Humankind Best Cultural Wonders Guide: Which Ones to Get First

Humankind cultural wonders

Any great empire must have a hold on the most popular and powerful wonders of the world. In Humankind, you can claim wonders using influence. The cost of gaining control over a wonder increases as your progress in the game. Different time periods have different wonders you can claim.

Humankind Best Cultural Wonders

Keep in mind that you can’t build a new wonder if you haven’t built the previous one you selected. The following is a list of Cultural Wonders and their bonuses in each era. Based on the information below, you can decide what the best wonders are for your empire.

Ancient Era Wonders

Stonehenge

  • +10 Food
  • +5 Stability per coreligionist state
  • +20 Faith
  • +40 Ftability

Note: Does not count for Holy Site cap.

Temple of Artemis

  • +20 Faith
  • +40 Stability
  • +10 health regeneration on units
  • Holy Site: +5 faith, +5 stability
  • No movement penalties when moving units through the forest

Note: Does not count for Holy Site cap

Hanging Gardens of Babylon

+20 Stability

Note: Allows you to get high-level resources from the deposit it’s built on.

Pyramid of Giza

  • +20 Stability
  • -25% district industry cost

Medieval Era Wonders

Notre Dame

  • +1 Faith per researched tech
  • +20 Faith
  • +20 Stability

Note: Does not count for Holy Site cap.

Todai-Ji

  • +20 Faith
  • +40 Stability
  • +20% turns before city/outpost is converted by another religion
  • Holy Site: +5 Faith,+5 Stability

Note: Does not count for Holy Site cap.

Angkor Wat

  • +1 Food per faith
  • +20 Faith
  • +40 Stability
  • Holy Site: +5 Faith, +5 Stability

Note: Does not count for Holy Site cap.

Forbidden City

  • +25 war support
  • +20 Stability

Early Modern Era Wonders

Taj Mahal

  • +20 Stability
  • +50% money on “Calm” city

Topkapi Palace

  • +20 Stability
  • On city/outpost: +5% industry;
  • +100% Production for shared projects

Machu Picchu

  • +20 Stability
  • Cities get food equivalent to 50% of it produced in Machu Picchu’s city

St. Basil’s Cathedral

  • +1 Faith per district
  • +20 Faith
  • +40 Stability
  • Holy Site: +5 Faith, +5 Stability

Note: Does not count for Holy Site cap.

Classical Era Wonders

Mausoleum at Halicarnassus

  • +1% science per district on city / outpost
  • +20 stability

Statue of Zeus

  • +20 Faith
  • +40 Stability
  • +5% money per alliance
  • +10 Stability on city / outpost
  • +5 Faith and +5 Stability on Holy Site

Note: Does not count for Holy Site cap.

Colossus of Rhodes

  • +20% Stability
  • Militia units won’t be lost during sieges

Lighthouse of Alexandria

  • +20 Stability
  • +5 Vision range
  • +1 Combat strength
  • +2 Naval movement

Industrial Era Wonders

Big Ben

  • +20 Stability
  • + 10% Science per alliance

Eiffel Tower

  • +20 Stability
  • +1 Industry per population in all cities

Statue of Liberty

  • +20 Stability
  • +1% Money
  • +1% Science for territories in your influence

Contemporary Era Wonders

Christ the Redeemer/Cristo Redentor

  • +20 Faith
  • +40 Stability
  • All cities: +10% food, money, industry, and science
  • Holy Site: +5 faith and +5 stability

Note: Does not count for Holy Site cap

Empire State Building

  • +20 Stability
  • +20% Money from all current trades

Sydney Opera House

  • +20 Stability
  • +20 Stability on city/outpost
  • On “Calm” city: +10% food, money, industry, and science

And that’s everything you need to know about the Cultural Wonders in Humankind. Need more help? See how to earn fame.

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