Final Fantasy 7 Remake Weapons Locations Guide – Where to Find, Abilities, Materia Slots

Final Fantasy 7 Remake Weapons Locations Guide

In this guide, we’ll go over all the weapons that you can find in Final Fantasy 7 Remake, materia slots, abilities, and locations from where you’ll be able to find these weapons.

When equipped, weapons in FFVII slightly boost your character’s ATK and MAG power. Each weapon also comes with a specialized ability that you can use in combat if you’ve got the weapon equipped. Continue to use the ability repeatedly and you’ll become proficient with it, allowing you to use the ability without having to equip the weapon it’s associated with. You should also pay attention to a weapon’s proficiency bonus that allows you to quickly master the weapon’s ability.

You can also spend skill points (SPs) to unlock weapon skills, increase the initial ATK and MAG power provided by a weapon, improve initial materia slots, and unlock new cores to make room for additional abilities.

Final Fantasy 7 Remake weapons locations

None of the weapons in FFVII Remake is missable. You can always replay a chapter and find the weapons you’re missing. The following is a list of all weapons that you can find in FF7 Remake as they appear in the in-game menu.

Cloud’s weapons

Weapons Initial Materia Slots Ability Location
Buster Sword 1 paired Focused Thrust: Unleash a series of piercing strikes that stagger enemies much faster. Unlocked by default.
Iron Blade 3 paired Triple Slash: Spin with your sword in a circular arc, hitting three times. Automatically unlocked after returning from the Scrap Boulevard in Chapter #3.
Nail Bat N/A Disorder: Deliver a devastating attack and switch modes in one fluid motion. Complete “Kids on Patrol” side mission during Chapter #8.
Hardedge 1 paired and 1 single Infinity’s End: Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB. Bought from Wall Market shop.
Mythril Saber 1 paired and 2 single Blade Burst: Unleash a wave of non-elemental mako energy at an enemy in front of you with a slash of your sword. Bought from Wall Market shop. Chapter #14.

Barret’s weapons

Weapons Initial Materia Slots Ability Location
Gatling Gun 1 single Focused Shot: Unleash an energy attack that staggers enemies much faster. Unlocked by default.
Light Machine Gun 1 paired Lifesaver: Take damage intended for other party members. Unlocked at the completion of Chapter #6.
Big Bertha 1 paired and 1 single Maximum Fury: Consume all ATB charges to fire a long stream of bullets at an enemy. Bought from Sector 6 Slums after returning from Sector 7.
Steel Pincers 3 single Charging Uppercut Spend your Moogle Medals at the Moogle Emporium.
Wrecking Ball 1 paired and 1 single Smackdown: Strike the ground and send nearby enemies flying. Complete “Subterranean Menace” side mission during Chapter #14.

Tifa’s weapons

Weapons Initial Materia Slots Ability Location
Leather Gloves 1 paired Divekick: Leap into the air and unleash a powerful kick. Unlocked by default.
Metal Knuckles 1 paired Overpower: Use in conjunction with basic attacks to more effectively pressure enemies. Received after defeating Crab Warden boss during Chapter #5.
Sonic Strikers 2 paired Focused Strike: Evade, then unleash a charging attack. Moderately increases stagger. Found on B5, Mako Reactor 5 during Chapter 7. Look for it inside a treasure chest.
Feathered Gloves 3 single Starshower: Unleash a flurry of powerful strikes. Increases strength of next command executed. Found shortly after killing the Apes during Chapter #10.
Mythril Claws 1 paired and 1 single Chi Trap Defeat the Failed Experiment boss during Chapter #13.
Purple Pain 1 paired and 2 single True Strike: Deliver a tremendous blow at close range. Increased stagger damage bonus. Found during Chapter #16.

Final Fantasy 7 Remake Aerith’s weapons

Weapons Initial Materia Slots Ability Location
Guard Stick 2 single Arcane Ward: Unleash an attack that absorbs MP. Absorbs additional MP from staggered enemies. Unlocked by default.
Silver Staff 1 paired Sorcerous Storm: Deal magic damage to nearby enemies. Spend your Moogle Medals at the Moogle Emporium.
Arcane Scepter 2 paired Fleeting Familiar Complete “A Dynamite Body” side mission during Chapter #9.
Mythril Rod 3 single Ray of Judgement Found during Chapter #11.
Bladed Staff 1 paired and 2 single Lustrous Shield: Conjure a magical shield that keeps enemies at bay and stops projectiles. Defeat Eligor boss during Chapter #11.
Reinforced Staff 1 paired and 1 single ATB Ward: Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge. Found inside a treasure chest at the start of Chapter #17.

These are all the weapons that you can find in FFVII Remake. For our complete coverage of FFVII Remake, check our Final Fantasy VII Remake wiki page.

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