Like clockwork, another Call Of Duty game has launched for PC and consoles. COD Vanguard, like all previous games in the franchise, targets 60 FPS on all platforms. This 60 FPS target often results in good optimization on PC. Call Of Duty Vanguard is primarily a multiplayer title and has to be played at 60 FPS at the minimum. Not all of us have high-end PCs to use the highest settings available and still get 60 FPS. This Call Of Duty Vanguard PC Optimization guide will help players with how to get 60 FPS on a mid or low-tier PC at 1080p.
Call Of Duty Vanguard PC Optimization
Call Of Duty Vanguard PC version is a well-optimized port and makes full use of DirectX 12. Like many games these days, COD Vanguard requires a CPU that supports the AVX instruction set. For this PC optimization guide, I am targeting GTX 1060 6GB.
The reason I am targeting this particular GPU is that a significant portion of PC gamers are still using it. Certain sacrifices have to be made in order to get the game running at 60 FPS. The following is the target PC for this PC optimization guide.
CPU: Intel Core i5-9400F 6 Cores/6 Threads
GPU: Zotac GTX 1060 AMP Edition 6GB
RAM: 16GB DDR4
Storage: 1TB SSD
In this Call Of Duty Vanguard PC Optimization guide, I will list and explain each of the game’s graphics options and will also recommend the best setting for each of them in order to play the game at 60 FPS.
Texture Resolution determines the quality of textures. The higher the setting the better-looking textures will be. Obviously, a higher setting can cause a dip in performance. I recommend High if you have a GPU with 4GB or above VRAM.
Texture Filter Anisotropic
Texture Filter Anisotropic graphics setting controls the quality of ground textures when looking at an angle. The lower this setting is, the closer will be the distance from the players at which ground textures will appear blurry.
Particle Quality Level
Particle Quality Level is a pretty self-explanatory graphics setting. It controls the quality of in-game particles like embers and other debris after an explosion. Particles aren’t really important when you are running around in a multiplayer match. So I suggest you keep this setting at very low to save performance.
Recommended: Very Low
Particle Resolution controls the resolution of the in-game particles in COD Vanguard. The lower this setting, the more blurry in-game particles will look. As I mentioned above, looking at particles isn’t important in a multiplayer match but considering we have already selected Very Low for Particle quality, I recommend High for this graphics setting.
Bullet Impacts & Sprays
Bullet Impacts & Sprays graphics setting in Call Of Duty Vanguard is basically the decal setting often found in other games. This setting allows the game to render bullet holes on walls and other surfaces and players shoot at them. Not really an important setting but it can add to the immersion.
Shader Quality controls how the in-game lighting reacts to materials and surfaces and can cause performance issues. I recommend Low for this setting.
This graphics setting in Call Of Duty Vanguard adds depth to surfaces and objects, specifically, the ground textures. this makes them look realistic. Turning this setting off, makes ground textures look flat while cranking it to the max causes dip in performance. I recommend Near Only to maintain balance.
Recommended: Near Only
Level Of Detail Distance Range
Level Of Detail Distance Range setting in the game controls the distance at which high-quality in-game objects are loaded from the player. The higher the setting, the farther the game will load high-resolution and detailed models of in-game objects. This setting works in tandem with the Nearby Level Of Detail and Distant Level of Detail setting.
Nearby Level Of Detail
This setting in Call of Duty Vanguard controls the quality of objects close to the player. The higher the setting, the more details objects will be loaded.
Distant Level of Detail
This setting controls the quality of objects that will be loaded by the game at the distance selected under “Level Of Detail Distance Range”.
Clutter Draw Distance
Clutter Draw Distance setting in COD Vanguard controls the distance at which ground details like rocks and foliage are visible. Keeping this setting at low will obviously result in pop-ins for such elements.
Volumetric Quality Level
Volumetric Quality Level in the game controls the quality of volumetric properties of lighting, cloud, and fog. I recommend keeping this setting at Low to save performance.
Screen Space Shadows
Screen-Space Shadows setting in Call of Duty Vanguard controls whether or not the game will render shadows for small objects in the player’s field of view. Turning this option off can make the game look ugly but will save performance.
Shadow Map Resolution
This setting determines the quality of in-game shadows. The higher the setting, the better-looking shadows will be rendered at the cost of performance.
Sun Shadow Cascades
Sun Shadow Cascades setting in COD Vanguard controls the quality of distant shadows generated by the Sunlight. These shadows are really not important so keep this at Low.
Cache Sun Shadows
This setting allows the game to store Sunlight Shadows in VRAM before they are required by the game. This helps to speed up the game’s rendering of the future frames and can save performance. I recommend turning it On for GPUs with 4GB or more VRAM.
Cache Spot Shadows
This graphics setting allows the game to store Spot shadows to save rendering time and performance at the cost of VRAM. I recommend this setting to be turned on for GPUs with 4GB or above VRAM.
Spot Cache Size
Spot Cache Size setting in COD Vnagaurd controls how much VRAM players can allocate for the Spot Shadows and Sun Shadows. Keep this setting at Medium.
Spot Shadow Quality
This setting controls the quality of Spot Shadows that will be stored in VRAM. Setting it at High will make the game use better quality spot shadows and will also take space in VRAM. I recommend keeping this setting at high for GPUs with 4GB or above VRAM.
This graphics setting in Call of Duty Vanguard controls the lighting quality of the particles. The higher the setting, the better lighting will be for the particles. As I mentioned above, in a multiplayer match, players won’t be looking at particles or its lighting. Keep this setting at Low.
Ambient Occlusion setting adds soft shadows under small objects to add more depth and makes the overall scene grounded. For a single-player campaign, I recommend that you enable it and select Both. For multiplayer, turn it off to save performance.
Screen Space Reflection
Screen Space Reflection graphics setting in COD Vanguard control the quality of reflections. However, this setting only renders reflections for objects that are visible in the player’s field of view. Keep this setting at Low. to save performance
FidelityFX Super Resolution
FidelityFX Super Resolution is AMD’s upscaling technology. This allows the game to be rendered at a lower resolution and then upscaled to your display’s native resolution. There are four options here, Performance, Balanced, Quality, Ultra Quality. Each option has pros and cons. Choose whatever suits you the best. With the other settings, choosing Ultra Quality for a GTX 1060 6GB can give you a reasonable boost while maintaining image quality.
Recommended: Player Choice
FidelityFX CAS is a sharpening technique that removes the softness introduced by the anti-aliasing solution.
Anti-Aliasing smoothes ou jagged edges and makes the overall image quality smooth. I recommend Filmic SMAA T2X for clear image quality so you can see your opponents clearly.
Recommended: Filmic SMAA T2X
VRAM Usage Target
This setting allows players to limit the amount of VRAM the game can use. 85% should be enough.
Call Of Duty Vanguard Optimized Settings For 60 FPS
Now that we’ve covered each of the graphics settings for Call of Duty Vanguard, the following are the optimized settings to run the game at 60 FPS at 1080p.
Texture Resolution – High
Texture Filter Anisotropic – High
Particle Quality Level – Very Low
Particle Resolution – High
Bullet Impacts & Sprays – Off
Shader Quality – Low
Tesselation – Near Only
Level Of Detail Distance Range – Standard
Nearby Level Of Detail – High
Distant Level of Detail – High
Clutter Draw Distance – Low
Volumetric Quality Level – Low
Screen-Space Shadows – On
Shadow Map Resolution – Medium
Sun Shadow Cascades – Low
Cache Sun Shadows – On
Cache Spot Shadows – On
Spot Cache Size – Medium
Spot Shadow Quality – High
Particle Lighting – Low
Ambient Occlusion – Off
Screen Space Reflection – Low
FidelityFX Super Resolution – Player Choice
FidelityFX CAS – On
Anti-Alaising – Filmic SMAA T2X
VRAM Usage Target – 85%
Other PC Tweaks
There are some Nvidia Control Panel tweaks that can boost COD Vanguard’s performance on PC. Open Nvidia Control Panel > Manage 3D Settings > Program Settings > select COD Vanguard. Make the following changes and hit apply.
Anti-aliasing-Gamma Correction – Off
Antialiasing Mode – Application Controlled
Antialiasing Transparency – Off
CUDA GPUs – All
Low Latency Mode – Ultra
Power Management – Prefer Maximum Performance
Shader Cache – On only if you are using an HDD. Don’t need to enable it for an SSD.
Texture filtering – Quality – High Performance
Threaded Optimization – On
Triple Buffering – Off
Vertical Sync – Use the 3D application setting
That is all for Call Of Duty Vanguard PC Optimization guide with tips on how to get 60 FPS at 1080p on a mid-range PC. If you are facing errors and issues with the game, also check our guide on how to fix COD Vanguard Errors. In case you are facing errors and issues with other PC games or your PC then also see our hub for commonly occurring PC errors and their fixes.