Mount And Blade 2: Bannerlord Skills And Perks Guide

Mount and Blade 2: Bannerlord skills

Once you have created your character in Mount And Blade 2: Bannerlord, the customization does not stop there. You will keep building your character as you progress the game through character skills and perks. In this Mount And Blade 2: Bannerlord guide, we are going to go over all the different skills and perks that your character can have.

Note that Mount And Blade 2: Bannerlord is in early access right now and some skills and perks might change in the final release of the game.

Mount And Blade 2: Bannerlord Skills And Perks

For the basics of character creation, skills and perks you can check out our character creation guide. The following is what you need to know once you have created your character and are ready to build your character by investing in different skills and perks.

Vigor Attribute Skills

The following is what you need to know about the Vigor attribute skills in Mount And Blade 2: Bannerlord:

One-Handed

One-Handed

This is increased by fighting with one-handed weapons. It will increase one-handed weapon attack speed and damage. The following are the boosts that you get for levelling up.

Level Perks
Level 25
  • Edge Placement I – +4% 1H damage
  • Extra HP I – +3% hit points
Level 50
  • Raider I – +4% 1H weapon speed
  • Shield Bash I – shield bash causes 50% damage
Level 75
  • Bruiser I – +10% damage with 1H maces
  • Long Strides – -50% weight effect (slowed movement) while using shields in combat
Level 100
  • Bulwark I – -25% shield damage received
  • Sword Master I – +8% damage with 1H swords
Level 125
  • Arrow Catcher – larger shield protection area against ranged weapons
  • Edge Placement II – additional +5% 1H damage
Level 150
  • Bulwark II – additional -25% shield damage received
  • Bury the Hatchet – +10% damage with 1H axes
Level 175
  • Sword Master II – additional 10% damage with 1H swords
  • Shield Bash II – additional 50% shield bash damage
Level 200 Raider II – additional 3% 1H weapon speed
Level 225
  • Duelist – +10% damage with 1H weapon without shield
  • Basher – +20% shield bash damage; stuns enemies longer
Level 250
  • Steel Core Shields – -15% shield damage taken
  • Secondary Expert – +10% damage with 1H axes and maces
Level 275 Shield Bearer – shields no longer affect weight

Two-Handed

two-handed

This is increased by fighting with two-handed weapons. It will increase two-handed weapon attack speed and damage. The following are the boosts that you get for levelling up.

Level Boosts
Level 25
  • Extra HP – +3% hit points
  • Extra Damage – +1.5% 2H damage
Level 50
  • Garrison Capacity – +10 garrison size; governor effect
  • Reduced Wage – -5% garrison wage; governor effect
Level 75
  • Power Basher – 2H weapons with 85 speed or lower gain increased attack speed and damage
  • Speed Basher – 2H weapons with 100 speed or higher gain increased attack speed and damage
Level 100
  • Notorious – +10% party renown gain after battles; party member effect
  • Quick Plunder – +5% raiding speed; party member effect
Level 125
  • Multi-hit – +40% damage for every successful secondary hit
  • Edge Placement – +3% cut damage
Level 150
  • Shield Breaker – +10% damage against shields
  • Eviscerator – 2H weapons cause +30% morale loss
Level 175
  • Mounted Two-Handed – lower attack penalty when mounted
  • Berserker – speed bonus when fighting on foot
Level 200
  • Legendary Two-Handed – enemy squad begins with -1 morale; party member effect
  • Inspiring Leader – troops from 10m. away gain +40% XP when you kill an enemy; party member effect
Level 225
  • Horse Slaughter – +20% damage to horses
  • Vandal – +40% damage to objects
Level 250
  • Dominator – all 2H weapons are 10% more likely to crush through defenses
  • Knock Down – increased chances to knock down an enemy
Level 275
  • Two-Handed Master – every point after level 200 grants +0.2% speed and +5% damage
  • Deflect Arrows – chance to block arrows with 2H weapon

Polearm

Polearm

This is increased by fighting with spears or any other polearm weapons. It improves polearm weapon attack speed and damage. The following are the perks of levelling it up.

Level Boosts
Level 25 Extra HP – +3% hit points
Level 50 Standard Bearer – +15% morale to troops at the start of battle; governor effect
Level 75
  • Horse Killer – +70% damage to horses
  • Footwork – +2% movement speed while wielding polearms
Level 100 Lancer – +30% couched lance damage
Level 125 Pushback – pushes back enemies if they block your polearm thrust
Level 150
  • Powerful Thrust – +2 thrust damage
  • Howling Swing – +2 swing damage
Level 175
  • Expert Infantry – +2 damage while on foot
  • Expert Cavalry – +2 damage while on horseback
Level 200 Rapid Lancer – lowers couched lance cooldown
Level 225 Keep At Bay – pushes opponents with successful attacks
Level 250 Slaughter – faster attack swings
Level 275 Tight Grip – +30% couched lance damage

Control Attribute Skills

The following is what you need to know about control attribute skills in Mount And Blade 2: Bannerlord:

Bows

Mount and Blade 2: Bannerlord skills

This is increased by using bow and arrows and hitting long-distance shots. It makes bow damage and accuracy better and also allows you to use different bow types. The following is what you get for levelling it up.

Level Boosts
Level 25 Marksman – +10% accuracy
Level 50
  • Strong Pull – hold aim for 15% longer
  • Faster Aim – +10% readying speed
Level 75
  • Marsh Hunter – +0.5 food in marshes; party member effect
  • Forest Hunter – +0.5 food in forests; party member effect
Level 100
  • Mounted Archer – use any bow on horseback
  • Large Quiver – +3 arrows for any quiver
Level 125
  • Intimidate Archers – -2 morale for enemy archers
  • Intimidate Infantry – -2 morale for enemy infantry
Level 150 Merry Men – +3 party size
Level 175 Instructor – archers in your party with a lower bow skill gain XP
Level 200
  • Instinctive Shot – aiming accuracy increases to maximum +10% faster
  • Battle Equipped – +10 arrows for quivers
Level 225
  • Howling Bolt – +3% arrow flight speed and +7% damage
  • Pick Targets – +10% accuracy for nearby troops
Level 250 Ranger – improved firing of arrows while moving
Level 275 Archery Renown – -30% recruitment costs for ranged units; party member effect

Crossbows

You can increase this by shooting enemies with crossbows. It will reduce reload time and increase accuracy. The following is what you get for levelling this perk up.

Level Boosts
Level 25 Fast Reload – +10% faster reloading
Level 50 Hasty Reload – +15% faster reloading
Level 75 Crossbow Cavalry – reload any crossbow while on horseback
Level 100 Plain Hunter – +0.5 food on grasslands
Level 125 Improved Aim – aiming accuracy increases to max 10% faster
Level 150 Maintenance – +7% damage
Level 175 Recruiter – -20% recruitment costs for crossbow units; governor effect
Level 200 Renowned Marksman – +5% post-battle XP for all ranged troops; party member effect
Level 225 Volley Commander – +10% reload speed for all ranged troops; party member effect
Level 250 Without Honor – +20% damage when hitting enemies from behind
Level 275 Bone Bolts – -1 enemy morale for each unit you kill with a crossbow

Throwing

This can be increased by attacking enemies with throwing weapons. It improves thrown weapon speed, damage and accuracy. The following is what you get for levelling it up.

Level Perks
Level 25 Steady Hand – +15% accuracy
Level 50 Skull Crusher – +20% increased headshot damage
Level 75 Fully Armed – +1 extra thrown weapon per pack
Level 100 Skirmishers – +5 party size
Level 125 Concealed Carry – use throwing weapons while entering settlements as a civilian
Level 150 Battle Ready – +2 thrown weapons per pack
Level 175 Master Thrower – +10% weapon flight speed and +20% damage
Level 200 Perfect Accuracy – increased accuracy
Level 225 Well Prepared – +1 throwing weapon ammunition for troops; party member effect
Level 250 Mounted Thrower – reduced horseback penalty
Level 275 Running Throw – no penalty when throwing weapons while moving

Endurance Attribute Skills

The following is what  you need to know about endurance attribute skills in Mount And Blade 2: Bannerlord:

Riding

Riding

This ins increased by exploring areas of the map and fighting while riding a horse. It improves mount speed and maneuverability. It also allows you to ride different types of mounts. The following is what you get for levelling up.

Level Perks
Level 25 Vigorous – +6% horse HP
Level 50
  • Spare Arrows – +3 arrows in quivers when starting a battle on horseback
  • Spare Throwing Weapon – +1 throwing weapon quantity when starting a battle on horseback
Level 75
  • Squires – +2 party size; party member effect
  • Sharpshooter – +15% accuracy while on horseback
Level 100
  • Mounted Archer – -10% penalty when using ranged weapons while on horseback
  • Cavalry – -10% penalty when meleeing while on horseback
Level 125
  • Bow Expert – use any bow while on horseback
  • Crossbow Expert – use any crossbow while on horseback
Level 150 Horse Grooming – +50% production for horse farms
Level 175 Conroi – +4 party size; party member effect
Level 200 Trampler – +50% charge damage
Level 225 Iron Steed – -50% chance that a horse is lamed when wounded
Level 250 Filled To Brim – +20 carrying capacity for pack animals; party member effect
Level 275 Nomadic Traditions – +30% mounted unit speed; party member effect

Athletics

This can be increased by fighting or moving around the map on foot. It improves the speed at which you can run. The following are the perks that you can get by levelling up.

Level Perks
Level 25
  • Extra Arrows – +2 arrows in quivers when starting a battle on foot
  • Extra Throwing Weapon – +1 throwing weapon quantity when starting a battle on foot
Level 50
  • Close Quarters Training – +2 melee damage on foot
  • Ranged Training – +2 ranged damage on foot
Level 75
  • Endurance – +4% HP
  • Dexterous – +3% movement speed
Level 100 Powerkick – higher kick damage
Level 125 In Good Shape – +2% HP for foot soldiers; party member effect
Level 150 Furious Speed – +10% speed for foot soldiers; party member effect
Level 175 Salt the Wound – extra damage when you’re at half of your max HP
Level 200 Unburdened – lower penalty when over-encumbered; party member effect
Level 225 Peak Form – +10% HP
Level 250 Spartan – -5% party food consumption and wages; party member effect
Level 275 Mighty Blow – bashes and kicks knock enemies down

Smithing

This can be increased by using the smithy to create weapons. You can also refine weapons and smelt old weapon. By doing this you will get the ability to make better weapons.  The following are the perks that you get by upgrading this ability.

Level Perks
Level 25
  • Efficient Iron Maker – 1:3 iron ore into crude iron
  • Efficient Charcoal Maker – 1:2 hardwood into charcoal
Level 50
  • Steel Maker – 2:1 iron into steel; +1 crude iron as by-product
  • Curious Smelter – +100% rate of learning new designs when smelting
Level 75
  • Steel Maker II – 2:1 steel into fine steel; +1 crude iron as by-product
  • Curious Smith – +100% rate of learning new designs when smithing
Level 100
  • Steel Maker III – 2:1 fine steel into Thamaskene steel; +1 crude iron as by-product
  • Experienced Smith – +10% chance to craft “fine” weapon if difficulty requirements are met
Level 125
  • Practical Refiner – -50% stamina spent when refining
  • Practical Smelter – -50% stamina spent when smelting
Level 150
  • Vigorous Smith – +1 Vigor
  • Strong Smith – +1 Strength
Level 175
  • Practical Smith – -50% stamina spent when smithing
  • Artisan Smith – -50% penalty when trading smithed weapons
Level 200 Master Smith – +10% chance to craft “masterwork” weapon if difficulty requirements are met
Level 225
  • Enduring Smith – +1 Endurance
  • Fencer Smith +1 focus points to One-Handed and Two-Handed skills
Level 250
  • Sharpened Edge – +2% cut damage for crafted weapons
  • Sharpened Tip – 2% thrust damage for crafted weapons
Level 275 Legendary Smith – +5% chance to craft “legendary” weapon if difficulty requirements are met; increased by an extra 1% for every point above 300

Cunning Attribute Skills

The following is what you need to know about the cunning attribute skills in Mount and Blade 2: Bannerlord and the perks that you can get.

Scouting

Scouting

Scouting increases by spotting tracks and hideouts. You can also increase this by travelling on tricky terrain. It improves track detection, information levels and even spotting distance. The following are the perks that you get for levelling up scouting.

Level Perks
Level 25
  • Pathfinder – +1% party movement speed during daytime; scout effect
  • Night Vision – +2% party movement speed during nighttime; scout effect
Level 50 Navigator – +1% party movement speed; scout effect
Level 75 Investigator – tracks are more informative
Level 100 Farsighted – increased chance to spot other roaming parties
Level 125 Eye For Ambush – spot hideouts from further away
Level 150
  • Forest Lore – +5% movement speed and -50% food consumption while in forests
  • Desert Lore – +5% movement speed and -50% food consumption while in deserts
Level 175
  • Hills Lore – +5% movement speed and -50% food consumption while on hills
  • Marshes Lore – +5% movement speed and -50% food consumption while on marshes
Level 200 Forced March – bonus speed with high party morale; party member effect
Level 225 Grassland Navigator – +5% movement speed while in grasslands; party member effect
Level 250 Healthy Scout – +8% HP; party member effect
Level 275 Lay of the Land – +3% movement speed on campaign map; party member effect

Tactics

This will increase by commanding simulated battles. You can increase it by winning against difficult odds or escaping encounters by sacrificing your troops when need be. Levelling up this skill is going to improve simulation advantages and decrease the number of troops sacrificed when escaping. The following are the perks that you get for levelling up Tactics.

Level Perks
Level 25 Companion Cavalry – +10% enemy morale loss with cavalry attacks; party leader effect
Level 50 Tactical Superiority – +5% troop damage in simulations; party leader effect
Level 75 One Step Ahead – place all troops before battles; party leader effect
Level 100 Logistics – +20% ammo for ranged units; party leader effect
Level 125 Ambush Specialist – +60% archer damage in simulation battles when in forests; party leader effect
Level 150
  • Phalanx – +50% infantry damage vs. cavalry in simulations; party leader effect
  • Hammer & Anvil – +50% cavalry damage vs. archers in simulations; party leader effect
Level 175 Elusive – -50% troops left behind when retreating; party leader effect
Level 200 Swift Regroup – -50% disorganized duration; party member effect
Level 225 Bait – +30% reinforcement distance for allies; party member effect
Level 250 Trusted Commander – reduced army cohesion decay; party member effect
Level 275 Rational Leader – decreased army supply consumption and disorganized duration; party member effect

Roguery

This can be increased by raiding caravans and leading bandit troops. You can even increase this by leading bandit troops, infiltrating enemy towns, bribery and escaping from captivity. This improves the loot that you get after battles. The following are the perks that you get for levelling up.

Level Perks
Level 25
  • Raiding Party – +10% faster village raids; party member effect
  • Eye for Loot – +5% loot from village raids; party member effect
Level 50 Commanding Presence – lower relationship penalty when using intimidation
Level 75 For the Thrill – +10% morale from raiding villages; party member effect
Level 100 Scavenger – more loot from enemies; party member effect
Level 125
  • Concealed Blade – can use 1H weapon as civilian
  • Slip Into Shadows – -20% chance of being caught while sneaking in towns; scout effect
Level 150
  • Negotiator – +50% easier bribes; scout effect
  • Briber – higher chance that a bribe option appears during dialogue
Level 175 Camouflage – -10% chance to alarm enemy settlements when passing nearby; scout effect
Level 200 Escape Artist – +30% faster when escaping from captivity
Level 225 Bribe Master – -50% bribe amount
Level 250 Slave Trader – +20% better deals with ransom broker
Level 275 Merry Men – recruit bandits to your party instead of killing them; party member effect

Social Attribute Skills

The following is what you need to know about social attribute skills in Mount and Blade 2: Bannerlord.

Charm

skills in Mount and Blade 2: Bannerlord

Charm improves your relationships with NPCs. You can increase this by improving relations with party members and socializing with nobles. The following are the perks that you get for levelling up charm.

Level Perks
Level 25
  • Ice Breaker – +10% chance to gain +2 relations when introducing yourself to lords
  • Diplomacy – -15% barter penalty
Level 50
  • Adventure Stories – +1 renown for each issue resolved
  • Show Your Scars – +20% more renown from battles; party member effect
Level 75
  • Forgivable Grievances – +20% chance to avoid persuasion critical failure
  • Meaningful Favors – +10% chance to have doubled persuasion success
Level 100
  • In Bloom – +20% relationship gain with those of the opposite gender
  • Young And Respectful – +20% relationship gain with those of the similar gender
Level 125
  • Champion = +10 influence from winning tournaments
  • Respectful Opposition – +30% chance to negate relationship penalty from kingdom decisions
Level 150
  • Effort For The People – +10% chance for governor to gain +1 relation with a random notable per day; governor effect
  • Promoter – +1 notable relations with settlement owner for every project completed; governor effect
Level 175
  • Our Great Leader – +20% influence from personal actions; clan leader effect
  • Pro Familia – clan member parties gain +10% influence from actions; clan leader effect
Level 200
  • Moral Leader – +10 security bonus for town; governor effect
  • Natural Leader – +1o loyalty bonus for town; governor effect
Level 225
  • Courtship – +1 influence per day for each allied lord’s party that’s not currently in an army and while waiting in the same town; party leader effect
  • Parade +5 loyalty per day when you visit your settlements
Level 250 Charm
Level 275 Immortal Charm – +1 influence per day for every 5 skill points after 250

Leadership

Leadership improves the morale of parties that are under your command and increase the garrison size. In order to increase leadership, you need to maintain high morale in your army when you assemble and lead them. The following are the perks that you can get for levelling up leadership.

Level Perks
Level 25
  • Combat Tips – small XP boost each day to your party; party member effect
  • Raise The Meek – medium XP boost each day to tier 1-3 troops; party member effect
Level 50
  • Inspiring Attacker – +20 morale in battles when you’re attacking; party leader effect
  • Star Defender – +20 morale in battles when you’re defending; party leader effect
Level 75
  • Stiff Upper Lip – +20% security effectiveness of town garrisons; governor effect
  • Gratitude – +20% town loyalty gain; governor effect
Level 100
  • Levy Sergeant – -15% wages for tier 1-4 troops; party leader effect
  • Veterans Respect – -15% wages for tier 4-6 troops; party leader effect
Level 125
  • Dispenser Of Justice – +5 town security while waiting
  • Disciplinarian – convert bandits into regular troops
Level 150
  • Drill Master – +20% XP for the garrison; governor effect
  • Citizen Militia – +20% chance that militia spawns with more experienced troops; governor effect
Level 175
  • Inspiring Leader – -20% influence needed to call parties to the army; party leader effect
  • Assuring Presence – -20% army cohesion decay; party leader effect
Level 200
  • Public Talker – +10% more effective boosts from forum, festival, arena, temple, and the market place; governor effect
  • Inspiring Warrior – +20% faster notable recruit replenishment; governor effect
Level 225
  • Swords As Tribute – +20% XP for heroes under your command; clan leader effect
  • Companions – +20% XP for troops under your command; party leader effect
Level 250 Ultimate Leader – +1 party capacity for every skill point above 250; clan leader effect
Level 275 Ultimate Leader – same effect as above; possible bug

Trade

This reduces trade penalties. You can increase this skill by making profits from trading and operating caravans. The following are the perks that you can get by levelling up traded.

Level Perks
Level 25
  • Appraiser – +5% selling price for your equipment and profits are marked; personal and party leader effect
  • Whole Seller – +5% selling price for your trade goods and profits are marked; personal and party leader effect
Level 50
  • Caravan Master – -20% wages for caravans and +30% party carry weight; clan leader effect
  • Town Merchant – -20% wages for workshops and +30% party carry weight; clan leader effect
Level 75
  • Travelling Rumors – caravans gather trade rumours and mark item prices relative to the average price
  • Local Connection – workshops gather trade rumours and mark item prices relative to the average price
Level 100
  • Distributed Goods – +10 income for every villager party that enters town; governor effect
  • Toll Gates – +25 income for every caravan that enters town; governor effect
Level 125
  • Artisan Community – +1 renown for every profitable shop you own; clan leader effect
  • Great Investor – +1 renown for every profitable caravan you own; clan leader effect
Level 150
  • Village Connections – +25% workshop production; governor effect
  • Content Trades – +10% tariff income; governor effect
Level 175
  • Insurance Plans – caravans have more elite troops and return 5,000 gold when destroyed; clan leader effect
  • Rapid Development – +70% town taxes while waiting and shops give 5,000 gold when captured by an enemy; clan leader effect
Level 200
  • Granary Accountant – +20% production for grain, olive, fish, and dates in “bound” villages; governor effect
  • Tradeyard Foreman – +20% production for clay, iron, raw silk, and silver in “bound” villages; governor effect
Level 225 Everything Has A Price – trade settlements while bartering
Level 250 Influential Trader – caravans and workshops generate influence
Level 275 Mercenary Trader – +15 party size

Intelligence Attribute Skills

The following is what you need to know about intelligence attribute skills in Mount and Blade 2: Bannerlord.

Steward

This boos your party size. You can increase this skill by gaining party morale from food variety. You can also improve settlement prosperity and build projects. It also increases when you spend time in your settlements. The following are the perks that you can get by levelling up this skill.

Level Perks
Level 25
  • Tax Collector – +10% tax from villages; governor effect
  • Supreme Authority – +1 influence if you’re a ruler; clan leader effect
Level 50
  • Agriculture – +30% farm production
  • Prominence – +1 influence if you’re a vassal; clan leader effect
Level 75
  • Nourish Settlement – x4 settlement prosperity growth while you’re waiting there
  • Warmonger – less influence needed to summon vassals for war; army commander effect
Level 100
  • Bannerlord – +2 party size for each fief that you own
  • Logistics Expert – parties in armies you lead move faster; army commander effect
Level 125
  • Prosperous Reign – x2 village growth rate
  • War Rations – -20% food consumption; quartermaster effect
Level 150
  • Enhanced Mines – +50% tax income from mines
  • Swords As Tribute – +10 party size for every vassal
Level 175
  • Man-At-Arms – +5 party size for each fief that you own
  • Mount Expert – -10% trade penalty for horses; surgeon effect
Level 200
  • Reeve – +1 companion
  • Stand United – if you’re leading a siege, any party that leaves or enters the area must engage your army first
Level 225
  • Food Rationing – -40% food consumption in a settlement if you’re under siege
  • Assessor – +10% tax from villages; governor effect
Level 250
  • Ruler – +1 companion for each town you own; clan leader effect
  • Agrarian – +30% farm production; governor effect
Level 275 Reconstruction – faster recovery for villages after being raided; governor effect

Medicine

This skill improves casualty survival and healing. You can increase this skill by helping soldiers heal in settlements. The following are the perks that you get by levelling up medicine.

Level Perks
Level 25
  • Self Medication – +10% character healing rate
  • Preventive Medicine – +10% HP
Level 50
  • Triage Tent – +20% healing rate for party when stationary on world map; party member effect
  • Walk It Off – +10% healing rate for party while moving on world map; party member effect
Level 75
  • Mobile Aid – -50% penalty to party speed due to wounded members; party member effect
  • Doctor’s Oath – medicine recovery chance also applies to enemies; party member effect
Level 100
  • Best Medicine – +10% healing rate when at high morale; party member effect
  • Good Lodging – +10% healing rate when resting in towns; party member effect
Level 125 Siege Medic – 30% of siege bombardment casualties are wounded instead of getting killed
Level 150
  • Pristine Streets – +1 settlement prosperity each day; governor effect
  • Bush Doctor – +20% village hearth growth rate and +20% party healing rate when waiting in villages; governor and party leader effect
Level 175
  • Perfect Health – +20% clan member fertility; clan leader effect
  • Health Advice – +10% clan life expectancy; clan leader effect
Level 200
  • Physician of People – +1 settlement loyalty each day; governor effect
  • Clean Infrastructure – +1 prosperity each day for every town project related to health and sanitation; governor effect
Level 225
  • Cheat Death – one-time chance to avoid death when terminally ill
  • Fortitude Tonic – -50% chance of heroes dying in battle; party leader effect
Level 250 Horse Healer – +30% chance per day for a lame horse to recover
Level 275 Minister of Health – troops gain bonus HP before battles

Engineering

Mount and Blade 2: Bannerlord skills

Engineering improves the production of siege engines and buildings. It also increases the types of siege engines that you can use in the game. You can increase this skill by building and successfully operating siege engines. The following are the perks that you can get by levelling up engineering.

Level Perks
Level 25 Construction Expert – +30% construction speed for castles and walls; governor effect
Level 50 Ballistics – +30% effectiveness of catapults
Level 75 Imperial Fire – can build fire-throwing versions of siege engines; party member effect
Level 100 Improved Masonry – fortifications are stronger; governor effect
Level 125 Armorcraft – +10% armor effectiveness
Level 150 Good Materials – +20% HP for siege engines; party member effect
Level 175 Heavier Siege Engines – +20% increased bombardment damage vs. other siege engines; party member effect
Level 200 Wall Breaker – increased damage to walls during sieges; party member effect
Level 225 Resolute – lower morale loss during sieges; party member effect
Level 250 Builder – x1.5 speed for building development; governor effect
Level 275 Everyday Engineer – +60% effectiveness for default town projects; governor effect

That is all for our Mount and Blade 2: Bannerlord skills guide. If you are interested in learning more about the game then you can check out our guide on how you can start a family in the game. For more Mount and Blade 2: Bannerlord content you can check out our guides hub.

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