Mods are used as a passive skill for crafting, weapons, and armor. They also help alter abilities and often make weapons and armor more powerful and effective in combat. Some mods are class-specific while others can be used globally with everything. Weapon mods in Outriders can be used across the board with all types of weapons and classes. In this guide, we will discuss everything you need to know on Outriders Weapon Mods.

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Outriders Weapon Mods

Mod Tier Effect
Anomaly Enhancement 1  Get +5% firepower equal to ability power. 
Anomaly Surge 1  Crit shots summon an Anomaly energy blast that does damage within 1.5m radius. 
Ashen Bullets 1  Shots inflict Ash. Cooldown is 8s. 
Bleeding Bullets 1  Shots inflict Bleed. Cooldown is 8s. 
Burning Bullets  1  Shots inflict Burn. Cooldown is 8s. 
Clip Combustion 1  Reloading weapons creates a shockwave that does damage within a 5m AOE. 
Clip of Amalthea 1  +20% chance of crits not consuming ammo. 
Critical Point 1  +15% crit chance. 
Embalmer’s Rage 1  For 5s after a killing shots all shots become crits. 
Essence Thief 1  Shots regenerate HP 
Fireworks 1  Shots create an explosion that deal damage within a 6m radius. 
First Things First 1  The first shot after every reload has 30% armor piercing. 
Freezing Bullets 1  Shots Inflict Freeze. Cooldown is 8s. 
Fusion Blast 1  Shots create a fusion blast that does damage to enemies within a 5m radius. 
Hot Blood 1  Shots go through enemies with health lower than 50%. Shots ricochet off 3 enemies within 5m and inflict Burn. 
Killer Medic 1  Shots that kill give 35 HP to allies within 5m radius of the enemy. 
Life Stock 1  Reloading weapons recover 72 HP for every enemy killed since the previous reload. 
Proliferation 1  Enemies under a status effect inflict that status to nearby enemies when shot. 
Ricochet 1  Shots will ricochet to enemies within a 5-meter radius. 
Ruler of Leeches 1  +20% Weapon Leech for 20s after killing shots. 
Shield Maiden 1  Shots give a small amount of shield. 
Snowsquall 1  Freeze inflicted on enemies shot when reloading a weapon. 
Soul Devourer 1  Killing shots recover some HP. 
Stiffening 1  Shots inflict Slow on enemies. Cooldown is 8s. 
Toxic Bullets 1  Shots inflict Toxic on enemies. Cooldown is 8s. 
Vampire 1  +15% Skill Leech for 20s on killing enemies. 
Vulnerability Bullets 1  Shots inflict vulnerable status effect on enemies. Cooldown is 8s. 
Weakening Bullets 1  Shots inflict Weakness status effect on enemies. Cooldown is 8s. 
Bomb’s Ahead 2  Kill enemies and turn them into an Anomaly Bomb. Cooldown is 3s. 
Bone Shrapnel 2  Kill enemies and turn their bones into shrapnel that do damage and inflict Bleed on enemies within a 5m radius. 
Brain Eater 2  Crits won’t consume ammo. 
Claymore 2  Shots damage enemies with Anomaly Blade. 
Clip Roller 2  With 50% or less ammo in your gun, roll to reload all your weapons. 
Crematorium 2  Kill an enemy to inflict Ash on enemies within a 7m radius. 
Damage Link 2  Shots chain 2 enemies together to make them share 30% of their weapon damage, 10% of their Anomaly damage dealt. Cooldown is 4s. 
Death Chains 2  Shoot an enemy to entangle it in chains that do damage for 3s. Cooldown is 2s. 
Gale of Protection 2  Shoot enemies to gain a bullet-stopping gale for 5s. 
Icebreaker 2  Shot frozen enemies to make them explode. 
Improved Ashen Bullets 2  Shots inflict Ash status effect on enemies. Cooldown is 4s. 
Improved Bleeding Bullets 2  Shots inflict Bleed status effect on enemies. Cooldown is 4s. 
Improved Burning Bullets 2  Shots inflict Burn status effect on enemies. Cooldown is 4s. 
Improved Freezing Bullets 2  Shots inflict Freeze on status effect on enemies. Cooldown is 4s. 
Improved Toxic Bullets 2  Shots inflict Toxic status effect on enemies. Cooldown is 4s. 
Improved Vulnerability Bullets 2  Shots inflict a Vulnerability status effect on enemies. Cooldown is 4s. 
Improved Weakening Bullets 2  Shots inflict Weakness status effect on enemies. Cooldown is 4s. 
Improved Stiffening 2  Shots inflict Slow status effect on enemies. Cooldown is 4s. 
Mark of the Stake 2  Reloading weapon inflicts Burn on enemies previously damaged by the same weapon. 
Minefield 2  Kill enemies to spawn explosives around their bodies. Cooldown is 6s. 
Perpetuum Mobile 2  Kill an enemy with 30% of less ammo in your magazine to replenish all ammo in the gun. 
Resistance Breaker 2  Shots decrease enemy resistance by 35%. Cooldown is 6s. 
Storm Whip 2  Shots cause lightning on enemies. Cooldown is 2 seconds. 
Striga 2  30% crit damage come back to you as health. 
The Cycle 2  Increase weapon damage proportional to your health regeneration. 
Ultimate Toxic Bullets 2  Shoot enemies to inflict Toxic status effect. 
Vortex Chamber 2  Inflict Slow on enemies after reloading the weapon that previously damaged them. 
Body Snatcher (Mod) 3  Kill an enemy to teleport another enemy to its position within 25m. 
Golem Rising 3  Kill enemies to get protective Golem effect for 3s. 
Killing Spree 3  Killing shots increase 30% weapon damage for that weapon. The effect can stack up to 5 times. 
Judgment Enforcer 3  Shots will mark enemies, reload the weapon to start dealing 5x more damage to marked enemies. 
Mouning Winds 3  Reload your weapon to create a blast around you that does damage within an 8m radius. Cooldown is 2s. 
Ravenous Locust 3  Shots create a locust swarm for 15 seconds which does damage and inflicts Weakness. 
Sandstorm 3  Shots bring in a sandstorm that does damage overtime. 
Scrap Grenade 3  The first shot after every reload becomes an Anomaly projectile that does within a 5m radius. Cooldown is 1 seconds. 
Singularity 3  Kill an enemy to create an Anomaly Singularity which explodes when destroyed and does damage within a 6.5m. 
Ultimate Bleeding Bullets 3  Shots inflict Bleed status effect on enemies. 
Ultimate Damage Link 3  Shots chain 3 enemies together to make them share 30% of their weapon damage, 10% of their Anomaly damage dealt. 
Ultimate Freezing Bullets 3  Shots inflict Freeze status effect on enemies. 
Ultimate Storm Whip 3  Shots bring lightning on enemies that does damage. 
Weakness Trap 3  Shots explode and inflict Weakness within 5m of the enemy. Cooldown is 3s. 
Weightlessness 3  Shots cause Time Rift on enemies and raises them in the air for 5s. 
Winter Blast 3  Crits form an icy blast that inflicts Freeze on enemies within 4m. Cooldown is 5s. 
Wrath of Moloch 3  Crits cause an explosion and inflict Burn on enemies with a 5m radius. Cooldown is 3s. 

Best Weapon Mods

The best weapon mods in Outriders depend on the type of build you are trying to create. Also, the class you are using matters a lot. Pyromancer weapon mods are different from the ones used for Technomacer or Devastator Builds. However, for a generally well-rounded build, you can use weapon mods that inflict status effects. First things first is great for Armor Piercing while Weightlessness is great for catching Elites off-guard. Also, consider using Damage Link and Clip Roller.

And that’s everything you need to know about Weapon Mods Outriders. Need more help? See Pyromancer Mods, Armor Mods, How to heal, how to get class points, tips and tricks.