Fallout 76 is a multiplayer game that also allows players to launch Nukes on other players. In this Fallout 76 guide, we will help players with the walkthrough of The Rundown main quest in which players have to fight through waves of enemies to launch a Nuke.
Fallout 76 The Rundown Walkthrough
hack the terminal and disable the Supervisor and turrets. Make your way in and clear the area. If players don’t kill the supervisor, they’ll buy themselves some time and can look around.
This event has to be completed individually by each member of the team. Once each player has registered their Biometric Id, the security system shuts down.
Move ahead to the Reactor are which is flooded with radiation. Equip your best radiation protection gear, take RadX and keep RadAway in your favorites. However, players can find a couple of hazmat suits in the first room.
Hack the terminal in the first room and disable the Supervisor and the turrets. Also, turn on the Decontamination Arches. Locate the broken pipes in the room but, players can’t repair them until they shut down the reactor. Once the reactor is down, repair the pipes as quickly as you can and then restart the reactor.
Move ahead to the Operations Center. As soon as players enter this area, the security alarm will ring and players don’t have time to waste. Use the terminal in the first room to disable the supervisor and turrets. Players have to destroy console panels and mainframe cores. Use grenades to destroy them as each grenade will destroy multiple console panels and mainframe cores.
After that, move to the Storage Area. In the Storage area, pick the lock of the side door office to use the terminal and disable supervisor and turrets. Go to the main room and eliminate the Sentry Bot and other robots. After clearing the area, use the terminal on the side wall and open the terminal-locked door. This is a shortcut if players respawn.
The security system will trip as soon as players interact with the Falities’ Mainframe Terminal or any of the mainframe cores. Repair all 15 mainframe cores by removing them and using Tinker’s Workbench. After reporting them, put them back and move ahead to the Control Room.
Go to the top of the stairs and use the terminal in the first room to disable the Supervisor and turrets and clear the Control Room. In this section, players need to defend the Section Chief while they complete the launch process. If the Section Chief is destroyed, players use the nearby terminal to construct a new one.
Once the launch preparations are complete, the launch console becomes active. Inset the Nuclear Keycard into the keycard receptacle. Enter the launch code and make sure you enter it correctly. Otherwise, players will have to track down another Keycard and repeat the entire silo.
After inputting the code, use the targeting compute and chose the location where you want to drop the nuke. Confirm your choice and exit the targeting system.