Monster Hunter Rise Wirebug Guide – Controls, Special Actions, Tips

Monster Hunter Rise Wirebug Guide

Wirebug is a new mechanic introduced in Monster Hunter Rise. It’s through this mechanic that players are able to activate Skilbind Attacks, traverse the environment, trigger recovery, and even mount monster for Wyverns Riding. In this Monster Hunter Rise guide, we’ve detailed all there’s to know about how to use Wirebug, its controls, special actions, and some tips to use it.

Monster Hunter Rise Wirebug

At the start of the game, players are provided a couple of Wirebugs. Players can, however, also temporarily increase the number of Wirebugs to three by finding one in the world.

There’s a Wirebug Gauge located at the bottom-middle of the screen. When this gauge is depleted, players won’t be able to use the Wirebug. This is why it’s important to always keep checking the Wirebug Gauge. The amount of Wirebug Gauge depends on the type of action used. Do note that the Wirebug Gauge is recovered with time.

By default, ‘ZL’ is the Wirebug action button. In case of players are wielding a Lightbow Gun, Heavybow Gun, or a Bow, they’ll need to press the ‘R’ button instead of ‘ZL’. Below is a complete list of all the Wirebug Actions in the game:

Upward Wiredash ZL + X Simply dash upward.
Forward Wiredash ZL + A Dash in the forward direction.
Targeted Wiredash ZL + ZR Dash toward the reticle. It can also be performed mid-air.
Midair Stop A while airborne It allows to stay in the air for a while. Pressing A again stops the action.
Evade Midair B + Left Stick Press LS + B to evade while airborne.
Wirefall ZL + B after getting knocked down Dash toward the direction a player is facing after getting knocked down.
Skilbind (Melee) ZL + X/A Perform the Skilbind Attack of the equipped melee weapon.
Skilbind (Ranged) R + X/A Perform the Skilbind Attack of the equipped ranged weapon.
Wallrun ZL + X/A while running toward a wall Allows a player to wallrun in any direction at the cost of stamina.
Jump Off X while wallrunning Jump off a wall after wallrunning. It’s possible to perform airborne attacks while jumping off.

In addition to this, players can also use the Wirebug to mount large monsters for Wyvern Riding. This lets them temporarily control the monster in order to fight. In order to Wyvern Ride a monster, it needs to be damaged with Skilbind Attacks. For more help on how to Wyvern Ride in MHR, check out our detailed guide on Wyvern Riding.

That’s all we’ve got in our Monster Hunter Rise Wirebug guide. Feel free to check out our detailed Monster Hunter Rise wiki guides for more help on the game.

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