Fallen SABER is the second Grandmaster NF featured in Destiny 2: Season of the Splicer. There is not a lot of things to be wary of in this NF but it can still get frustrating very quickly. The purpose of this guide is to ensure that does not happen. In this guide, we have shared some tips and tricks that will help players consistently complete the Fallen SABER on Grandmaster difficulty in Destiny 2.
Destiny 2 Fallen SABER Grandmaster
Before we get to the tips and tricks, let us talk about modifiers in the NF:
|When defeated, Fallen Vandals spawn a web mine at their feet.
|Radar is disabled.
|Light level locked at 1335.
|Gear swapping disabled at start.
|Enemy shields are highly resistant to all unmatched elemental damage.
|Incoming Solar and environmental damage increased.
As for weapons, exotic, mods, etc., we recommend running the following:
- Anarchy, Succession, Ignition Code, Deafening Whisper, Seventh Seraph Revolver, Night Watch, Hung Jury, DMT, Hezen Vengeance, Royal Entry, Tomorrow’s Answer
- Verity’s Brow, Eye of Another World, Ursa Furiosa, Geomag Stabilizers, Contraverse Hold, Phoenix Protocol
- Taking Charge, Protective Light, Breach and Clear, Warmind’s Decree, Cellular Suppression
Now let us talk about some tips that can make the NF a little easier to manage:
- Skiffs in the starting area will one-shot regardless of Resilience, mods, etc. However, do note that these Skiffs can be blinded with a GL that has got Blinding Grenades. Moreover, the turrets on the Skiffs can be broken with 3-4 shots from a Sniper Rifle.
It is incredibly easy to spawn-freeze all enemies dropping from a Skiff using the Bleak Watcher. Having two Warlocks running this Aspect with Eye of Another World or Verity’s Brow can trivialize the entire starting area.
- Riskrunner is absolutely broken in this Grandmaster due to it being a Fallen strike. But since there are no Overload mods on an SMG, its value has dropped a little.
There are no Solar shields in the NF. There are only two Captains with Arc shields in the Warsat area and a couple of Servitors with Void shields in the boss area.
- 2 Warlocks running Stasis and one on Well of Riddance is more of an offensive approach. Fireteams that prioritize safety over other things should probably stick to 2 Titans running Ursa Furiosa on Banner Shield and a Warlock on Shaderbinder or Chaos Reach.
- In the underground bunker area, it is important to get rid of 4 Vandals at the back of the room. These snipers can easily one-shot unaware players and will most likely be immune with the Barrier Servitor shield. Remember that standing in a Well of Riddance lets players bypass the immunity shields. Shaderbinder can also run to the back and freeze all the enemies there but it is a little risky.
- In the corridor section, let one player push forward to grab the charge while the other two remain at the entrance and keep the deposit station free from the adds.
- The room before the boss has around 4 Overload Champions and a Barrier Champion. It is recommended to get rid of Barrier Champion before focusing on Overloads.
- Since the boss has a lot of HP in Grandmaster, it is highly recommended to stock up on Special/Heavy ammo before entering the boss room.
All in all, Fallen SABER is quite a simple Grandmaster NF to complete. There are not a lot of complicated mechanics involved. Try to nuke the boss during the third DPS phase as leaving it alive for too long can cause a lot of problems.
That is all we have got in how to complete the Fallen SABER on Grandmaster difficulty. For more help on the game, feel free to check out Destiny 2: Season of the Splicer wiki page.