Outriders Legendary Weapons Guide – How to Farm, Mods

Outriders Legendary Weapons Farming Guide

Legendary Weapons in Outriders are among the most powerful weapons in the game. These weapons not only hit like a truck but also have unique abilities. On top of that, we can dismantle a Legendary Weapon to acquire its mod that can be applied to any weapon of our choice. In this Outriders guide, we’ve detailed everything there’s about how farming Legendary Weapons in the game, a list of all Legendary Weapons, and their mods.

Outriders Legendary Weapons Farming

Finding different Legendary Weapons in Outriders is mostly based on RNG but there are a few things we can do to increase our chances.

In addition to RNG, finding a Legendary Weapon depends on a couple of things: our World Tier and the enemy type. Just like any other looter-shooter out there, the most challenging enemies – captains, mini-bosses, and bosses in Outriders – have much higher chances of dropping the best loot. This doesn’t mean that normal enemies can’t drop high-tier loot but the chances are very slim. These challenging enemies are often found in the side quests so we need to try and complete all of them.

Another factor that directly affects the drop rate is our World Tier. It’s a mechanic using which the game scales its difficulty. The higher the World Tier, the more difficult the game becomes. However, this does come with a lot of benefits. One benefit of playing at the highest available World Tier is the “Legendary Drop Rate Modifier Bonus” which starts at +30% on World Tier 2 and scales all the way to +425% on World Tier 15. However, we need to consider the difficulty in mind. There isn’t any point in playing on World Tier 15 for that sweet +425% modifier if we aren’t capable of killing anything. That’s why it’s important to balance the drop rate and difficulty.

To learn more about how World Tiers work in Outriders, check out the linked guide.

Best Ways to Farm Legendary Weapons

To begin, we need to play on the highest World Tier that we can comfortably manage and replay the “Reunion” mission. Once we’re asked to “carve a path to the Solar Tower”, we need to continue to the Crossroads and eventually find a key to progress. After entering a room using the key, we need to finish off the captain inside and wipe. Thanks to the checkpoint, we’ll spawn right outside the room. From here, we need to repeat the cycle of killing the captain and then wiping until we get our desired Legendary. If this sounds a little boring, we can also replay any of the side quests that involve a captain or boss.

Legendary Weapons List

Now that we know about farming Legendary Weapons in Outriders, let’s discuss the ones that are available in the game:

Legendary Weapon Mod 1 Mod 2
Absolute Zero Ultimate Freezing Bullets: Shots inflict Freezing on enemies. Improved Vulnerability Bullets: Shots inflict Vulnerable on enemies. Cooldown of 4 seconds.
Aerie Master Weightlessness: Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds. Critical Point: Increases the chance of scoring a critical shot by 15%.
Amber Vault Killing Spree: Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills. Brain-Eater: Critical shots do not consume ammo.
Blightbearer Burst of Decay: Critical shots inflict Toxic onto enemies within a 5m radius. Resistance Breaker: Shots decrease your target’s Resistance by 35% for 6 seconds.
Body Snatcher Body Snatcher: Killing shots teleport another enemy to the place where the previous one died. Works within a 25-meter radius of the target. Soul Devourer: Killing shots regenerate some of your health.
Bolt & Thunder Strings of Gauss: Shots link up to 5 enemies in a 5m radius of the target and deal electric damage to each one of them. Cooldown of 2 seconds. Damage Link: Shots link up to 2 enemies, sharing 30% of their Weapon damage dealt and 10% of their Anomaly damage dealt. Cooldown of 4 seconds.
Damascus Offering Claymore Torrent: Your shots damage 4 enemies within a 3m radius with Anomaly blades. Anomaly Enhancement: Receive bonus firepower equal to 5% of your ability power.
Deathshield Fortress: Receive up to 43% damage bonus based on your Armor. Striga: 30% of critical damage is returned to you as health.
Disintegrator Strings of Gauss: Shots link up to 5 enemies in a 5m radius of the target and deal electric damage to each one of them. Cooldown of 2 seconds. Soul Devourer: Killing shots regenerate some of your health.
Enoch’s Blessing Life and Death: Killing shots create a blast that restores 33% HP. Gravedigger’s Frenzy: Critical shots increase your Critical Damage by 50% for 5 seconds.
Fatal Symbiont Dark Sacrifice: Trade 50% of max HP for 75% weapon damage bonus. Bleeding Bullets: Shots inflict Bleed on an enemy. Cooldown of 8 seconds.
Funeral Pyre Shadow Comet: Shots call down a comet, dealing damage to enemies within a 3.5m radius. Resistance Breaker: Shots decrease your target’s Resistance by 35% for 6 seconds.
Golem’s Limb Golem Rising: Killing shots grant you a protective Golem effect for 3 seconds. Vampire: Killing shots grant a 15% Skill Leech boost for 20 seconds.
Grim Marrow Singularity: Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing damage to enemies within a 6.5-meter radius. Improved Stiffening: Shots inflict Slow on enemies. Cooldown of 4 seconds.
Imploder Deadly Disturbance: Critical shots create an unstable Anomaly effect in your enemy causing him to explode, dealing damage to nearby enemies within a 5m radius. Ruler of Leeches: Killing shots increase Weapon Leech by 20% for 20 seconds.
Lucky Pinball: Every critical shot ricochet to 4 enemies within a 5m radius, dealing weapon’s double base damage. Improved Toxic Bullets: Successful shots inflict Toxic on enemies. Cooldown of 4 seconds.
Master Tool Dome of Protection: Killing shots summon a bullet-stopping dome for 5 seconds. Cooldown of 5 seconds. Perpetuum Mobile: You instantly replenish your mag if you kill an enemy with 30% or less ammo remaining in your clip.
Mindmugger Anomaly Mutation: Shots on enemy inflicted by any status condition multiplicate and mutates it into a different one. Damage Link: Shots link up to 4 enemies, sharing 30% of their weapon damage dealt and 10% of their Anomaly damage dealt. Cooldown of 4 seconds.
Molten Eidola Ravenous Locust: Shots create a swarm of locusts, dealing damage over 15 seconds and inflicting Weakness to enemies remaining within a 6-meter radius of the target. Cooldown of 2 seconds. Brain-Eater: Critical shots don’t consume ammo.
Paxian Blessing Lifestock: Reloading restores HP depending on how many enemies you killed before reloading. Vampire: Killing shots grant a 15% Skill Leech boost for 20 seconds.
Rarog’s Gaze Weakness Trap: Shots cause explosions, dealing damage and inflicting Weakness on enemies within a 5-meter radius of the target. Cooldown of 3 seconds. Burning Bullets: Successful shots may inflict Burn on enemies. Cooldown 8 seconds.
Roaring Umbra Kinetic Stomp: Shots create a seismic shock around you, dealing damage in a 5m radius. Cooldown of 3 seconds. Bleeding Bullets: Shots inflict Bleed on an enemy. Cooldown of 8 seconds.
Shelrog’s Excrescence Ultimate Burning Bullets: Shots inflict Burn on enemies. Hot Blood: Shots pass through enemies whose Health is below 50%, ricocheting to 3 enemies within a 5-meter radius and inflicting Burn.
Spirit Hunter Ultimate Bone Shrapnel: Killing shots detonate the enemy’s bones and turn them into shrapnel that deals damage and inflicts Bleed on enemies within a 5-meter radius. Cooldown of 1 second. Bleeding Bullets: Shots inflict Bleed on an enemy. Cooldown of 8 seconds.
The Anemoi Moaning Winds: Reloading creates a strong blast around you, dealing damage to all enemies in range of 8 meters. Cooldown of 2 seconds. Anomaly Surge: Critical shots spawn an Anomaly energy blast that deals damage in a 1.5-meter radius.
The Daimyo Ultimate Storm Whip: Shots bring down lightning on an enemy dealing damage. Improved Stiffening: Shots inflict Slow on enemies. Cooldown of 4 seconds.
The High Roller Embalmer’s Rage: After a killing shot, all shots become critical for 8 seconds. Clip Roller: When your magazine has 50% or less ammo left you can roll to quickly reload all your equipped weapons.
The Iceberg Winter Blast: Critical shots create an icy blast that inflicts Freeze on enemies within a 4-meter radius. Icebreaker: Killing shots against frozen enemies cause them for explode.
The Juggler Scrap Grenade: First shot after reload becomes an Anomaly projectile, dealing damage in a 5-meter radius. Cooldown 1 second. Minefield: Weapon kills spawn explosives around your target, each deals damage in a 3-meter radius. Cooldown of 6 seconds.
The Landlubber Legendary Minefield: Critical shots spawn explosives around your target, each deals damage in a 5m radius. Cooldown of 3 seconds. Fireworks: Shots create an explosion that deals damage to enemies within a 6-meter radius. Cooldown of 3 seconds.
The Migraine Ultimate Bleeding Bullets: Shots inflict Bleed on enemies. Bomb’s Ahead: Killing shots turn enemies into an Anomaly bomb, dealing damage. Cooldown of 3 seconds.
The Reaper Ultimate Weakening Bullets: Shots inflict Weakness on enemies. Death Chains: Successful shots entangle an enemy with chains dealing damage over 3 seconds. Cooldown of 2 seconds.
Thunderbird Ultimate Storm Whip: Shots bring down lightning on an enemy dealing damage. Striga: 30% of critical damage is returned to you as health.
Time Ripper Ultimate Stiffening: Shots inflict Slow on an enemy. Gravedigger’s Frenzy: Critical shots increase critical damage by 50% for 5 seconds.
Torment & Agony Judgment Enforcer: Shots mark enemies. When reloading, deal 5 times your weapon’s damage to every marked enemy. Marks are removed when you change weapons. Clip Combustion: Reloading weapon creates a shockwave, dealing damage to enemies within a 5-meter radius.
Twisted Mercy Ultimate Vulnerability Bullets: Shots inflict Vulnerability on enemies. Brain-Eater: Critical shots do not consume ammo.
Voodoo Matchmaker Ultimate Damage Link: Shots link up to 3 enemies, sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt. Vulnerability Bullets: Shots inflict Vulnerable on enemies. Cooldown of 4 seconds.

That’s all we’ve got in our Outriders Legendary Weapons guide. Feel free to check out our detailed Outriders wiki guides for more help on the game.

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