Fire Emblem: Three Houses is out now and in the game, there are characters that can use different magic spells. In this Fire Emblem: Three Houses magic spells guide, we are going to walk you through the different spells that characters can use.
Magic spells are skills that can be learned when you raise the Reason or Faith of a unit. Increasing Reason will unlock Dark Magic spells and increasing Faith will unlock Heal and Assist spells. Some units have innate spells and upon learning the spell again they are able to case it twice the number of times.
The following is a list of Dark Magic spells that you can use in the Fire Emblem: Three Houses:
|Wind||45||1||Effective against flying units|
|Cutting Gale||4||Grants Speed +3|
|Dark Spikes T|
The following is a list of Heal/ Assist Magic spells that you can use:
|Heal||20||Restores a small amount of HP to a selected ally.
(Attack Speed +5, Avoid +15, Range 1)
|Physic||5||Restores a small amount of HP to a selected ally.
(Attack Speed +5, Avoid+5, Range 1-9)
|Nosferatu||12||0||60||0||Absorbs HP equal to damage dealt to enemy|
|Restore||10||Cures any status conditions of a selected ally.
(Attack Speed +5, Avoid +15, Range 1-4)
This guide is a work in progress. We will update it once we learn more about Magic Spells in the game so be sure to stay tuned for updates.
If you are interested in learning more about the game then you should check out our guide on romance options.
This marks the end of our Fire Emblem: Three Houses spells guide.