Marvel’s highly-anticipated title “Blade” is set to feature real-time cinematics and environments, raising the bar for visual storytelling in Arkane’s games. A recent job listing by Arkane Lyon for a Lighting Artist has inadvertently revealed some new details about Marvel’s Blade.
The new lighting artist will be responsible for crafting the illumination of the game’s real-time environments, ensuring that every shadow and gleam not only looks stunning but also aligns seamlessly with the game’s dynamic action.
Furthermore, the lighting for real-time cinematics promises to immerse players in a cinematic experience that is fluidly integrated with gameplay, allowing for an uninterrupted narrative journey.
By using advanced lighting techniques, “Blade” aims to offer a visual feast that will enhance both the gameplay experience and the story’s dramatic effect.
Blade video game is set in Paris and will release on Xbox and PC in the coming years. A solid release date isn’t expected until late 2024 and early 2025 at the earliest.