There are 3 major stats in Mortal Shell that we know as of right now. These are HP, stamina, and resolve. Each of these stats provide a different benefit which can be increased by leveling up your character, wearing new shells, and equipping better gear. In this Mortal Shell guide, we’ll walk you through everything you need to know about different stats and attributes in the game.


Mortal Shell Stats

Before we begin, please note that the information we’ve here is from the game’s beta. We’ll continue to update the guide when the game releases to reflect any/all changes. With that said, the following is how attributes work in Mortal Shell:

HP or Durability

HP in Mortal Shell governs how much damage you can sustain before dying. Foundling in the game only has 1 HP but you can increase it by taking up on different shells found in the open-world.

Similar to how FromSoftware’s games work, you’re free to retrieve your shell from the place of your death. However, if you die after retrieving your shell once, you’ll have to start over from the last checkpoint. If you’re unable to retrieve your shell, you’ll be stuck with Foundling which is incredibly weak.


On the HUD, HP is denoted by a red bar. There are several healing items in Mortal Shell that you can consume to replenish your HP.


Denoted by a green bar below the HP’s red bar, this stat governs the amount of attacks and dodges you can perform before being exhausted. While exhausted, you won’t be able to attack or dodge until your stamina replenishes.


Unlike Dark Souls games, parrying in Mortal Shell requires another stat called resolve. Displayed at the bottom-left of the screen, you need the stat to be able to parry and use different weapon-specific skills. The amount of resolve required to perform a skill varies greatly. You can, however, continue to earn more resolve by simply dealing damage to enemies.

These are all the stats that you need to know about in Mortal Shell. For more help on the game, you can check out our detailed Mortal Shell wiki guides.



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