Phoenix Point Skills Guide: Heavy, Assault, Sniper, Technician

Phoenix Point Skills

You might be familiar with the term “Skills” in many mostly RPG games. Skills are special abilities which can be either Passive or Active abilities. There are 7 skills each in evert class which you can lick from. Each skill requires skill points to be unlocked and open at certain levels. This guide will include all the details on how to acquire skills, how they work and much more in Phoenix Point.

Phoenix Point Skills

A new skill unlocks every level and each is very good. You can pick the new skills that suit your style and wreak havoc. As mentioned above that skills can be Passive or Active abilities. Will points are needed to perform Active abilities. Each class has 7 base skills and 3 random skills.

After you reach Level 4 you will get the option to choose a second class. There are 6 Class units in Phoenix Point which are Heavy, Assault, Sniper, Technician, Berserker and Priests. Each have their own Base and Random skills. Following are all of the skills:

Heavy Units

The following are the skills for heavy units:

Basic Skills

Heavy Training ( Lvl 1)

Proficiency whit Heavy Weapons, Mounted Weapons, and Jet Pack.

Brawler (Lvl 2)

Bash and Melee attacks deal 50% more damage.

War Cry (Lvl 3)

All enemies within 10 tiles have their Action Point allowance reduced by 1 for the next turn.

New Class (Lvl 4)

Choose a secondary class to train in.

Boom Blast (Lvl 5)

The Action Point cost of Grenades, and other explosive weapons is reduced by 1 and their range is increased by 50% until the end of the turn

Inspire (Lvl 6)

Killing an enemy grants allies 1 additional will point.

Rage Burst (Lvl 7)

Shoot whit a proficient direct-fire projectile weapon, using all remaining ammo in the weapon’s magazine.

Assault Unit

The following are the skills for Assault Units in Phoenix Point:

Basic Skills –

Assault Training (Lvl 1)

Proficiency whit Assault Rifles and shotguns.

Dash (Lvl 2)

Move to a target position within half of the normal movement range.

Return Fire (Lvl 3)

Shoot back at an enemy when it attacks, provided the soldier is using a direct-fire projectile weapon whit proficiency, and the enemy is within half perception range.

New Class (Lvl 4)

Choose a secondary class to train in.

Ready For Action (Lvl 5)

Reloading and inventory actions do not cost an Action Point.

Rally the Troops (Lvl 6)

Each allay recovers 1 Action Point. Limited one use per turn.

Rapid Clearance (Lvl 7)

Recover 2 Action Points for each enemy killed, until the end of the turn.

Sniper Unit

The following are the skills for Sniper Units in the game:

Basic Skills –

Sniper Training (Lvl 1)

Proficiency whit sniper rifles and handguns.

Extreme Focus (Lvl 2)

Overwatch cost is reduced by 1 Action Point.

Quick Aim (Lvl 3)

The Action Point cost of the next shot whit a proficient weapon is reduced by 1, and the accuracy is increased by 25%.

New Class (Lvl 4)

Choose a secondary class to train in.

Master Marksman (Lvl 5)

Accuracy whit proficient weapon is increased by 50% while there are no spotted enemies within 10 tiles.

Weak Spot (Lvl 6)

Disabling a body part also removes that body part’s armor

Mark For Death (Lvl 7)

Mark enemy target. Until the end of the turn, all damage to that target is increased by 50%.

Technician Units

The following are all the skills for the Technician Units in the game:

Basic Skills –

Technician Training (Lvl 1)

Proficiency with PDWs, robotic arms, and turret deployment.

Fast Use (Lvl 2)

The Action Point cost of Medkits, Stimpacks and Robotic Arm abilities is reduced by 1.

Manual Control (Lvl 3)

Take manual control of a turret or vehicle weapon and shoot at a target

New Class (Lvl 4)

Choose a secondary class to train in.

Field Medic (Lvl 5)

Restore 10 points and 10 Armor to all body parts of the selected target. Disabled body parts are restored.

Remote Deployment (Lvl 6)

Turrets can be thrown and deployed for 1 Action Point.

Electric Reinforcement (Lvl 7)

All allies gain 20 temporary Armor for 1 turn.

Berserker Units

The following are the skills for the Berserker Units:

Basic Skills –

Berserker Training (Lvl 1)

Proficiency whit melee weapons and handguns.

Armor Break (Lvl 2)

The next attack deals 50 additional Shred Damage.

Close Quarters Evade (Lvl 3)

Attack from enemies within 10 tiles deal 25% less Damage.

New Class (Lvl 4)

Choose a secondary class to train in.

Bloodlust (Lvl 5)

Damage and Speed are increased proportional to the health lost (up to double)

Ignore Pain (Lvl 6)

Disabled body parts remain functional. Cannot Panic or be Mind Controlled.

Adrenaline Rush (Lvl 7)

All abilities cost 1 Action Point until the end of the turn

Priests Units

The following are the skills for the Priests:

Basic Skills –

Priest Training (Lvl 1)

Proficiency whit viral weapons

Mind Control (Lvl 2)

Gain control of an enemy with WP cost equal to the enemy’s current WPs. Cost 2 WPs per turn to maintain control.

Induce Panic (Lvl 3)

Cause a target to pain if its current Will Points are less than the Priest’s

New Class (Lvl 4)

Choose a secondary class to train in.

Mind Sense (Lvl 5)

All organic enemies within 15 tiles are automatically revealed.

Psychic Ward (Lvl 6)

Allies within 10 tiles are immune to Panic and Psychic damage attacks.

Mind Crush (Lvl 7)

Deal 100 damage to all enemy entities within 10 tiles.

Infiltrator Units

The following are the skills for the Infiltrator units:

Basic Skills –

Infiltrator Training (Lvl 1)

Proficiency with Crossbows and Spider-Drone deployment. Baseline stealth factor is 25% as long as the character isn’t revealed.

Surprise Attack (Lvl 2)

Attacks from behind gain shock value equal to 3 times the damage dealt.

Deploy Decoy (Lvl 3)

Deploy holographic decoy at the chosen location. The decoy is treated as a real target by all enemies.

New Class (Lvl 4)

Choose a secondary class to train in.

Spider-Drone Pack (Lvl 5)

Deploy 3 Spider Drones with one action.

Vanish (Lvl 6)

Move within 5 tiles and disappear from view for the next turn (or until spotted)

Sneak Attack (Lvl 7)

Damage dealt while not spotted is increased by 100%.

Random Skills for all Units

The following are some of the random skills that are shared by different units in the game:

PDW Proficiency

Proficiency whit PDWs at +10% Accuracy

Shotgun Proficiency

Proficiency whit Shotgun at +10%Accuracy

Heavy Weapon Proficiency

Proficiency whit Heavy Weapons at +10% Accuracy

Steal Specialist

Additional +25 to steal of armor

Expert Heavy Weapons

Additional +20% Damage when using Heavy weapons

Grenade Proficiency

Proficiency whit Grenades at +10% range

Handgun Proficiency

Proficiency whit Handguns at +10% Accuracy

Sniper Rifle Proficiency

Proficiency whit Sniper Riffles at +10% Accuracy

Expert Runner

Additional +2 Speed

Assault Rifle Proficiency

Proficiency Whit assault Rifles at +10% Accuracy

Expert Mounted Weapons

Additional +20% range when using Mounted weapons.

Expert Shooter

Shoot whit +20 Accuracy

Devoted

Additional +2 to Willpower

Quarterback

50% bonus Grenade range and +2 Speed

Biochemist

All attacks that damage a target also inflict 1 viral damage (per bullet)

Cautious

20% bonus accuracy and -10 damage dealt

Farsighted

Additional +2 to Willpower and 10 Perception range

Reckless

30% bonus damage dealt and -20% accuracy

Expert Packer

Carry +25% maximum weight

Expert Thrower

Throw at +50% distance

Expert Melee

Additional +20 Damage when using Melee Weapons.

That is all for our Phoenix Point Skills guide. If you are interested in learning more about the game then you can check out our guide on vehicles in the game.

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