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Fire Emblem: Three Houses is out now and in the game, there are characters that can use different magic spells. In this Fire Emblem: Three Houses magic spells guide, we are going to walk you through the different spells that characters can use.

Magic spells are skills that can be learned when you raise the Reason or Faith of a unit. Increasing Reason will unlock Dark Magic spells and increasing Faith will unlock Heal and Assist spells. Some units have innate spells and upon learning the spell again they are able to case it twice the number of times.

Magic Spells

The following is a list of Dark Magic spells that you can use in the Fire Emblem: Three Houses:

Name Uses Mt Hit Crit Effect
Fire 3
Bolganone
Ragnarok
Thunder 45 4
Thoron 4
Bolting
Wind 45 1 Effective against flying units
Cutting Gale 4 Grants Speed +3
Excalibur
Fimbulevtr
Sagittae 10 16 70 0
Meteor
Agnea’s Arrow
Miasma Δ
Mire B
Swarm Z 4 1 10 0
Banshee Θ 5
Death Γ 4
Luna Λ
Dark Spikes T
Hades Ω
Bohr Χ
Quake Σ

The following is a list of Heal/ Assist Magic spells that you can use:

Name Uses Heal Hit Crit Effect
Heal 20 Restores a small amount of HP to a selected ally.
(Attack Speed +5, Avoid +15, Range 1)
Recover
Physic 5 Restores a small amount of HP to a selected ally.
(Attack Speed +5, Avoid+5, Range 1-9)
Fortify
Nosferatu 12 0 60 0 Absorbs HP equal to damage dealt to enemy
Seraphim
Aura
Abraxas
Torch
Restore 10 Cures any status conditions of a selected ally.
(Attack Speed +5, Avoid +15, Range 1-4)
Ward
Silence
Rescue
Warp

This guide is a work in progress. We will update it once we learn more about Magic Spells in the game so be sure to stay tuned for updates.

If you are interested in learning more about the game then you should check out our guide on romance options.

This marks the end of our Fire Emblem: Three Houses spells guide.