Crusader Kings 3 has modifiers that you can use to adjust and change certain gameplay elements. There are multiple modifiers that in Crusader Kings 3 that add certain bonuses and effects to characters, countries, and dynasties. Modifiers can not only add bonuses but also penalties. In this guide, we will tell you everything about permanent modifiers available in Crusader Kings 3.
How Crusader Kings 3 Permanent Modifiers Work
Below you will find the complete list and details of permanent Dynasty, characters, and country modifiers of Crusader Kings 3. Mods come with certain requirements.
Permanent Dynasty Modifiers
Dynasty of Many Crowns
This dynasty modifier gives your dynasty +2 Stewardship, +20% Monthly Prestige, +10% Levy Size, +5 Direct Vassal Opinion. To use the Dynasty of Many Crowns modifier you need the Dynasty of many Crows decision.
Strong Blood gives your Dynasty a +40% chance of inheriting new positive Congenital Traits. Moreover, all kids born in your dynasty will have a new Congenital trait at birth. Last but not least the dynasty gets a small health boost. The requirement for Strong Blood is the Strengthen Bloodline decision.
Permanent County Modifiers
The Royal Trolls modifier comes with -10% Construction time, -10% Building Construction Gold cost, +0.5 Monthly development. To use Royal Trolls you need to establish Bactrian supremacy decision.
The Runestone Dynasty modifier comes with +20 Popular opinion. You need Raise a Runestone decision to activate this modifier in Crusader Kings 3.
Permanent Character Modifiers
Avenger of the Martyrs
Avenger of the Martyrs Dynasty mod gives you +10 Same Faith opinion in Crusader Kings 3. You need Avenge the Battle of Tours decision to use Avenger of the Martyrs modifier.
Defender of the Faith
Defender of the Faith mod has +1 Prowess, +10 Same Faith opinion. The requirement for this mod is Defenders of Dievas, Defenders of Rod, or Defenders of Ukko decision.
Display of Submission
Display of Submission modifier has +10 Same Faith Opinion in Crusader Kings 3. To use this mod you need the Struggle and Submission faith tenet, and go on a Pilgrimage or Undertake the Hajj decision.
Friends in High Places
This Crusader Kings 3 modifier comes with +6 Diplomacy, +4 Martial, +50% Monthly Lifestyle Experience. The requirements for this mod are Comet Sighted Event, your character is Gregarious, Hideous and Reclusive.
Generosity to Mercenaries
Generosity to Mercenaries gives your dynasty -10% Mercenary Hire. You need a Martial lifestyle event choice to use this mod in the game.
Holy Order Training
Holy Order Training comes with +1 Martial, +1 Prowess. You need to a child returning from a Holy Order to use this Dynasty.
Imperial Vicar dynasty trait has +25 Head of Faith Opinion, +10% Temple Holding and Building Construction cost, 10% Temple Holding and Building Construction Time. You need Matilda of Tuscany to use this modifier.
Mothered Many Children
Mothered Many Children gets your dynasty +5 General Opinion. The requirement for this mod is 10% chance with each birth after giving birth at least 4 times.
With Prophetic Visions, you get +1 Monthly Piety, +10 Clergy Opinion. You need the possessed trait event for this mod to be active.
Respected by Mercenaries
Respected by Mercenaries -20% Mercenary Hire cost. You need a Martial lifestyle event choice to get this mod.
You get +2 Prowess with Respected Expert. You need Martial Lifestyle event choice to use this mod in Crusader Kings 3.
Steward of the Sacred River
This mod gives your dynasty +1 Diplomacy, +1 Learning, +5 Monthly Piety, +10 Theocratic Ruler of Same Faith Opinion. The requirement for this modifier is to take Stewardship of the Sacred River decision.
The Greatest Khan
The Greatest Khan comes with +30 Natural Dread, -50% Dread Decay, +20 Hostile Scheme Resistance, -15 Enemy Hostile Success. You will need the become the greatest of Khans decision.
The No Raiment modifier gives your dynasty +20 Attraction Opinion, -1 Monthly Prestige Character des not wear clothes. You need the Lunatic trait event choice, and character nudity game rule set to Default to use this mod.
These were all of the modifiers available in Crusader Kings 3. If you need more help with the game check out the wiki. Apart from these modifiers, there are pet mods that last over a decade.