The upcoming Souls-like game, “Lords of the Fallen,” developed by Hexworks and published by CI Games, is set to make a significant mark in the gaming industry. The game, which is scheduled for release on October 13th, will be among the first to support both NVIDIA’s Deep Learning Super Sampling 3 (DLSS 3) and AMD’s FidelityFX Super Resolution 3 (FSR 3). This integration promises enhanced graphics and performance for players, setting a new standard for future game releases.



This groundbreaking revelation was first spotted during a live stream by popular streamer LIRIK on Twitch, where the game’s graphical options menu displayed settings for both DLSS 3 and FSR 3. The inclusion of these technologies was later confirmed by a tweet

While DLSS 3 is exclusive to NVIDIA’s GeForce RTX 40 Series GPUs, FSR 3 boasts broader compatibility, supporting AMD Radeon RX 5000 Series and higher, NVIDIA GeForce RTX 20 Series and higher, and Intel Arc 7 Series and higher GPUs. This ensures that a wide range of players can benefit from the enhanced graphics and performance that these technologies offer.

Built on the Unreal Engine 5, “Lords of the Fallen” is expected to utilize advanced features like Lumen lighting technology, high-resolution textures, Chaos physics for cloth and armor, and detailed character models. These features, combined with DLSS 3 and FSR 3, position the game as a potential frontrunner for one of the best-looking PC games of 2023.

While the integration of both DLSS 3 and FSR 3 is a significant achievement, it remains to be seen how the game will perform on various PC setups. However, with the game’s release just around the corner, players and critics alike are eagerly awaiting to experience the visual and performance enhancements firsthand.

DLSS 3 vs. FSR 3

The gaming industry is witnessing a revolution in graphics rendering technologies with the introduction of NVIDIA’s Deep Learning Super Sampling 3 (DLSS 3) and AMD’s FidelityFX Super Resolution 3 (FSR 3). Both technologies aim to enhance game performance and visual fidelity, but how do they stack up against each other?


  • Developed by NVIDIA, DLSS 3 is the latest iteration of the company’s AI-driven super sampling technology.
  • It renders games at a lower resolution and then uses deep learning algorithms to upscale the images, providing sharper visuals with minimal performance loss.
  • DLSS 3 is exclusive to NVIDIA’s GeForce RTX 40 Series GPUs.
  • NVIDIA’s Reflex technology is integrated to reduce latency, ensuring smoother gameplay.

FSR 3:

  • AMD’s answer to DLSS, FSR 3, was recently released and has garnered attention for its frame generation capabilities.
  • Like DLSS, FSR 3 renders the next frame and the one beyond, then generates an intermediate frame that slots in between them, resulting in a significant boost in frame rates.
  • A notable difference is FSR 3’s cross-vendor compatibility. While it’s an AMD technology, it can run on a variety of GPUs, including older NVIDIA cards.
  • AMD’s AntiLag and AntiLag+ technology work to reduce latency, similar to NVIDIA’s Reflex.

Comparing the Two:

  • Both technologies follow similar principles of frame generation. However, while DLSS 3 can run frame generation from any input (native resolution, DLSS, XeSS, FSR 2), FSR 3 is more restrictive, working only with FSR 2 upscaling.
  • In terms of image quality, FSR 3’s frame generation is commendable, though it may appear slightly inferior to DLSS 3 due to the FSR 2 upscaling.
  • AMD’s FSR 3 has shown a frame-rate uplift of up to 71% in certain games, comparable to the performance boost offered by DLSS 3.
  • However, there are concerns regarding FSR 3’s frame-pacing under heavy load, and its compatibility with VRR (Variable Refresh Rate) displays.