Saturday, February 24, 2024

Destiny 2 Trials of Osiris Changes Outlined for S15


With the release of S15, Bungie has brought some much-needed changes to Trials of Osiris, Destiny 2’s endgame offering for PvP. These changes turn ToO into a more accessible PvP game mode for everyone, giving below-average players a shot to earn ToO-exclusive loot if not visit the Lighthouse. In this article, we have outlined all the changes coming to Trials of Osiris in Destiny 2: Season of the Lost (S15).

Destiny 2: Season of the Lost Trials of Osiris Changes

For the players who never participated in ToO before, it is a high-stake 3 vs. 3 Elimination game mode.

Previously, Trials of Osiris required a pre-made Fireteam since it did not have matchmaking. The players were required to purchase a Passage (an entry ticket) from Saint-14 at The Tower to enter the game mode. Rewards from ToO were locked behind getting 3, 5, or 7 match wins without dropping a single one. This made below-average PvP players steer away from it since every game felt like a stomp. On top of that, as an endgame PvP activity, it was infested with cheaters, recoveries, and whatnot.

However, with Destiny 2: Season of the Lost, Bungie has made some really good changes to ToO that will most definitely draw more players to try out the game mode. A summary of these changes is provided below:

Access Changes

  • Reduced the requirements for the Trials Access quest to use lifetime Valor ranks and kills.
  • Trials now allows queuing and matchmaking without a full fireteam.
  • Freelance Trials (No pre-made fireteams, solos only) will also be available via Labs.
  • Trials of Osiris now requires the annual expansion to play.

Activity Ruleset Changes

  • Round time is reduced to 90s (from 120s).
  • Emotes stay in first-person camera, and Swords can’t be equipped unless you have ammo.
  • Special and Heavy ammo no longer carries over between rounds.

Rewards and Reputation

  • Saint-14 is getting new Trials ranks, reputation, and a rewards track.
  • Trials tokens have been retired.
  • Reputation is gained at match complete, based on the number of rounds won on your Ticket.
  • Tickets track up to 20 round wins now.
  • Ranking up gives you a Trials engram.


  • Passages no longer track losses – a Passage is either Flawless or not.
  • Players may continue to reset their passages after a loss, but are no longer forced to after three losses total.
  • Passages track up to 20 rounds won.
  • Passages have been re-ordered (Mercy is not super useful unless you are trying to go Flawless) and have all had their prices significantly reduced.
  • Passages are now account-wide.
  • You can play and earn rewards on any of your characters on the same Passage.
  • Each week, there are two pinnacle challenges for Trials:
  1. Win seven matches total on a given weekend.
  2. Win 50 rounds.
  • Bonus progress based on the number of wins on your card.
  • 3/5/7 win challenges have been removed.
  • Once you max out the reputation, you can reset and claim an Ascendant Shard or Exotic engram.
  • Like the other ritual reputations, Trials ranks and rewards reset each Season.
  • Additionally, we’d like to keep players going deeper into their cards, rather than resetting each time they lose a match.
  • Match wins on a seven-win card have a chance to drop extra Trials engrams,
  • Masterworking materials, and high-stat Trials armor.
  • The Lighthouse experience isn’t changing.
  • A unique pinnacle Adept weapon each week the first time you visit on your account.
  • All of the mods and cosmetics are available in the chest to reward return visits.

The Trials Engram

  • Trials engrams now decrypt to a random selection from current armor and non-Adept weapons.
  • You do not need to unlock a piece of armor or weapon before it shows up in the engram.
  • You can Focus your engrams at Saint-14 to decrypt specific items that you have already received.
  • If you have gone Flawless that week, you CAN Focus additional drops of the weekly Adept weapon.


  • You now start matchmaking with players that have the same number of wins on the card and with similar Trials game performance of the given week.
  • If matchmaking takes too long, it widens the ‘similarity’ check until it finds enough opponents for the match to start.

These are all the changes coming to Trials of Osiris with Destiny 2: Season of the Lost. For more help on the game, be sure to check out our detailed Destiny 2: Season of the Lost wiki page.

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Ian Shaw
Ian Shaw
Ian is usually working on putting out game guides or playing them ... it's an endless cycle. Close to 2000 articles published by this Pokemon and Zelda fanatic.

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