There’s a huge variety of resources to be collected in the world of No Man’s Sky. Some resources are more valuable than others, be it in terms of utility or that of monetary value. Gravitino Balls are one such resource which might stand above the majority of other resources when it comes to earning money. Here’s how you farm this particular resource in No Man’s Sky.
Farming Gravitino Balls in No Man’s Sky
The in-game description of Gravitino Balls states the resource as “extremely rare and valuable”. This is definitely true since each unit of Gravitino Balls has a staggering base value of 12,445 Units. Such a high monetary value automatically puts assigns the function of “trade commodity” to the resource.
In appearance, Gravitino Balls are growing blobs of light which is the end-result of “divergent super-gravitational forces”. Enough chatter about the nature of the resource, let’s get to the real thing. How do you acquire them?
Thankfully, there a bunch of ways you can obtain the Gravitino Balls in No Man’s Sky. In terms of pure exploration, the player might get hands on the resource by opening Buried Chests with Ancient Keys, or by scanning the terrain of different planets with the Analysis Visor.
Alternatively, and this is the more reliable method, you can complete expeditions in No Man’s Sky to collect Gravitino Balls as the quest reward for successful completion. You can double down on this method by upgrading your fleet of Frigates so that you can take part in multiple Expeditions at a given time. This increases the chance of acquiring Gravitino Balls as a reward.
Lastly, while traversing the uncharted territories, deconstructing abandoned and wrecked ships might grant you with Gravitino Balls which you’ll find in the inventory.
With that said, not all planets have the same density of Gravitino Ball clusters. If you were to find the resource via exploration, our best bet is to scrounge the Doomed Planets in the Red Star System as these lands have abundant resources of Gravitino Balls. Oh, and more often than not, gathering a Gravitino Ball will incur the wrath of the sentinels who will rage at you with aggression. Beware of them and find your escape!
Like all resources in No Man’s Sky Beyond, milk is an important material that can be utilized for different purposes. But as far as every interaction with creatures goes, you’ll need to tame it first and then follow the procedure of acquiring milk from it. Read down below in our guide to find out more.
How to Milk Creatures in No Man’s Sky Beyond
Before you can interact with a creature, you’ll need to ensure that you tame it. Otherwise, the alien will just flee at the sight of you. We have a separate Creature taming guide for you. You’re prompted to construct a Nutrient Processor and cook a preferred bait for the creature by scanning it with your Analysis Visor.
Now when you’re harvesting the animal for materials, you might obtain milk as a result. Other times, you’ll be granted different valuable resources apart from milk. In order to further facilitate the process of milking the creature, you can place a harvesting node or feeding unit to automatically carry the process. This prevents them from running away and eases off the burden of milking the creature manually.
Most of the resources in No Man’s Sky are acquired by harvesting planets, creatures or asteroids. However, other items are not obtained in a straight-forward manner and requires a tad bit more work. Chromatic Metal, is not found on it’s own but has to be crafted from other elements. No Man’s Sky Chromatic Metal is a useful resource and will help you in crafting a bunch of technology and devices. Here’s everything you need to know about farming Chromatic Metal in No Man’s Sky.
Farming Chromatic Metal in No Man’s Sky
Chromatic Metal is a processed metal alloy that can be obtained via the process of Refining existing metal elements. A Refiner can be built once the blueprint is acquired (you will come across it early in the game). After investing Metal Plating (50 Ferrite) and 30 Oxygen, the refiner can be used on various metals for Chromatic Metal.
These include Copper, Cadmium, Emeril and Indium in terms of elements, with Copper being the most abundant and common metal of the four. A combination of Gold, Silver and Cadmium, or Ferrite alone can also grant you Chromatic Metal via a Refiner. The procedure remains similar to how you carry out most things in No Man’s Sky.
After you’ve scanned a terrain for any of the above mentioned metal deposits, mine them with a Terrain Manipulator. You have to use Pure Ferrite (refined from Ferrite Dust) as fuel in the Terrain Manipulator. The Refiner also requires fuel along with any of the given metal elements to produce Chromatic Metal. The quantity of the Chromatic Metal depends on the rarity of the metal refined, confirming a directly proportional relation between the two metrics. To increase efficiency and save time, utilise multiple Refiners at the same time.
The uses of Chromatic Metal are multiple as it is utilised in regards to Antimatter, Exocraft Mining Laser, Signal Booster and Acceleration Module Upgrades to name a few. Other technologies which require Chromatic Metal as an ingredient include Microprocessor, Base Computer, Hyper Drive and a bunch of Terminals including Agricultural, Science, Construction and Exocraft.
Resources play a major role in the technological development within the game as you acquire rare and useful tools. This, in turn, allows you to be more efficient in terms of exploration and dealing with the wild-life on many planets.
Moreover, you’re also able to make a lot of that galactic cash by selling these resources. Read down below to learn about the essentials of resource gathering along with many common obtainable materials in No Man’s Sky.
No Man’s Sky Resources
Resources are usually mined from raw materials and further broken down into elements or ingredients. The elements are concentrated in Resource Deposits situated in certain parts of the different planets. These deposits include both metal nodes ranging from Copper to Indium, and organic localized materials like Phosphorus and Ammonia. Resources from these nodes are acquired via the use of Terrain Manipulator, Exocraft Mining Laser or Autonomous Mining Unit.
Some of these elemental resources will be found in crystallized forms. Here blue crystals represent Di-hydrogen, red crystals being that of Condensed Carbon and yellow being composed of Sodium Nitrate. All can be broken down and harvested using the Advanced Mining Laser tool. For elements like gold, platinum, silver, and tritium which are usually found in asteroids, they can be harvested with any starship weapon.
Alternatively, the resources can be obtained by harvesting plants (carbon, oxygen, sodium etc.), killing, feeding or befriending creatures and sentinels (coprite, mordite, meaty chunks etc.) , opening craters and chests and generally via exploration. We suggest you use your Analysis Visor to detect resources which will appear as diamond-shaped icons on the screen. Every time you successfully scan an undetected creature or resource, you’re awarded a monetary bonus which you can further increase with upgraded scanning devices.
The resources obtained can be used in the creation of baits for taming creatures, as materials for multi-tools (Nutrient Processor) and starships production. They can also be utilized in base building, where they play a rather important role.
Alternatively, when you feel you don’t want to put these resources to good use directly, they can be sold on the galactic market. A full list of elements along with their base value, group and rarity is listed below in the table.
The latest patch for No Man’s Sky, Beyond is here to fix past problems, be they technical or creative in nature. However, this doesn’t mean new problems won’t arise as is the case with certain interactions with NPCs in Beyond. Let us help you with a certain glitch that renders the NPCs speaking abilities useless, with our No Man’s Sky Beyond guide below.
Fixing glitch with NPCs in No Man’s Sky Beyond
Players have reported issues with NPC interactions in No Man’s Sky Beyond. This is currently being experienced on PS4 systems, but may also exist on Xbox One and PS4. The bug in question refers to NPCs not responding once you’ve pressed the interaction button. They won’t speak to you and no progress is made. Specifically, the problem was encountered with a certain NPC on Anomaly.
The fix, however, is quite simple though most may not be able to figure it out on their own. Once you’ve hit a brick wall in terms of interaction with the NPC, press your touchpad to open up the inventory menu. Now go back to the game and the conversation will begin. This will most likely fix the problem.
If the issue still persists, the solution is to head to the Gesture menu while you’re still holding down the interaction button. Then when you perform a gesture, the conversation will automatically begin. You may also find it useful to exit Anomaly and return back again. This is the last resort and will fix the issue.
In your quest to tame a variety of alien creatures and craft materials, you’ll need all the resources you can get. One of these is the Meaty Chunk which you can farm in particular regions of the map in No Man’s Sky Beyond. Learn how to collect the resource and up your creature taming game.
Collecting Meaty Chunks in No Man’s Sky Beyond
There are over 300 cooking recipes in No Man’s Sky Beyond and most of the creatures require specific bait to be lured and tamed. While most resources are acquired from harvesting plants, the rest have to do with the creatures themselves. It would be convenient if some creatures defecate certain materials, but resources like Meaty Chunks, can only be acquired by killing.
To obtain the resource, first make your way to any planet that supports and sustains wildlife. You will get an idea as soon as you land, since you’ll be able to observe the many breathing animals in the environment. Most, if not all, creatures will grant you a item from the Meat category once they’re eliminated. These include Meaty Chunks, Leg Meat and more. So keep going the violent route and putting down these creatures until you’re able to collect Meaty Chunks off of them.
The chances of gaining a Meaty Chunk is rather high since it’s a common drop item from killing these creatures in No Man’s Sky Beyond. Originally, in the base game, these creatures would award you a different resource, Mordite. However, that has been changed with the Beyond update for the game.
Taming creatures is a tad bit complex process so you’ll need to learn how to effectively use baits and create pellets in No Man’s Sky Beyond. Taming is specific to creature species and a tonne of ingredient and recipes are required to make the perfect corresponding bait. While pellets are general to all creatures. Read down below to get all the information you need for taming creatures in No Man’s Sky Beyond.
Acquiring the Nutrient Processor Blueprint
The first part of taming a creature requires you to acquire the Nutrient Processor blueprint. This can be obtained from The Nexus on the Space Anomaly. This location is close to Polo and Nada, and you can use the Construction Research Terminal here. This is the one towards the left in the room which isn’t operated by any NPC. Open it up for an expanded research tree and spend 10 Salvage Data to acquire the Nutrient Processor blueprint.
Construct the item by investing 2 Metal Plating, 1 Hermetic Seal and 25 Sodium. Now you can successfully work on making bait and move ever so closer to taming a creature.
Creating Creature Pellets
The blueprint for Creature pellets is already unlocked for you once you boot up No Man’s Sky Beyond. Pellets are kind of a universal food which you can feed creatures to pacify them. This allows you to analyze them easily and then use the bait on them without any hassle.
Pellets can be crafted by utilizing 20 Carbon, so you are able to acquire a single pellet for these carbon pieces. Thankfully, having the Nutrient Processor allows you to craft one creature pellet only using 5 Carbon.
Creating Bait for Creature
First, in order to know what creature prefers what type of bait, you’ll need to analyze the beast with your Analysis Visor. This pops up a small menu to your left naming the bait you require for the creature. The recipe for the bait is added as a Catalogue Entry which you can access from the in-game pause menu. Head to the Catalogues tab and to the Cooking Products section.
Here, all ingredients required for the bait will be displayed. You can collect these as you explore your surroundings or harvest them from certain creatures. For e.g. Faecium is an element that can be acquired when a creature defecates. Most materials can be obtained from harvesting plants. Once you’ve acquired all ingredients, combine them with the Nutrient Processor. All that’s left now is for you to select the Creature Bait option from the Utility menu, and successfully tame the creature using the bait.
The bait can be applied to the creature in close range or can be thrown from a distance. If the creature is big it can be used as a mount and you can take it back to your hub of operations. While the smaller ones can also be useful to acquire milk and eggs.
Oxygen Not Included focuses on you trying to survive by exploring to gather materials which are the basic necessities for you to stay alive along with your duplicates. In this Oxygen Not Included Beginner’s Guide we are going to go over everything you need to know before you start playing the game.
A beginner’s guide to Oxygen Not Included
Firstly, you must be aware of how to identify the areas which have more optimum oxygen level than others. These areas are indicated by a blue-colored glow. You must look out for your duplicates as they might run out of oxygen so make them go in more oxygenated areas. The first order of business is to make the Oxygen Diffuser. For this, you will need Algae and power.
After that, you need to learn how to use the Electrolyzer which converts water into oxygen and hydrogen. The air deodorizer removes contaminated oxygen and carbon dioxide. One thing you must know is that keep your living quarters in the upper portions as carbon dioxide travels downwards. Crops need to be planted in an environment where they can have a lot of air and can grow healthy.
Research is key
Then we come onto the research tree. The research tree basically helps you invest resources to acquire new info about new tech. The problem for your duplicates isn’t lack of air but food shortages. So you must research all about food technologies. As I said above that carbon dioxide travels downwards and can be troublesome. So what to do about it? Well, the research tree comes in handy for this.
The Algae Terrariums will help you rid of the carbon dioxide but this may work only when CO2 levels are low. Everyone knows power is most efficient. So what can you do in terms of power? Well for starters you can build generators and also batteries as they will be useful.
After you discover water you must build a pitcher pump which will help you gather all the water via the water source. You will also need a bottle emptier to remove and collect polluted water separately. Which can be filtered later if you have a water purifier. Do keep in mind about digging some tiles as they can be sand tiles which are too weak and can collapse and cause water outburst and can flood the base and thus your duplicates being drowned.
Food is the priority
After that, we come onto Food. You will roughly start out with 20k calories which will be divided amongst you and your duplicates. Obviously, if you all are sharing just 20k calories they won’t last much longer. So making food is another necessity. If you go through the research tree till you come across Planter Box you might be happy if what you find. As you can start growing crops and stuff.
However, you should bear in mind that some plants take much more oxygen than other plants so choose your plants wisely. You can now build the Microbe Musher and make food out of it by connecting it to the Tiny Battery and Manuel Generator. If you don’t want your duplicates to be contaminated we suggest that you build up a sink so that they wash their hands after doing work etc.
Maintaining water flow and temperature
When collecting water resources, it’s vital to not dig near a sand tile as this can potentially lead to heavy flooding. This, in turn, damages machinery and drown Duplicates. Gathering water is carried out in a bottle with the use of a Pitcher Pump. Polluted water can be purified by a water sieve or a purifier on a larger scale. To minimize polluted water, outhouses can be built for sanitation purposes for Duplicates.
Regarding temperature, plants in biomes require an optimal temperature to grow and develop. Temperature can also be maintained via airlocks that redirect gases in order to prevent their build-up and consequent dangers. The Temperature Overlay can help you with these tasks.
In addition to Food, proper toilets and sanitation systems should exist for your Duplicates. This will ensure they’re never angry or stressed. Otherwise, they will pollute the water and surrounding areas. As the stress level increases, Duplicates may also vomit further contaminating the environment and deteriorating machinery.
Additionally, also set up bins in each room to increase the content and happiness level of the Duplicates. You may also organize the architecture such that the wires are built into the walls and floors for better decor rating.
Temperature also plays an important role as you wouldn’t want any germs to infect the Duplicates nor any gases to cause an explosion. Monitor the temperature closely for the most favorable results. You can also store any toxic materials underwater to get rid of them and keep the colony safe in terms of hygiene
In order to set up your Duplicates with better breathing abilities and resilience, Diver’s Lungs, Naturally Robust and Iron Gut are qualities you should look for and invest in. In return, you can acquire good Duplicates with good construction and digging skills, or scientists that help you craft better medicine.
Lastly, when a Duplicate dies, you will be required to bury him. This is to prevent the Morb creatures who will continue to consume oxygen and lessen it up for your other precious Duplicates in the colony.
First, they brought us the grim neo-noir crime thriller drama, Max Payne which spanned over three satisfying games telling the story of a man with nothing to lose. Then, they followed that success with the Stephen King and Kubrick inspired psychological horror story with Alan Wake. Their most recent release was back in 2016 with the mind-bending time travel sci-fi adventure, Quantum Break. With such a visionary eye for storytelling expertise, Sam Lake and co’s next struggle brings us Control, which aims to redefine the third-person action-adventure genre with something unique.
Control at a glance
After two back to back exclusive deals with Microsoft Studios, Remedy Entertainment’s Control will be multi-platform, set to launch on 27th Aug this year. What Control aims to be at its heart is an immersive and cinematic experience blending the smooth gun-play we’ve come to expect from Remedy and the storytelling elements that are always at the forefront of their games.
The game is supposed to be Remedy’s most non-linear entry yet as the structure of the ominous and mysterious setting, the sole building, continues to shift and reveal more secrets. This gives the game an overall setting structure and feel of the Metroidvania genre. The developers have already confirmed that even though the game is set in a single location, the areas are varied and so are the tasks so you can encounter side-quests and go deeper into the stories each character you meet.
Aesthetically, you definitely see the influence of classic filmmakers like Stanley Kubrick, Andrei Tarkovsky and David Lynch who, in their works, explore similar surreal and dream-like settings.
The narrative at its heart
The plot of Control is a marriage between defying the scientific laws and embracing the paranormal, and the narrative lets you wrap your head around these topics. Studying metaphysics, the United States government agency known as the Federal Bureau of Control (FBC), aims to counter strange and unexplained real-life events known as Altered World Events. However, during this research, they make contact with a vile otherworldly force called The Hiss.
This is where our female protagonist, Jesse Faden who must navigate through the constantly shifting and “alive” headquarters of FBC known as The Oldest House. The building itself defies the laws of reality, as it appears bigger in its interior than it does from the outside. Her main is two-fold which is to uncover the secrets of the building and take back the control from those under the possession of The Hiss to restore order to the Bureau. Jesse, also has another objective, one that’s more personal to her. She aims to enquire about her long-lost brother Dylan, who was kidnapped by the FBC in his childhood.
The tools and powers at your disposal
Though Jesse can equip a single firearm, the Service Weapon pistol, an elaborated skill tree system exists which allows you to acquire weapon mods and make it into something completely unique. What we mean by that is, thanks to the customization options available, you can unlock the burst firing mode that turns the pistol into a shotgun. Then there’s the rapid-fire mode working similar to an SMG. Apart from these, other mods like the Pierce, buff damage, increase fire rate and reduce reload time.
Complimenting this special Service Weapon are a plethora of supernatural and psychic powers that Jesse can use in combat. These include telekinesis, levitation, and a ground slam. There’s even an ability which Jesse can utilize to control the enemy’s mind and pit him against his own. These abilities can also be upgraded via character mods that you can acquire as drops from the enemies or as you explore areas for Objects of Power. The upgrades focus on the likes of attribute like increasing your max health (as it doesn’t recharge automatically) and increasing your energy meter (for using both weapons and abilities).
The technicalities of the game’s development
Control has been developed Remedy’s in-house Northlight Engine which was previously used for Quantum Break. The animation and physics from the character models down to actual combat and gun-play feel smooth and realistic as far as the footage depicts. Particle effects were already a big deal in Quantum Break, and here in Control, they only seem to have been improved. Environmental destruction has been taken up a notch and special care has been given to proper lighting and shadows, especially with the ray-tracing feature as you can observe below.
Control has been directed by studio head, Sam Lake (yes the face of Max Payne!) and Mike Kasurinen who worked with him on Quantum Break. Sam Lake is also the writer for the game, and according to him, Control has been in development even before Quantum Break. Among the cast of actors playing the characters in the game, we have familiar faces (or voices) from Alan Wake and Quantum Break including the actors behind the figures of Thomas Zane and Beth Wilder.
Control went gold earlier on July 24th and will hit PC and consoles on August 27th worldwide. We can’t wait to get our hands on another exciting and intriguing enigma.
Nintendo Switch and Nier Automata fans both have something to rejoice about. It’s the next game from Nier’s lead designer Takahisa Taura, Astral Chain which was officially announced during a Nintendo Direct presentation back in February. Other credits under Mr. Taura’s belt include Bayonetta 2 and Star Fox Zero. All of which are critically and commercially successful entries in the video game industry.
So what is Astral Chain all about? Should you jump on the hype bandwagon? Read us break down all we have on the game as of now and decide for yourself if it catches your attention.
Everything You Need To Know About Astral Chain
Being in development at Platinum Games, Astral Chain is being directed solely by Takahisa Taura and the art design has been given in control of popular manga artist, Masakazu Katsura. It is set for launch on 30th August and will be a Nintendo Switch exclusive.
Story and Setting
The events of the game take place in the year 2043, so by the time-frame alone, you can guess a cyberpunk-ish setting for Astral Chain, and that’s true. The collision of some meteors with the Earth has resulted in a devastating situation leaving wormholes almost everywhere. Inhabitants of the world have no choice but to take refuge on an artificial city on an island, The Ark and survive there.
However, wormholes aren’t the only menace, as monsters known as Chimera, also emerge to wreak havoc on the newly-founded city. This comes in the form of spreading a red deteriorating substance known as Corruption which causes the humans to enter Chimera’s dimension, the Astral Plane and remains trapped therein forever.
To combat this grave danger, our heroes have set up a task force known as the Neuron. The representatives or soldiers within this force are equipped with a special weapon type, Legion. The element derived for such weapons also came from Chimera, though it was tinkered and tweaked to now serve at their disposal and help them fight against the Chimera.
Taking part in this conflict, the protagonists are a couple of rookies learning the ropes and getting the hang of the full power of the Legion and how to effectively use it to bring an end to the fight with Chimera.
Judging from the plot points above, you already have a sense of how dense the narrative might get as there are many elements at play here. It’ll be interesting to see how the story folds both for our characters and the world itself as we transition between the cool action sequences of Bayonetta and the profound emotional moments of Nier Automata.
Structure Of World And Missions
Described as a middle ground between the huge open environments of Nier: Automata and the smaller linear areas of Bayonetta, players will be able to explore and carry out side-activities like discovering collectibles and secret levels, interacting with vending machines and more. You can also clean out the trash on the side of the streets for some extra cash.
The developers behind the game also cited that the game will have an overall chapter structure like that of Bayonetta but that the missions will be elaborate to flesh out characters and stories like Nier: Automata did. The game also offers a chance to customize your starting character.
Gameplay And Mechanics
Taking control of two twin-characters, one male and one female, you’ll be intricately connected to your Legion via the Astral Chain. These are magically powered weapons ranging from short-ranged quick weapons like Sword Legion to long-ranged ones like Arrow Legion.
Moreover, they can also have other attributes including those suiting a defensive approach or being supportive in nature. Players can switch between five Legion weapon types, according to the circumstances.
Balancing between the police work and the more action-heavy parts of the game, you’re granted an augmented reality device known as IRIS. This device lets you track down and analyze any cues like footprints to create a timeline of possible events.
Legion is also useful here since it can remove obstacles in the environments or help you solve puzzles. Once you’ve carried out the detective-work, you’d likely be led to the source of such disturbance which is usually a boss enemy.
When it comes to the combat, the story and action sequences are designed in a way that facilitates the smooth alteration between the two characters. Your Legion will move irrespective of your character’s actions and has its own stamina bar and health. In its nature and functions, it reminded us of Nero’s Devil Breakers from Devil May Cry 5.
The chain of the Legion can also be used in other interesting ways like tripping over the enemy, wrapping it around them and holding them in a single spot, and like a slingshot for easier traversal. Legion weapons can be upgraded via an expanded skill tree system to unlock even more powerful extensions to combos and finishers called “Sync”.