Personas in Humankind have archetypes, strengths, and biases. You can customize them in multiple ways. You choose your persona at the very beginning of the game so knowing everything about this topic as early as possible makes all the difference. In this guide, we will discuss everything you need to know about Personas in Humankind.

Humankind Persona Archetypes, Strengths, and More

Choosing a Persona would also affect the level of difficulty. Some Personas are Normal difficulty while others are Advanced.

Lucy

This is a normal difficulty persona. Lucy is a pre-order bonus.

  • Inclusive: Accepting of independent people.
  • Impulsive: actions before words and thought.
  • Adaptive: Open to change of plans.
  • Master: +50% money on vassals
  • Patron: -25% patronage cost

Elissa

This is a normal difficulty persona and the founder of Carthage.

  • Hateful: hard to interact with foreigners sparks conflict.
  • Extrovert: Can develop strong relationships with other civilizations.
  • Collectionist: -25% Influence needed to claim cultural wonder.
  • Crusader: +2 combat strength for units on territories of other religions.

Boudicca

This is an advanced difficulty persona.

  • Militarist: likes using military power.
  • Avenger: likes to completely dismantle the aggressor.
  • Crusader: +2 Combat Strength for units on territories of other religions.
  • Warlord: +2 Combat Strength for emblematic units.
  • Cool-Headed: understands the situation before reacting.

Agamemnon

This is an advanced difficulty persona.

  • Pilgrim: Space out outposts.
  • Pioneer: -10% outpost creation cost.
  • Colonialist: -25% outpost creation cost.
  • Cruel: Productivity overpopulation.
  • Militarist: Likes using military power.

Walinong Sari

This is an advanced difficulty persona.

  • Prideful: refuses demands.
  • Impulsive: actions before words and thought
  • Taskmaster: -20% industry cost for cultural wonders.
  • Completionist: -10% Science cost for Tech research.
  • Introvert: Not keen to engage with every civilization. Selective behavior.

Beowulf

This is an advanced difficulty persona.

  • Militarist: likes using military power.
  • Risk-Taking: Uses all the available resources.
  • Rusher: attacks any threat on sight.
  • Pillager: 100% money per ransack.
  • Lumberjack: +50% Industry from forest clearing.

Mama Ocllo

This is an advanced difficulty persona.

  • Turtle: Stronger border defenses.
  • Expansionist:-25% city merge and attachment cost.
  • Introvert: Not keen to engage with every civilization. Selective behavior.
  • Careful: Defensive playstyle.

Arjuna

This is an advanced difficulty persona.

  • Avenger: likes to completely dismantle the aggressor.
  • Geek: +10% Science.
  • Pawnbroker: +2 Money per Marker Quarter.
  • Loyal: High loyalty and keep the word.
  • Vindictive: keeps a grudge.

Victor

This is an advanced difficulty persona exclusive to the deluxe edition.

  • Hipster: Prefers ideology.
  • Collectionist: -25% influence needed for Cultural Wonders.
  • Benevolent: Happy and freedom are valued.
  • Vindictive: Holds a grudge.
  • Artist: +2 Influence for Common Quarter.

Makeda

  • Inclusive: Accepting of independent people.
  • Freerider: +2 Combat Strength for rented army units.
  • Patron: -25% Patronage cost.
  • Open: Higher learning skills and acceptance of diversity.
  • Trusting: builds relationships on trust.

Semiramis

This is an expert difficulty persona.

  • Stubborn: won’t change cultures.
  • Artist: +2 Influence for Common Quarters.
  • Committed: Plans must be followed.
  • Wary: Suspicious in nature.
  • Ideologist: +5 Influence for Main Plaza.

Mu Guiying

This is an expert difficulty persona.

Hipster: Prefers ideology.

Warlord: +2 Combat Strength on Emblematic units.

Master: +50% Money from vassals.

Loyal: Keeps their word.

Vindictive: Holds a grudge for long periods of time.

Need more help? See the Humankind Wiki.

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