Baldur’s Gate 3 Subclasses Guide: Abilities, Spells, Actions

baldur's gate 3 subclasses

Understanding Baldur’s Gate 3 subclasses is a key part of the game, especially, when you are trying to craft your perfect build. Subclasses in Baldur’s Gate 3 are secondary classifications which you can choose on top of your main character class. Baldur’s Gate 3 subclasses determine your character’s abilities, aptitudes, and what changes they get at higher levels. In this guide, we will discuss each subclass currently available in the game.

Baldur’s Gate 3 Subclasses Abilities, Aptitudes, and More

There are 6 main classes in Baldur’s Gate 3 and each main class has its own subclasses. The number of subclasses isn’t set in stone, some main classes have 6 while others have 4 subclasses.

Cleric Subclasses (Early Access)

  • Life Domain
  • Light Domain
  • Trickey

Life Domain

Life Domain is a Subclass for Cleric in Baldur’s Gate 3. Life Domain initially comes with heavy armor proficiency, the disciple of life, and domain spells. Life Domain also inherits some Cleric features such as spell slots, wisdom saving throw proficiency, light armor proficiency, shield proficiency, simple weapon proficiency. The following are the initial spells for Life Domain:

  • Bless
  • Cure Wounds

Light Domain

Another early access cleric subclass is Light Domain. The Light Domain gets Warding Flare and Domain Spells initially and inherits spell slots, wisdom saving throw proficiency, charisma saving throw proficiency, light armor proficiency, shield proficiency, simple weapon proficiency. The following are the initial cantrips and spells for Light Domain:

  • Light (Cantrip)
  • Faerie Fire (Domain Spell)
  • Burning Hands (Domain Spell)
  • Bless
  • Cure Wounds

Trickery Domain

Trickey Domain is the final cleric subclass available in early access. The initial Trickery Domain features include Blessing of the Trickster and Domain Spells. Trickery Domain inherits spell slots, wisdom saving throw proficiency, charisma saving throw proficiency, light armor proficiency, shield proficiency, simple weapon proficiency. The following are the initial actions and spells available to the Trickey Domain Cleric Subclass:

  • Blessing of the Trickster (Action)
  • Charm Person (Domain Spell)
  • Disguise Self (Domain Spell)
  • Bless
  • Cure Wounds

Fighter Subclasses

  • Battle Master
  • Eldritch Knight

Battle Master

One of the two Fighter subclasses available in Baldur’s Gate 3 is Battle Master. The initial feature for this subclass is Superiority Dice 4. Meanwhile, the inherited class features strength saving throw proficiency, constitution saving throw proficiency, light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency. The following are the inherited actions and passives for Battle Master subclass.

  • Second Wind (Action)
  • Action Surge (Action)
  • Pick 1 Fighter Class Passive
  • Pick 3 Fighter Class Passives

Eldritch Knight

Eldritch Knight is the second and final subclass for Fighter subclass in Baldur’s Gate 3. The Knight gets 2 level 1 slot as its initial features. Eldritch Knight inherits strength saving throw proficiency, constitution saving throw proficiency, light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency.

Ranger Subclasses

  • Beast Master
  • Hunter

Beast Master

The Beast Master subclass in Baldur’s Gate 3. Initial Beast Master feature is “Summon Companion” and it inherits strength saving throw proficiency, dexterity saving throw proficiency, light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency, 2 level 1 spell slots, 1 level 1 slot. The following are initial actions and spells for Beast Master:

  • Pick a Favored Enemy (Ranger L1)
  • Pick a Natural Explorer Trait (Ranger L1)
  • Pick a Class Passive Form (Ranger L2)
  • Pick 2 Level 1 Spells (Ranger L3)

Hunter

Hunter is the second and final subclass for Rangers in Baldur’s Gate 3. The initial Hunter features include Hunter’s Prey; you can choose from Giant Killer, Horde Breaker, and Colossus Slayer. The inherited Ranger features for Hunter are strength saving throw proficiency, dexterity saving throw proficiency, light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, simple weapon proficiency, martial weapon proficiency, 2 level 1 spell slots, 1 level 1 slot. The following are initial actions and spells for Hunters:

  • Pick a Favored Enemy (Ranger L1)
  • Pick a Natural Explorer Trait (Ranger L1)
  • Pick a Class Passive Form (Ranger L2)
  • Pick 2 Level 1 Spells (Ranger L3)
  • Pick Hunter’s Prey (Ranger L3)

Rogue Subclasses

  • Thief
  • Arcane Trickster

Thief

Thief gets Fast and Hands and Second-Story Work as its initial features. This class inherits dexterity saving throw proficiency, intelligence saving throw proficiency, light armor proficiency, simple weapon proficiency, hand crossbow proficiency, longsword proficiency, and shortsword proficiency. The following are its inherited actions:

  • Sneak Attack (Melee) (Rogue lvl 1)
  • Sneak Attack (Ranged) (Rogue lvl 1)
  • Cunning Action: Dash (Rogue lvl 2)

Arcane Trickster

Arcane Trickster gets spell slots and Mage Hand Legerdemain. Inherited Rogue features are dexterity saving throw proficiency, intelligence saving throw proficiency, light armor proficiency, simple weapon proficiency, hand crossbow proficiency, longsword proficiency, and shortsword proficiency. The following are the arcane trickster  inherited actions and spells:

  • Sneak Attack (Melee) (Rogue lvl 1)
  • Sneak Attack (Ranged) (Rogue lvl 1)
  • Cunning Action: Dash (Rogue lvl 2)
  • 2 of 12 Cantrip
  • 2 of 4 Level 1 Spells
  • 1 of 17 Level 1 Spells

Warlock Subclasses

  • The Fiend
  • The Great Old One
  • Abjuration School

The Fiend

The Fiend’s initial feature is Dark One’s Blessing and its inherited Warlock features are Warlock spell slots, wisdom saving throw proficiency, charisma saving throw proficiency, light armor proficiency, and simple weapon proficiency. The following are The Fiend’s initial spells and actions:

  • Pick 2 Cantrips
  • Pick 2 Level 1 Spells
  • Command (Halt)
  • Burning Hands

The Great Old One

The Great Old One subclass gets no initial features and only inherits Warlock features including Warlock spell slots, wisdom saving throw proficiency, charisma saving throw proficiency, light armor proficiency, and simple weapon proficiency. The following are its initial spells, cantrips, and actions.

  • Pick 2 Cantrips
  • Pick 2 Level 1 Spells

Wizard Subclasses

  • Evocation School
  • Abjuration School

Abjuration School

Abjuration School gets Arcane Ward as its initial feature. It inherits Wizard traits including Warlock spell slots, wisdom saving throw proficiency, charisma saving throw proficiency, light armor proficiency, and simple weapon proficiency. The following are the actions and spells for Abjuration School:

  • Arcane Recovery
  • 3 of 12 Cantrips
  • 6 of 19 Level 1 Wizard Spells
  • Jump
  • Protection from Evil and Good

Evocation School

Evocation School gets Sculpt Spells in the initial features. It inherits Wizard traits Warlock spell slots, wisdom saving throw proficiency, charisma saving throw proficiency, light armor proficiency, and simple weapon proficiency. The following are the actions and spells for Evocation School:

  • Arcane Recovery
  • 3 of 12 Cantrips
  • 6 of 19 Level 1 Wizard Spells
  • Ray of Sickness
  • Feather Fall

If you need more help with the game check out the Baldur’s Gate 3 Wiki.

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