The Displacer Beast is a unique creature in the world of Baldur’s Gate 3. Resembling a panther with six legs and a pair of tentacles emerging from its shoulders, this feline-like creature is native to The Forgotten Realms of the game. What makes the Displacer Beast truly special is its coat, which can bend light. This ability allows it to project images of itself several feet away from its actual location, effectively turning invisible and confusing its enemies.

Advertisements

How To Be Displacer Beast In Baldur’s Gate 3

Early in the game, players are presented with a difficult choice: allow tadpoles, which are Mind Flayer’s parasites, to burrow into their brains. By doing so, they can acquire powerful skills. As players continue to use these tadpoles, they’ll progressively gain more Illithid Powers, one of which is the ability to transform into a Displacer Beast.

Players who choose to enhance their Illithid Powers using tadpoles will eventually come across a skill named “Displacer Beast Shape.” To unlock this skill:

  • Acquire the “Psionic Overload” skill from your first tadpole.
  • After consuming your second parasite, unlock the “Stage Fright” skill.
  • When given the chance, utilize the Astral-Touched Tadpole.

Following these steps will allow players to unlock the “Displacer Beast Shape,” which is accessible to all classes.

Advertisements

Players should be cautious as The Emperor will present them with a cost for evolving their powers. However, this is a necessary step for those aiming to unlock the most potent Illithid Powers. Players who opt not to negotiate with The Emperor by the end of Act 2 will still find the Astral-Touched Tadpole in their inventory, which they can use later.

Abilities of the Displacer Beast

Abilities of the Displacer Beast

Upon transforming into the Displacer Beast, either in or out of combat, players will benefit from the following:

  • Health and Stats: Players will have 85 HP and adopt the physical stats of the Displacer Beast, which include Strength 18, Dexterity 15, and Constitution 16. However, they will retain their original Intelligence, Wisdom, and Charisma scores.
  • Tentacle Whip: This is the basic attack of the Displacer Beast, inflicting 2d6+4 bludgeoning and 2d6 piercing damage upon a successful attack roll.
  • Special Abilities: The Displacer Beast has two unique abilities that can be used every three turns:
    • Illusory Copy: Allows players to spawn a duplicate that can attack and distract adversaries.
    • Displace: Teleports the player and a target to a nearby location, dealing 2d8 psychic damage and creating an Illusory Copy.