A new Destiny 2 season means a new array of Artifact Mods to play around and make exciting new builds with. With Season 22 of Destiny 2 just around the corner, Bungie has shared all the new Artifact Mods that you will be able to experiment with. One of the major things coming in Season 22 is the Elemental Orbs which are like Strand Tangles that you will be able to pick up and throw at enemies for different effects — more on it later. In this guide, we have provided a complete rundown of all the Artifact Mods coming to Destiny 2 in Season 22.
Destiny 2 Season 22 Artifact Mods
One of the changes that Bungie has made is that you now need just 10 Artifact Mods in order to reach the last column. While it may not appear much, it is huge for people who want to do a Day-1 raid but were not able to hoard a whole lot of Bounties.
There are also some fan-favorites such as Sundering Glare albeit with a new name, Unstoppable Fusions, etc. With that out of the way, here are all the Artifact Mods that you will be able to use starting Season 22:
Anti-Barrier Auto Rifle
Auto Rifles stun Anti-Barrier Champions.
Bows stun Anti-Barrier Champions.
Unstoppable Scout Rifle
Aiming down sights loads an Unstoppable Round into the Scout Rifle.
Overload Hand Cannon
Consecutive shots from Hand Cannons stun Overload Champions.
Fusions Rifle stuns Unstoppable Champions. This is very strong with Vex Mythoclast.
Arc/Strand Siphon Combo
Merges Arc and Strand Siphon mods into one.
Solar/Strand Siphon Combo
Merges Solar and Strand Siphon mods into one.
Void/Strand Siphon Combo
Merges Void and Strand Siphon mods into one.
Origin Perk Specialization I
Enhances the benefits of Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and another classified origin trait.
Reduces the the energy cost of Scavenger mods.
You have a chance to create a Tangle when you deliver the final blow with a Strand weapon.
Elemental Orbs: Void
While on a Void subclass, Void weapon final blows have a chance to create a Void Elemental Orb. You can throw it on enemies to make them Volatile.
Elemental Orbs: Arc
While on an Arc subclass, Arc weapon final blows have a chance to create an Arc Elemental Orb. You can throw it on enemies to Jolt them.
Elemental Orbs: Solar
While on a Solar subclass, Solar weapon final blows have a chance to create a Solar Elemental Orb. You can throw it on enemies to Scorch them.
Origin Perk Specialization II
Weapons with Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and another classified origin trait are always Overcharged when that modifier is active.
Overload Machine Guns
Consecutive shots with a Machine Gun interrupts Overload Champions.
Champions stunned by you take additional damage from abilities and Elemental Orbs.
When a teammate grabs your Tangle or Elemental Orb, your Tangle cooldown is reduced by 5 seconds and your subclass-matching weapon damage is increased.
Collecting a Tangle or Elemental Orb grants energy to your least-charged ability.
If you are on less than 2 Armor Charges, precision shots from Bows, Snipers, and Scout Rifles generate an Armor Charge.
Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.
Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. The bonus granted is 10% for 5 seconds.
Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time.
These are all the Artifact Mods for Season 22 of Destiny 2. For more help on the game, be sure to see our detailed Destiny 2 wiki page.