Ghost of Tsushima has a very unique way of guiding its players in the right direction. SuckerPunch developers wanted its HUD to be clear as crystal to boost immersive aspects of the game. Their desire for a clear HUD gave birth to the Guiding Wind mechanic in Ghost of Tsushima. You will be using the Guiding Wind pretty much everywhere you go. If you are wondering how to use the Guiding Wind in Ghost of Tsushima, we are here to guide you.
Ghost of Tsushima Guiding Wind Mechanic Explained: How to Use
Ghost of Tsushima doesn’t have a compass nor does it come with a waypoint. Instead, a very interesting system is used to guide the player in the right direction. The guiding wind is basically a gust of wind that points you in the right direction. The wind blows every time you exit the menu but Jin can summon the guiding wind any time he wants to. Jin, the lead character of Ghost of Tsushima, can summon the Guiding Wind through the PS4 touchpad. Use your finger to swipe up the touchpad to call the Guiding Winds in Ghost of Tsushima.
The direction of the wind is determined by your current objective. For example, if your main or side quest is in Toyotama, the wind will blow in that direction. The guiding wind gives you a general idea of where you need to go so you’ll have to call it in multiple types to reach any location in Ghost of Tsushima.
You can open the map and mark the location you want to explore. You can then call in the Guiding Wind to keep nudging you in the right direction. You can use the wind to find collectibles, reach objectives, and explore undiscovered locations. At the start of the game, the items you can track with the Guiding Wind are limited. However, the number of tracked items will increase once you progress the story. Get your hands on the Traveler’s Arrtire to track things like Flowers and other resources in Ghost of Tsushima.