Sony before Fortnite came along. If you still need an idea of how much money Epic Games makes from Fortnite, the developer rented out 2 whole stadiums for fans to get together with Marshmellow.

Will Games Cost $70 In 2020?

With all this in mind, it is highly unlikely that games are going to cost more. There are free-to-play games on the market that are very popular. Destiny 2 is an interesting example. You had to pay $60 for the base game and then more money for the annual passes and seasonal content.

Now, the base game is going free to play and you no longer need to buy the previous expansions in order to play the new ones.

If games are getting more costly to make and the prices are not going to increase then how are developers going to make any money? That is a great question. The answer is pretty simple and we have seen it in action for a while now. Subscription services.

Rather than asking for $60 for a game upfront, companies are now moving towards a subscription model where players can get access to a library of games for as little as $10 per month.

Sony has had the PS Now service for a while now. This was originally supposed to be the solution to backward compatibility but Xbox took it a step further with Xbox Game Pass. While this service was exclusive to Xbox users for a while, it has since been introduced to PC users as well.

Xbox Game Pass EA Origin Access

Not only do you have access to 100 games, but you also get first-party games available at launch if you are subscribed to the service.

Not convinced? Well, a year after Xbox Game Pass was announced, Microsoft revealed that earning from games had increased 8%. Sales were up 31% for software sales and services.

You should still take these numbers with a grain of salt as different factors go into these percentages and these numbers are provided by Microsoft.

This model does seem to work. Sony has started adding PS4 games to the service so that is a major hint as well. Another proof of concept is Google Stadia. It is not 100$ subscription based, you do need to buy some games but the service allows you to stream games to any device that can run Chrome.

You have to pay for most titles and 4K support but some titles are free to play. If you are willing to wait and would rather play games at 1080p, then the service is free. At E3 2019, Ubisoft announced its subscription service called Uplay+. EA already has Origin Access which is pretty much the same thing.

Is The Price Actually Lower?

Paying $10 a month for a library of games instead of $60 for each game might seem tempting. The question here is, are subscription services actually cheaper than buying individual games? Suppose that you buy 8 games a year.

Some are going to be more expensive than others because of sales. For the sake of simplicity, let’s assume that you are paying full price for these titles. 8 games for $60 cost $480.

Gaming Subscription Services

Here is a breakdown of what all these services are going to cost you per year:

Service  Annual Cost
Xbox Game Pass $120
UPlay+ $180
Google Stadia Pro $120
EA Origin Access Premier  $100
Total $520

 

To be fair you are not going to pay for all these services. Stadia is a bit of a stretch and there is a free version as well. This does not account for the exclusive games from Sony and Nintendo. Those will need to be added to this cost.

This also does not include the cost of DLC and microtransactions. I do not think that these models are going to change even with subscriptions being active. Too much money is being earned via expansions and microtransactions for developers to just quit these practices.

All things considered, realistically you will be subscribed to one or more of these services and might continue to buy some games individually as well. So at the end of the day, it is going to costs you about the same if not more.

If The Price Is the Same, What Has Changed?

While the pricing is the same, in theory, the way games are sold is different. These models are designed to re-new behind the scenes to a point where you forget about them. Unless you are on a really tight monthly budget, people are not going to keep track of all these services that they are subscribed to.

Gamers will have to get used to the way they play games and how they are made available. This is one of the reasons why distribution has not changed all of a sudden but over the course of a couple of years.

This should be the norm in the near future. I would not be surprised if some game companies stop selling individual games in the future. But I do think that we are pretty far away from such a time.

It will be interesting to see how the Xbox Scarlett and PS5 compared to one another and how the gaming is going to change in the future.

Mark Cerny has confirmed that PS5 will use an SSD but he also mentioned that it is not just some regular SSD. It is a special SSD that is not available to PC users as of right now. AMD just announced the X570 motherboards that support PCIe 4.0 SSDs and it is possible that the PS5 uses the same storage solution.

We know that both the PS5 and Xbox Scarlett are powered by AMD hardware. Both use AMD Zen 2 CPUs and AMD Navi graphics. Adding the PCIe 4.0 interface to the PS5 or Xbox Scarlett would not be hard keeping in mind that the new AMD Ryzen 3000 series CPUs already support it.

PS5 And Xbox Scarlett Feature A Custom PCIe 4.0 SSD

These CPUs and motherboards are not available right now so Mark Cerny’s statement would still be valid. This hardware has been announced recently and consumers have yet to get their hands on the AMD Ryzen 3000 series CPU or the X570 motherboards.

Sony recently showed off the loading speeds of Spider-man running on the PS5 compared to the PS4 Pro. The PS5 was much faster when it came to loading the game and took less than a second. It would also load assets much faster and hence the gameplay was much smoother. This can only be done if the SSD used is next-generation, and the only SSSD that’s able to achieve this is PCIe 4.0.

The demo shows that the PS4 Pro takes 15 seconds to load the new area in Spider-man while the PS5 only takes 0.8 seconds. That is a drastic increase in performance only possible with PCIe 4.0. Soon after, companies like Corsair and Gigabyte announced their PCIe 4.0 based storage solutions that offer a much higher bandwidth when compared to PCIe 3.0 and can deliver faster data transfer speeds.

Mark Cerny has mentioned that the unprocessed bandwidth of the SSD inside the PS5 is much higher than that of any SSD for PC right now. He also went on to mention the following:

Raw read speed is important but so are the details of the I / O mechanisms and the software stack we put on them. I got a PlayStation 4 Pro and then I put an SSD that cost as much as the PlayStation 4 Pro, it could be a third faster.

Why Is PCIe 4.0 Such A Big Deal?

PS5 PCIe 4.0 SSD

PCIe 4.0 offers double the bandwidth compared to PCIe 3.0. PCIe 3.0 is capped at 16GB/s but the new PCIe 4.0 standard can go up to 32 gigabytes per second. This is one of the reasons why we believe the PS5 will feature a PCIe 4.0 based SSD. If you heard about a max speed of 64 GB/s, then that is true as well but both directions of data have been taken into consideration in that case.

Interestingly PCIe 5.0 will be ready before we get this technology in the mainstream. So even though PCIe 5.0 SSD in the PS5 would be a bit of a stretch but there is a really minor chance that it could happen. I would take that with a grain of salt if I were you. Yet it is enirely possble that PS5 and Xbox Scarlett use PCIe 4.0 SSDs. Either the standard PCIe 4.0 or something that is based on 4.0 but tweaked specifically to Xbox Scarlett and PlayStation 5.

The Corsair MP600 is one of the newly announced SSDs that use the PCIe 4.0 interface and you can see the difference in performance compared to the older model that uses PCIe 3.0 in the table below:

Model Corsair MP600 Corsair MP510
Form Factor double-sided M.2 2280 double-sided M.2 2280
Interface NVMe, PCIe 4.0 x4 NVMe, PCIe 3.0 x4
Controller Phison PS5016-E16 Phison PS5012-E12
NAND Flash Toshiba 64-layer 3D TLC
Capacities 240GB–1920GB
Sequential Read up to 4950 MB/s up to 3480 MB/s
Sequential Write up to 4250 MB/s up to 3000 MB/s
Random Read up to 610k IOPS

Xbox Scarlett Has One Too?

We are still not sure about the kind of storage Sony is using to get such high speeds out of the PS5. This could be PCIe 4.0 or could be something else entirely. We need to wait for the official specifications in order to be sure. But based on our own experience and where the technology currently stands it is safe to say PCIe 4.0 is in use.

Moreover, if the PS5 is using this SSD storage solution then the upcoming Xbox Scarlett is most likely going with it. Both console manufacturers are supplied by AMD, both consoles use the same CPU and Navi based GPU. Why not the same SSD?

Platinum Games Head Producer Atsushi Inaba recently pointed out that both the PS5 and Xbox Scarlett are very similar. He mentioned that they are so much alike that it is hard to get excited about either one. The following is what he had to say in this regard:

It’s OK, and by that I mean, I’m sure that things will move faster, graphics will be better and maybe it will be easier with fewer wait times, that’s good for the consumer. But it’s more of the same, quite frankly, compared to previous generations. It’s nothing that’s disruptive or super innovative if you ask me.

Now for the price, Microsoft has confirmed that the Xbox Scarlett will be reasonably priced. Xbox Corporate Vice President Mike Ybarra even claimed that the console will set a new bar for console gaming. All this is very interesting but only time will tell. PlayStation 5 on the other hands is reportedly $499.

Xbox Scarlett was one of the major highlights of the Microsoft conference at E3 2019. We know that the console features high-end hardware and can support games up to 8K at 120 FPS. With that in mind, fans are concerned about the potentially high price of the Xbox Scarlett. Xbox Lockhart was supposed to be the more mainstream console. Since that is no longer in development what will be the price of the upcoming Xbox Scarlett?

Microsoft’s Partner Director of Program Management Jason Ronald touched on the matter. He mentioned that the price point of the Xbox Scarlett will be “reasonable.” The following is what he had to say in this regard to Xbox Scarlett price:

We understand what reasonable price points are for a console and kind of what customers expect about that. At the same time to you, we are innovating we are pushing the boundaries of some of this. We’re not sharing any details on price, or, you know, more detailed specs at this point. But I will say that we’re very confident in what we’re building, something that will set a new bar for expectations of console gaming.

Now that Xbox Scarlett is going to be the only console that Microsoft will launch the price matters even more. It is possible that each unit will be sold at a loss for at least a couple of year. It is a normal practice for tech companies. Microsoft could make its money back in the form of revenue generated from services and games. This is not unheard of and we have seen this strategy being used in the past with PS3 and other consoles.

Microsoft does have plenty of studios developing games that’ll entice potential buyers. A high price for Xbox Scarlett can be justified with a killer games lineup, can’t it? But Xbox Scarlett is just one piece of the gaming puzzle for the Redmond giant.

Microsoft is also moving into the PC games scene. The company announced Xbox Game Pass for PC. Moreover, Phil Spencer also mentioned that Xbox games will soon be released on Steam. This means that PC gamers can play games that were limited to Xbox starting with Halo: MCC.

We will have to wait and see what the price of the Xbox Scarlett is going to be. Keeping in mind that it is going to release in the Fall of 2020, we might be waiting a while. The predictions right now are that the console will cost around $500. The same is the case for the PS5. There are some that speculate that the price could touch $600. Nothing is for sure right now. We will let you know about the pricing of the Xbox Scarlett so stay tuned for more updates.

Let us know what you think about the upcoming Xbox Scarlett and what price would be acceptable to you.

Source: Windows Central

CD Projekt Red took things to a whole new level by adding Keanu Reeves to Cyberpunk 2077. Seeing him at E3 2019 was the cherry on top. Microsoft announced that the Xbox Scarlett will release in the fall of 2020. Cyberpunk 2077 will release on April 16th, 2020. With that in mind, will Cyberpunk 2077 will get any enhancements on Xbox Scarlett and PS5?

Cyberpunk 2077’s lead quest designer Pawel Sasko talked about the matter. He mentioned that right now the team is working on releasing the game for Xbox One, PS4 and PC. He did mention that Xbox Scarlett and PS5 ports are under consideration for the future. The following is what he had to say in this regard:

Right now we’re focusing on PC, PlayStation 4 and Xbox One but obviously, in the future, we’d probably like to have Cyberpunk 2077 on the next platforms. But that’s really a matter for the future, to be honest. Right now we’re focusing on these.

Sasko mentioned that the Xbox One and PS4 are pretty old. CDPR is trying to get the most out of them. If you want to experience the game as it is shown in the trailers then you will need a high-end PC. Sasko also mentioned what CDPR has learned from making The Witcher series. He talked about how consoles should not be neglected. The following is what he had to say in this regard:

One of the things we learned with The Witcher 3 was, you should not delay working on the console versions, ever. So at all times, we have a version running for everything. And of course, the high-end version we’re showing running it is completely different to the consoles, the current-gen is starting to get old. So there’s some things which won’t look as crisp. But the important thing to us is it will be fluid, it will play on your machine. There are limitations for any given hardware, that’s a natural thing. But we’ll do everything we can to squeeze as much as we can.

From what Cyberpunk 2077 lead quest designer Pawel Sasko has mentioned, it is more than likely that the game will get enhancements on Xbox Scarlett and PS5. If that is the case then you could get a high-end PC experience on a console. The graphics and gameplay on the next generation consoles could be on par with what we have seen in the official trailers and gameplay footage.

Now that the release date is public CDPR has started opening up about the Cyberpunk 2077. The devs have confirmed that you will be able to customize your character in different ways. Not only can you pick an origin story but you can also customize cyberwear. Cyberwear can give you unique abilities such as double jump.

Weapon customization is also possible. You can add silencers and extended magazines to your weapons. Different weapons will have different slots. CDPR has also confirmed that Keany Reeves has a major role to play in the game. Players will form a relationship with him depending on the choices that they make in Cyberpunk 2077.

Cyberpunk 2077 has a lot of hype around it right now and it deserves it. Let us know what you think about the game and whether you want enhancements for the Xbox Scarlett and PS5 version of Cyberpunk 2077.

Xbox Scarlett was announced back in 2018 but we have got some new details about the gaming console at E3 2019. Microsoft revealed that the next-generation Xbox will be able to support resolutions of up to 8K and variable refresh rates of up to 120 FPS. Those are some very impressive numbers indeed.

Xbox Corporate Vice President Mike Ybarra recently talked about the Xbox Scarlett gaming console. He Mentioned that it will set the new bar for console gaming. the following is what he had to say in this regard:

It’s really about eliminating all those bottlenecks, so those game developers can really deliver on their visions, to try and enable developers to make the best possible versions of their games. I will say that we’re very confident in what we’re building, something that will set a new bar for expectations of console gaming.

Xbox Phil Spencer mentioned that the upcoming Xbox Scarlett gaming console will offer a lot of power to game developers. It will be up to them to device how much of that power they take advantage of. Spencer mentioned that developers will decide the resolution and frame rate. A developer can make a game that runs at 1080p 120 FPS, 4K 60 FPS or 8K 20 FPS.

This will give the developers a lot of flexibility and gamers as well. 8K is not a cheap option right now when it comes to displays. keep in mind that the Xbox Scarlett will be supported for the next 10 years or. 8K should become a cheaper solution by then. Microsoft is trying to future-proof its product like Sony is trying to do with the PS5.

We have heard rumors that the PS5 could be more powerful than the Xbox Scarlett. That is not something that we are going to dive deep into here. I will say that we do hear such rumors around products like a console. Especially when we get new information about them and at times they are not accurate. Microsoft has the most powerful console on the market right now. This is a position that the company will like to keep moving into the next generation of consoles.

Sony has won this console war with the PS4 which is still selling like crazy. Microsoft seems to have learned from its mistakes. It is working on making a comeback with the upcoming Xbox Scarlett gaming console. We got a glimpse of what Microsoft is planning with Xbox One X. We will see more next year at E3 when the Xbox Scarlett is closer to release.

Let us know what you think about Xbox Scarlett and whether this could be your next gaming console when it releases in the Fall next year.

Source: Windows Central