Hell Let Loose is a great game to play but figuring out the points system can be a bit tricky at first. In this guide, we are going to cover how the points system works in Hell Let Loose.
Last updated on February 7th, 2020 at 03:21 am
The game has four symbols that you need to know about. Fire means combat, sword means attack, the shield means defense and hammer means support.
How Does The Scoreboard Points System Work In Hell Let Loose?
The following is what you need to know about the points system in the game:
Combat Points
The following are the points that you get for killing or destroying different units in the game:
- +100 Tiger
- +60 Panther
- +50 Sherman
- +30 Luchs
- +30 Stuart
- +5 Commander
- +4 Engineer
- +4 Machine-Gunner
- +3 AT
- +3 Automatic Rifleman
- +2 Assault
- +2 Officer
- +2 Sniper
- +2 Spotter
- +1 Rifleman
- +1 Medic
- +1 Support
- +1 Tank Commander
- +1 Tank Crewman
Attack And Defense Points
You get +10 attack points for staying inside the enemy zone for a minute. You get +10 defense points for staying inside your own zone for a minute. Staying in neutral zones at the start of the game does not get any points. Saying inside strong points also does not affect the points. You do not get any points for capturing zones.
Support Points
Commander and Engineer have the most support specific points. The following is what you need to know about support points according to the different classes;
Commander Only
- +100 Supply Drop
- +100 Strafing Run
- +75 Bombing Run
- +50 Reinforce/Encourage/Final Stand
Officer
- +150 Garrison
- +100 Outpost
Engineer Only
- +125 repair station
- +125 per node
- +20 AT mine
- +20 Hedgehog
- +10 AP mine
Others
- +100 Supply (Support)
- +50 Revive (Medic)
- +25 Ammo Box (Rifleman)
- +20 Used bandage (self or friendly)
That is all that you need to know about how the points system works in Hell Let Loose.