The Rogue is a rather complex class as compared to the others in Diablo 4 and requires a certain level of skill since it does not have a lot of health and relies on dealing high amounts of damage and its high mobility. You could even call it a class cannon class since it does a lot of damage but takes a lot of damage as well. In this Diablo 4 guide, we go over the best build for the Rogue class.
It is worth mentioning that this Diablo 4 Rogue build is not beginner friendly, and you will need to push a lot of buttons and keep moving around for this to work. The Rogue does not have a lot of health and can be overwhelmed by multiple enemies.
Shadow Step is bugged right now and does not work properly. If it is fixed, then we recommend using Enhanced Shadow Step instead of Dark Shroud and Enhanced Dark Shroud.
Best Rogue Build In Diablo 4
The following is the best build that we recommend for the Rogue class in Diablo 4, including the core skills, all the skills and their upgrades in the build, and the gear that you should use.
Core Skills For Rogue Class
Twisting Blades (Energy Cost: 30, Lucky Hit 33%)
Twisting Blades is one of the best skills in the game and a great source of damage for the Rogue class in Diablo 4. It allows you to impale enemies with your blades and deal 63% damage and an additional x8% increased damage while impaled. After 1.5 seconds, the blades will return you and pierce enemies for 101% damage.
With modifiers, the damage that Twisting Blades deals when returning increases by x30%, and your active cooldowns are reduced by 0.25 seconds per enemy they pass through. This can stack up to 3 seconds.
Poison Imbuement (Cooldown: 13 seconds, Lucky Hit: 33%)
This allows you to imbue your weapons with poison. You can level this skill up to increase its effectiveness, but you can keep it at level 1. This is very effective against bosses, but you could pick something else if you feel like you are doing fine against bosses.
Poison Trap (Cooldown: 10 Seconds, Lucky Hit: 20%)
This trap applies 344% Poison damage over 9 seconds to enemies in the area. With modifiers, Poison Traps can knock down enemies for 1.5 seconds, and you deal 10% increased poison damage to enemies that are inside the Poison Trap. This build relies heavily on traps, so you should use these and not swap these skills for something else.
Death Trap (Cooldown: 50 seconds, Lucky Hit: 4%)
This trap deals 250% damage to enemies in the area. With modifiers, enemies are pulled into the Death Trap when it is activated. If the trap kills an enemy, its cooldown is reduced by 10 seconds. This will allow you to group enemies together and then deal damage with Twisting Blades.
Dark Shroud (Cooldown: 20 seconds)
Surround yourself with up to 5 protective shadows and gain an 8% damage reduction per shadow. Each time you take direct damage, the damage is reduced, and one of the shadows is consumed. With modifiers, shadows have a 10% chance of not being consumed, and each active shadow grands +4 increased movement speed.
All Rogue Build Skills
|Rogue Build Skills
|Enhanced Twisting Blades
|Enhanced Poison Trap
|Enhanced Dark Shroud
|Debilitating Toxins, Alchemical Advantage
|Prime Death Trap, Supreme Death Trap
Puncture (Lucky Hit: 35%)
Throw blades a short distance, dealing 21% damage. Every 3rd cast slows enemies by 20% for 2 seconds. Critical strikes will always slow enemies. You can upgrade this to Fundamental Puncture
to make enemies vulnerable.
Twisting Blades (Energy Cost: 30, Lucky Hit 33%)
As mentioned above, this is going to be the primary source of damage for the build. You should put a point into Twisting Blades and then put a point into Enhanced Twisting Blades
, which gives you an x30% increased damage on the return of the blades. After that, you can put some more points into Twisting Blades.
Once you have enough points in Twisting Blades, you can spend some points on Sturdy, which will give you a 12% close damage reduction. You can also invest in Siphoned Strikes,
which will heal for 3% of the maximum life when you critically strike close enemies. Since you will be scaling crit, you will get your health back and increase your survivability.
You do not need to get this immediately, but we recommend getting this once you have Poison Trap with knock down. This gives you a 15% increased critical strike chance for 3 seconds after a knock back or a knock down. So it pairs very well with Poison Trap with knock down.
Gain a damage bonus based on weapon type.
You will want to get this trap skill and then upgrade it to Enhanced Poison Trap
to apply Knock Down, which pairs very well with Concussive. You can have a single point in each since you will only be using these for applying poison damage and knocking enemies down.
Using your cooldown increases your dodge chance by 12% for 3 seconds. Dodge means that you do not take damage, so this will increase your chances of survival.
Deal 6% increased damage to healthy and injured enemies. We recommend putting one point into this.
Deal 3% increased damage to vulnerable enemies. We recommend putting one point into this since you do have the ability to make enemies vulnerable in this build.
This is going to give you damage reduction and increase your survivability. You can upgrade this to Enhanced Dark Shroud
. You can put one point into each of these.
This will imbue your weapons with poison damage. This does damage over time, so it is more effective against bosses.
Deal 3% increased Poison damage. This will buff Poison Imbued. Also, get the Debilitating Toxins
upgrade, which reduced the amount of damage poisoned enemies deal by 15%. You should also pick the Alchemical Advantage
upgrade, which gives you a 3% attack speed buff for each enemy that you have poisoned. This can stack up to 15%.
Up to 30% chance of gaining 8 energy. This will help you get your class resource back, allowing you to spam your abilities.
Every 100 energy you spend gives you a 15% increased lucky hit chance for 5 seconds.
When a poison trap or death trap activates, you gain a 12% increased critical strike chance against vulnerable and crowd-controlled enemies for 4 seconds. This will allow you to deal massive amounts of damage.
Since this is a trap build, you will want to get this, and it does pair very well with Trap Mastery. You will want to get the Prime Death Trap
upgrade to pull enemies. You also want to get the Supreme Death Trap
upgrade for a reduced cooldown.
Restores 75 energy after using your ultimate skill. This will allow you to get a lot of energy back which is the class resource for the rogue class. This will allow you to get your ultimate back very quickly.
This will increase your energy regeneration by 5% when moving. You can also get the Haste
upgrade which will give you a 15% movement speed buff when your energy is at 50%. When your energy is below 15%, you get a 15% increased attack speed buff.
Lucky Hit: dealing direct damage to an enemy affected by a trap skill has up to a 25% chance to reduce the cooldown of trap skills by 20% and drop a cluster of exploding stun grenades that deal 40% total physical damage and stun enemies for 0.5 seconds.
Best Gear For Rogue In Diablo 4 (Level 1-50)
|Rogue Build Gear
|Aspect of Might
|Aspect of the Protector
|Aspect of Disobedience
|Aspect of Inner Clam
|Aspect of Bursting Venoms
Cheat’s Aspect (Helm)
You take 15-25% less damage from crowd-controlled enemies. You can 15% movement speed when a crowd-controlled enemy deals damage to you directly.
Aspect of Might (Chest)
Basic skills provide 20% damage reduction for 2-6 seconds. You can get this from Dark Ravine in Dry Steppes. Progress Campaign in Dry Steppes to unlock.
Vengeful Aspec (Gloves)
Lucky Hit: Making an enemy vulnerable has up to a 30-50% chance of granting a 3% increased critical strike chance for 3 seconds up to 9%. You can unlock this by completing Inferno in Kehjistan.
Aspect of the Protector (Pants)
Attacking an Elite enemy grants you a barrier that absorbs damage for 10 seconds. This effect can occur once every 30 seconds. You can unlock this by completing Lost Archives in Fractured Peaks.
Eluding Aspect (Boots)
When you become injured during crowd controlled, you get Unstoppable for 4 seconds. This effect has a 20-40 second cooldown. This is really nice to have if you are frozen and about to die; it will unfreeze you. You can get it by completing Caldera Gate in Fractured Peaks.
Bladedancer’s Aspect (Ranged Weapon)
Twisting Blades orbit for a short time after they return to you, dealing 10-15% damage per hit. Based on the distance the blades return, the orbit damage increased up to 20-30% of the return damage. You can get this from Jalal’s Vigil in Scosglen. Progress through the Campaign in Scosglen to unlock. This is the most important piece of gear in the build and we recommend getting it as quickly as you can.
Aspect of Disobedience (Amulet)
Provides 0.25-0.5 increased armor for 4 seconds when you deal any kind of damage. Stacking up to 25-50%. You can get this from Halls of the Damned in Kehjistan.
Mother’s Embrace (Ring)
This ring gives you a number of different buffs to Fire Resistance, Cold Resistance, Critical Strike Chance, Critical Strike Damage, Overpower Damage, and Core Skill Damage. You can get it by beating the game.
Aspect of Inner Clam (Ring)
Deal 5-10% extra damage for each second you stand still, up to 30%. Progress through the Campaign in Scosglen to unlock.
Aspect of Bursting Venoms (Weapon)
Lucky Hit: Critical Strikes with poison-imbued skills have up to a 10% chance of creating a toxic pool that deals poison damage over 3 seconds to enemies within it. While standing in the pool, poison imbued has no cooldown and no charge limit.
Edgemaster’s Aspect (Weapon)
Deal up to 20% increased damage based on your available primary resource when cast, receiving the maximum benefit while you have full primary resource. You can get this by completing Oldstones in Scosglen.
This is the best build that we recommend for the Rogue class in Diablo 4. To learn more, you can check out our Diablo 4 guides hub