Abilities in D&D: Dark Alliance are powerful moves that are specific to different characters. These abilities can be defensive, offensive, and utility-based. In order to unlock these abilities, players must spend Feat Points earned in the game. In this guide, we have detailed all there is to know about all abilities, ultimates, and tips to change abilities in Dungeons and Dragons: Dark Alliance.

Dungeons and Dragons: Dark Alliance Abilities

All the characters in Dungeons and Dragons: Dark Alliance have 4 basic abilities and an Ultimate. Ultimate Abilities in D&D: Dark Alliance are extremely powerful abilities that can only be used after the Ultimate Meter is completely filled up. This meter can be filled up by landing combos.

Below, we have provided a complete list of all the abilities and Ultimates in Dungeons and Dragons: Dark Alliance.


Taunt Increases aggro, reduces incoming damage, and grants Stalwart as well as Thorns.
Anvil of Clangeddin Drops a magical anvil in front of Bruenor that deals both Fire/Physical DoT to enemies. Allies inside the AoE get Elemental Fire buff.
Battlehammer Brew All the nearby allies are Cleansed and Regenerated.
Whirlwind A spinning attack that applies Sapped/Slowed to all enemies.
Clan Battlehammer (Ultimate) It creates a large AoE circle that provides a lot of Elemental Resistance and Physical Resistance to everyone inside it.


Healing Spirit Creates a healing AoE field that replenishes HP of Catti and her allies.
Ensnaring Strike She can conjure up roots that stop enemies in their tracks.
Heartseeker Volley Catti rains arrows from the skies that provide Precision and Improved Critical to her allies. These arrows also deal DoT to enemies.
Resurrection She is able to revive all of her allies within the radius of the ability.
Arcane Arrows (Ultimate) It increases the radius of arrows, grants them bonus damage, and the ability to pierce through monsters as well as breakable objects.


Blink He goes invisible for a short duration of time. When it ends, it provides Precision Strikes. Dealing damage ends the invisibility effect.
Cloud of Daggers Drizzt is able to surround himself with a lot of daggers that not only deal damage but also inflict Bleed.
Faerie Fire It inflicts Curse and Fright on all enemies within range. It also causes Goblins to flee.
Battle Trance Drizzt acquires Frenzy and Vampiric.
Astral Companion (Ultimate) It lets Guenhwyvar attack random targets within a 20m radius who is also immune to all damage sources.


Hammer Throw Wulfgar gets a hammer that hurls it in the direction he is facing.
Primal Instinct Depending on the missing HP, Wulfgar gets Damage and Armor.
Shockwave Knocks all enemies within the AoE and also inflicts Slow.
Endurance of the Elk Wulfgar and nearby allies acquires Powerful Strikes and Frenzy.
Wrath of Tempus (Ultimate) Spin of Fury deals a lot of damage in an AoE.

How to Change Abilities

In order to change abilities in D&D: Dark Alliance, open up the ‘Character’ menu, select the ‘Equip’ option, and click on the ‘Abilities’ button at the bottom-left of the screen. From there, select the desired abilities and close the menu.

This is all we have got in our D&D: Dark Alliance Abilities guide. For more help on the game, feel free to check out our detailed Dungeons and Dragons: Dark Alliance wiki guides.


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