Last Updated on August 21, 2023 by Talha Amjad
Mods in Cyberpunk 2077 can enhance your character and change the way you play the game. Mods can be applied to clothing, gear, weapons, and cyberware. In this Cyberpunk 2077 guide, we are going to go over some of the best mods that you can get in the game.
The better the tier of the mod the better the effects. The tiers of the mods in Cyberpunk 2077 are Uncommon, Common, Rare, Epic, and Legendary. Legendary mods are the best and are also the hardest to get in the game.
Best Mods You Can Get In Cyberpunk 2077
The following are some of the best mods in Cyberpunk 2077 for clothing, ranged weapons, melee weapons, and fragments:
Best Clothing Mods
The following are some of the best clothing mods that you can get in Cyberpunk 2077:
Name | Tier | Effect | Weight |
Osmosis | Random | +5 Oxygen and +1.5 per mod rarity | 0.3 |
Plume | Random | -5% Fall damage and -3% per mod rarity | 0.3 |
Zero Drag | Random | +0.1 movement speed and +0.03 per mod rarity | 0.3 |
Tenacity | Random | -5% stamina cost for melee attacks and -1% per mod rarity | 0.3 |
Vanguard | Random | +5% block effort reduction and +3% per mod rarity | 0.3 |
Boom-Breaker | Random | -5% damage from explosions and -3% per mod rarity | 0.3 |
Coolit | Legendary | Become immune to burn status effect | 0.3 |
Antivenom | Legendary | Become immune to poison status effect | 0.3 |
Panacea | Legendary | Become immune to poison and shock status effects | 0.3 |
Superinsulator | Epic | Become immune to shock status effects | 0.3 |
Soft-Sole | Epic | Make no noise when landing | 0.3 |
Cut-It-Out | Epic | Become immune to bleeding status effect | 0.3 |
Predator | Legendary | +25% damage to low and high thread enemies | 0.3 |
Deadeye | Legendary | +15% critical hit chance, +30% critical hit damage | 0.3 |
Armadillo | Random | +2-150 armr depending on the mod level and additional +20% per mod rarity | 0.3 |
Resist | Random | -5% damage from status ailments and -3% per mod rarity | 0.3 |
Fortuna | Legendary | +15% critical hit chance | 0.3 |
Bully | Legendary | +30% critical hit damage | 0.3 |
Backpacker | Random | +5 carrying capacity and +2 per mod rarity | 0.3 |
Footloose | Random | +20% evasion and +10% per mod rarity | 0.3 |
Showtime | Random | +5% damage to moderate and high threat enemies and +1.5% per mod rarity. | 0.3 |
Best Fragment Mods
The following are some of the best fragment mods that you can get in Cyberpunk 2077:
Name | Tier | Effect | Weight |
Sensory Amplifier | Rare | +10% critical hit chance | 0 |
Sensory Amplifier | Rare | +30% critical hit damage | 0 |
Sensory Amplifier | Rare | +15% health | 0 |
Sensory Amplifier | Rare | +5% armor | 0 |
Sandevistan: Overclocked Processor | Random | +0.05 Sandevistan duration and +0.2 per mod rarity | 0.2 |
Sandevistan: Prototype Chip | Rare | +5% critical hit chance while Sandevistan is active | 0.2 |
Sandevistan: Neurotransmitters | Rare | +15% critical hit damage while Sandevistan is active | 0.2 |
Sandevistan: Heatsink | Random | -2 seconds Sandevistan cooldown and -0.5 per mod rarity | 0.2 |
Sandevistan: Micro-Amplifier | Legendary | Sandevistan activation removes all status effects | 0.2 |
Sandevistan: Tyger Paw | Epic | Killing enemies with Sandevistan active restores 15% stamina | 0.2 |
Sandevistan: Rabid Bull | Epic | Killing enemies while Sandevistan active restores 5% health | 0.2 |
Sandevistan: Arasaka Software | Legendary | Enemies take 70% longer to detect you when Sandevistan is active | 0.2 |
Extended Berserk | Random | +1 second berserk duration and +1 per mod rarity | 0.2 |
Chained Berserk | Random | -5-second berserk cooldown and -0.05 seconds per mod rarity. | 0.2 |
Armored Berserk | Random | +5% armor and resistance while berserk is active and +1% per mod rarity | 0.2 |
Bruising Berserk | Random | +10% melee damage while berserk is active and +3% per mod rarity | 0.2 |
Focused Berserk | Random | +10% sway and recoil reduction while berserk is active and +5% per mod rarity | 0.2 |
Invigorating Berserk | Random | +10% health regeneration when berserk is active and +3% per mod rarity | 0.2 |
Devastating Berserk | Rare | +15% critical hit chance when berserk is active | 0.2 |
Sharpened Berserk | Rare | +25% critical hit damage when berserk is active | 0.2 |
Beast Mode | Legendary | +15% armor and resistance when berserk is active. +15% health regeneration and +100% melee damage | 0.2 |
Target Analysis | Rare | All weapons become non-lethal. Headshots no longer do additional damage. Smart weapons target limbs. | 0.4 |
Explosive Analysis | Uncommon | Grenade trajectory and area of effect become visible | 0.4 |
Threat Detector | Rare | Enemies that detect you become highlighted | 0.4 |
Trajectory Analysis | Legendary | +50% headshot damage | 0.4 |
Weak spot Detection | Uncommon | +5% critical hit chance | 0.4 |
Trajectory Generator | Uncommon | Ricochet trajectory becomes visible when aiming. Requires Ballistic Coprocessor hands | 0.4 |
Best Melee Mods
The following are some of the best melee mods that you can get in Cyberpunk 2077:
Name | Tier | Effect | Weight |
Scourge | Rare | +10% critical hit damage | 0.4 |
White-Knuckled | Rare | +7% critical hit damage | 0.4 |
Cold Shoulder | Rare | +7 damage | 0.4 |
Kunai | Rare | +0.3 per second attack speed | 0.4 |
Blade Physical Damage | Rare | Change damage type to physical | 0 |
Blade Thermal Damage | Rare | Change damage type to thermal | 0 |
Blade Chemical Damage | Rare | Change damage type to chemical | 0 |
Blade Electrical Damage | Rare | Change damage type to electric | 0 |
Knuckles Physical Damage | Rare | Change damage type to physical | 0 |
Knuckles Thermal Damage | Rare | Change damage type to thermal | 0 |
Knuckles Chemical Damage | Rare | Change damage type to chemical | 0 |
Knuckles Electrical Damage | Rare | Change damage type to electric | 0 |
Animals Knuckles | Legendary | Change damage type to physical. Punching enemies applies a bleeding effect. | 0 |
Battery, Low- Capacity | Epic | +15% damage with gorilla arms | 0 |
Battery, Medium- Capacity | Epic | +25% damage with gorilla arms | 0 |
Battery, High- Capacity | Epic | +50% damage with gorilla arms | 0 |
Black-Market Battery | Legendary | +100% damage with gorilla arms | 0 |
Rin3U Battery | Legendary | +10% damage with gorilla arms. Restore 100% stamina on kill. | 0 |
Monowire Physical Damage | Rare | Change damage type to physical | 0 |
Monowire Thermal Damage | Rare | Change damage type to thermal | 0 |
Monowire Chemical Damage | Rare | Change damage type to chemical | 0 |
Monowire Electrical Damage | Rare | Change damage type to electric | 0 |
Monowire Battery, Low- Capacity | Epic | +10% damage with monowire | 0 |
Monowire Battery, Medium- Capacity | Epic | +25% damage with monowire | 0 |
Monowire Battery, High- Capacity | Epic | +50% damage with monowire | 0 |
Best Ranged Mods
The following are some of the best ranged mods that you can get in Cyberpunk 2077:
Name | Tier | Effect | Weight |
Crunch | Random | +5 damage and +1 per mod rarity | 0.1 |
Penetrator | Random | +2% critical hit chance +1% per mod rarity | 0.1 |
Pacifier | Random | +2% critical hit chance +2% per mod rarity | 0.1 |
Combat Amplifier | Rare | +5% chance to apply status effect | 0.1 |
Countermass | Epic | No vertical recoil when aiming | 0.1 |
Pulverize | Uncommon | +5% damage to enemy limbs | 0.1 |
Weaken | Rare | Hitting enemies reduced target accuracy by 10% for 10 seconds | 0.1 |
Autoloader | Rare | Reduces reload time when magazine is empty | 0.1 |
Pax | Uncommon | Bullets become non-lethal | 0.1 |
Phantom | Rare | +5% rate of fire | 0.4 |
Neon Arrow | Rare | -5% reload time | 0.4 |
Vendetta | Rare | +20% headshot damage | 0.4 |
OS-1 GimletEye | Common | Increase zoom by 0.2. Aiming takes 0.05 seconds longer. | 0.3 |
Hyakume | Common | Increase zoom by 0.5. Aiming takes 0.05 seconds longer. | 0.3 |
Add-Vantage | Common | Increase zoom by 0.2. Aiming takes 0.05 seconds longer. | 0.3 |
COO Mk.72 Kanone MINI | Common | Increase zoom by 0.4. Aiming takes 0.05 seconds longer. | 0.3 |
Type 2067 | Common | Increase zoom by 0.4. Aiming takes 0.05 seconds longer. | 0.3 |
Mk. 2x Grandstand | Common | Increase zoom by 0.5. Aiming takes 0.1 seconds longer. | 0.3 |
E255 Percipient | Common | Increase zoom by 1.1. Aiming takes 0.1 seconds longer. | 0.3 |
Mk. 8 ClearVue | Common | Increase zoom by 0.9. Aiming takes 0.1 seconds longer. | 0.3 |
S0-21 Saika | Common | Aiming takes 0.1 seconds longer | 0.3 |
Silencer | Common | Double sneak attack damage. Active combat damage -30% | 0.3 |
XC-10 Strix | Uncommon | 2.5 times sneak attack damage, 10% critical hit chance, active combat damage -30% | 0.3 |
XC-10 Cetus | Uncommon | 2.5 times sneak attack damage, 5% critical hit chance, active combat damage -25% | 0.3 |
XC-10 Alecto | Rare | 2.5 times sneak attack damage, active combat damage -15%. | 0.3 |
Explosive Round | Rare | Normal shots explode dealing physical damage | 0.4 |
Electrical Round | Rare | Normal shots explode and deal electrical damage | 0.4 |
Thermal Round | Rare | Normal shots explode and deal thermal damage | 0.4 |
Chemical Round | Rare | Normal shots explode and deal chemical damage | 0.4 |
Tranquilizer Rounds | Rare | Normal shots can render a target unconscious | 0.4 |
These are some of the best mods in Cyberpunk 2077. If you are interested in learning more then you can check out our guide on Clothing Cheat Codes.
You can also check out our guide on how you can get the Samurai jacket in the game. For more content, check out our Cyberpunk 2077 guides hub.