Playing for Time in Cyberpunk 2077 is probably the most linear main job. This is the job in which you’re introduced to Jonny Silverhand for the very first time and marks the end of Act-I. Since it’s a dream sequence, don’t worry about loot. In this spoiler-free walkthrough of Cyberpunk 2077, we’ll walk you through everything about completing the Playing for Time main job.
Cyberpunk 2077 Playing for Time Walkthrough
After the job begins, follow the only available path to reach the stage. After the performance is done, head out and enter the helicopter. You’ll soon be directed to control the turrets and eliminate all enemies and AA guns on the rooftop. Once you’re done, head inside the building and use your Handgun to deal with enemies inside – you’ll absolutely love the reload animation.
Eventually, you’ll be asked to deploy a nuke in the elevator and shooting the mechanism. Once done, speak to Rogue and tell her that you’ve unfinished business left. Since you’re equipped with a powerful Handgun that can one-tap anyone, feel free to play as aggressively as you want. After a couple of waves of enemies, you’ll find an access point to your left – interact with it and reach the helicopter to conclude the sequence.
From there, the sequences are all story-focused that we don’t want to delve into. There’s absolutely no need for a guide when it comes to completing them so we’re skipping that entirely – we think the entire thing is best experienced on your own.
After you wake up in your apartment, you’ll have the option to do a few chores like eating something, restocking on ammo, etc. Once done, you’ll receive a message asking you to meet at Tom’s Diner. You don’t really need to get there ASAP – complete side gigs if you need to. Whenever you’re ready, go see the associate at Tom’s Diner to continue the story.
That’s all we’ve got in our Cyberpunk 2077 Playing for Time walkthrough guide. For more help on the game, you can check out our detailed Cyberpunk 2077 wiki guides.