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Battlefield 5 is getting its last bit of content which means that a new game is around the corner. EA CEO Andrew Wilson was asked about the development of Battlefield 6 and he mentioned that it is going very very well. With developers working from home, things can get very challenging indeed but it seems that development of Battlefield 6 is on track. The following is what the CEO of EA had to say regarding the development of Battlefield 6: First, I would say, Battlefield is progressing very, very well. We’re excited by what the team’s doing. And again, in the context of the work-at-home environment that had been truly inspirational and how that continued to develop great entertainment in the context of our Battlefield universe. So, I’m excited for when next year comes. EA CEO Andrew Wilson also talked about games that would release on a multi-year basis. He…

EA has a new matchmaking system up its sleeves that will help streamers. According to a newly surfaced patent, the creator of Battlefield has a matchmaking system that’ll track streamers and make sure their game latency is compensated. Players who stream often experience more latency compared to non-streamers. Some of the game events may suffer from latency so the solution is to artificially compensate it and avoid any gameplay disadvantages. A matchmaking system matches players for online gaming, when some of the players may be streaming players and other players may be non-streaming players. The streaming players, due to receiving content of the online game via computer networks from a streaming system, may experience a relatively greater network latency for game events relative to non-streaming players. When matching streaming players and non-streaming players for online gameplay, the relative competitive disadvantage for streaming players due to network latency may be compensated.…

Controversy has become a pretty loose term in today’s generation; with some minor things being deemed a major issue while major issues being brushed aside as minor. The way we take different kinds of news is entirely subjective. There have been plenty of moments in 2019 that made us go “what the f**K.” From the continuing Fallout 76 debacles to Blizzard’s China worship. Let’s look back in hindsight to what the Video Game Industry consumers deemed the biggest controversies of 2019. The Blizzard Free Speech Controversy Professional Hearthstone player “Blitzchung” expressed his opinion on the Hong Kong protest during the post-game interview of one of his events. You’re all probably familiar with the Hong Kong protests against the controversial law that was suspended and yes, it didn’t really have anything to do with gaming at all. What made the connection, however, was when a professional player expressed his support for…

Electronic Arts is working on its very in-game help assistant. The system doesn’t sound as sophisticated as Sony’s PlayStation AI Assistant but it should do the trick. We have been following these stories for a few weeks now, ever since we first reported on PlayStation Assistant. Sony is working on an AI system for in-game help and now it looks like EA is interested in something similar as well.  The company filed a new patent on November 28, 2019, at the United States Patent and Trademarks Office for an “Adaptive Gaming Tutorial System.” EA’s system, which is presumably a launch feature for next-generation consoles, will provide contextual in-game help to the players. Embodiments of the present disclosure provide a tutorial system that can aid a user in performing various game commands in response to different game states in a virtual game environment. As the user plays the game, various game…

EA recently announced its grand return to Steam with Star Wars: Jedi Fallen Order and EA Access which’s something in 2020. Electronic Arts is planning to bring a ton of games to Steam but it won’t split the community on both platforms. EA Origin will work in a similar manner to how uPlay and Steam interact with each other. EA filed a patent on November 5 that confirmed cross-save and cross-progression between Origin and Steam for EA games. The following description is from the United States Patents and Trademarks Office. Individual users may log into the same online game from multiple different social networking platforms. The disclosed technology provides a way to unite users’ accounts such that users that have logged into the online game from different social networking platforms can have their progress in the online game preserved regardless of which social networking platforms the user logged in from.…

It’s been years since EA launched any of its PC games on Steam thanks to its very own Origin game launcher for PC. Now, it looks like the EA is regretting that decision and is considering to bring its PC games back on Steam. EA games coming to Steam isn’t confirmed yet. Instead, hints about it have been found. The first clue comes from a Twitter user who posted an image of an application test on Origin through Steam. Dragon Age 2 initially launched on Steam but was removed afterward. However, the game recently received database and package updates just a week ago. Another clue about EA games coming to Steam comes also from SteamDB. Many of you would remember The Saboteur, an EA game launched in 2009. The game never launched on Steam and someone played it on Steam between October 20th and 21st. Not only that, the initial…

About 4 days ago, I wrote about EA’s new Anti-Cheat system that is able to access your non-volatile memory to spot malicious software. The story got covered by multiple publications and many of you shared it on Reddit, Facebook, Twitter and discussed what’s going on. Interestingly, the article also reached a professional “Reverse Engineer” with experience in analyzing Anti-cheat measures as a hobby/enthusiast, and he shared some rather insightful but concerning details about EA’s “unknown” and “secret” Anti-Cheat system. First off, the Electronic Arts Anti-Cheat system has been in the work for a while, in fact, it is implemented in Battlefield 1 and Battlefield V already. The first known sighting of this anti-cheat system was back in December 2017 on a hacking forum. However, according to our source, at the time the “modules were in very early stages of development, and not very sophisticated.” EA created the system to counter…

Electronic Arts is working on a new anti-cheat system that’ll help deal with cheaters. The hope is to reduce the number of cheaters in games like Star Wars Battlefront, Apex Legends, and Battlefield. The anti-cheat system will access volatile memory to analyze if there is any malicious software running on your system. For the less tech-savvy, let us explain what a volatile memory is. It is basically your RAM EA is going to access to observe what’s running on your PC during gameplay. EA’s anti-cheat system was spotted by RespawnFirst in a patent filed on October 1st, 2019 at the United States Patent and Trademark Office. The patent describes the Electronic Arts’ anti-cheat system as follows: An anti-cheat system may be accessed over a network and stored directly into volatile memory of a user computing system. In some embodiments, this anti-cheat system may scan, or access portions of, the volatile…

One of the companies known for its notorious monetization structures is EA. The company is behind some of the most successful titles in the world, namely FIFA, Madden NFL,  Battlefield, and Need for Speed. Over the years Electronic Arts has successfully used various monetization models in its video games. Electronic Arts constantly looks for new ways to boost its in-game purchases revenue; be it the frowned upon Battlefront 2 loot boxes, FIFA  Ultimate Team cards,  or Madden NFL’s monetization system. Fans are usually pretty steamed about how EA handles in-game monetization and I doubt this new technique is going to be taken well too. Although it’s just a system that “facilitates” in-game purchases, knowing EA we can be fairly certain that the “facilitation” will be quite aggressive. The patent that was filed at the United States Patents and Trademarks Office on October 1st, 2019 revealed EA’s possible future plans for…

According to ESPN, the Invitational will not be aired ‘out of respect for the victims’ of the most recent mass shootings in El Paso and Dayton. In wake of the recent tragedy that took place in the United States of America, the Apex Legends EXP Invitational tournament’s highlights will no longer be broadcasted on ESPN 2 as was scheduled previously. According to an email obtained by Rod “Slasher” Breslau, the network made the choice to delay the broadcast due to the tragic mass shootings that took place last weekend in the USA. In an email to its affiliates, ESPN stated “Out of respect for the victims and all those impacted by the recent shootings, ABC will no longer air ‘EXP Invitational APEX Legends at X Games’ on Sunday,” It is important to note that the actual event has already been streamed live on ESPN’s streaming service and its Twitch and YouTube channels…