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Ian Shaw

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Temperature Management plays a huge role in every aspect of Oxygen Not Included. Whether it is the plants or the duplicants, all of them depends on the temperature being perfect for them. A little too cold or too hot temperature shift can cost you your plants, items, and duplicants. You need to be very focused when maintaining the temperature as it’s not just one thing that causes the change. Your duplicants, items, resources, and the biome itself – everything plays its part in effecting the temperature of the environment.

Heat output is shown by DTU per second in the game. DTU per second is equivalent to Joule per second or Watt.

Oxygen Not Included Temperature Management

If you are stuck in a colder environment and want to tone it down a little to the hotter side then it is much easier than doing the opposite. Be it the Duplicants or the plants or even the items you possess all of these things to produce and spread heat. Hence, it is easier to heat the environment.

Oxygen Diffuser
Produces 1.5 kDTU/s of heat.

The Power Transformers
Produces 1 kDTU/s of heat.

Ceiling Lamp
Produces just 500 DTU/s of heat at 10W of power. Fits right above Sculpting Block.

Space Heater
Produces 18 kDTU/s heat at the cost of 120W of power. Not worth using as its only other effect is meager 10 Decor.

Coal Generator
Produces 9 kDTU/s of heat, or 1.5 kDTU per 100 Watt produced. Utilizing it can be tricky, due to a large amount of Carbon Dioxide in the exhaust.

Charged Battery and Jumbo Battery
Produces 1.25 kDTU/s of heat when charged. They’re small, short, clean and useful in other ways and so a good way to provide extra heat.

Electrolyzer
Produces 1.25 kDTU/s of heat, but its output gases are 70 °C. Has a disadvantage of producing Hydrogen, which quickly cools down, if it is cold, due to its relatively high thermal conductivity.

Cool Steam Vent
Outputs steam at 110°C. It can be cooled down into 90 degrees Water, which then can be piped around the colony, for example to Shower. The heat will then radiate from the pipes.

A nearby Biome can provide a surprising amount of heat or cold. Biomes do not keep their temperature after map generation, so this is a temporary source.

Hot Environment
If the environment is more on the heated side then it can be more troublesome and there aren’t many ways to cool it down. Some ways to cool down the temperature include:

Steam Turbine
Converts heat above 125°C into electricity.

Ice-E Fan
Occupies a duplicant and uses up water. It cools the gas at 32 kDTU/s.

Anti Entropy Thermo-Nullifier
Provides quite a lot of cooling by consuming hydrogen.

Wheezewort
Works rather slowly in most gases and natural setups and cannot be mass-produced, but does not use any power. It’s cooling is equivalent to 12 kDTU/s in the best circumstances.

As you can see, there aren’t many ways to conquer the heat here. So what you should do is, from the starting of the game you should take measures that are going to move the hear away. This way you wouldn’t have to deal with the temperature change of this level later in the game. These measures include:

Plant irrigation is one of the worst places to misplace extra heat. Dump excess heat in cold biome. Acquire cold gases and cold water from cold biomes. Do not use hot water to irrigate cold-loving plants (Bristle Blossom).

  1. Use insulated pipes in the sections that need to stay cool.
  2. Pre-cool the water by winding pipes carrying it through cool areas.
  3. If you have no choice, use valves to avoid storing excess hot water in farms.
  4. Avoid create machines like Polymer Press or Metal Refinery, but Ranch critters instead.
  5. Use Igneous Rock pipes for hot fluids/gas in early-mid game. At late game use Ceramic and insulation when managing really hot fluids/gases.

Specific Heat Capacity

This property quantifies how much an object’s temperature changes if one adds or removes an amount of heat energy, per unit mass. Its unit is Joules / (Gram * Degree Celsius). Objects with larger specific heat capacity can hold more heat or coldness.

An object’s heat capacity is the specific heat capacity times the mass of the object. Conversely, the specific heat capacity of an object is equal to its total heat capacity divided by its mass.

Thermal Conductivity

This property defines how quickly heat can be exchanged between two objects – where walls, resources, gas, liquids, plants, and items – all are objects. The rate at which two objects exchange heat is defined by the lower thermal conductivity value of both objects.

Its unit is DTUs / (Meter * Second * Degree Celsius). In this game, a Tile is considered to be one meter high and wide.

Coins in Madden NFL 20 are required to increase your team’s OVR and buy new packs. These MUT coins, however, are hard to come by. And this is where our Madden NFL 20 Coins Farming Guide will help you discover some ways of making the whole farming process more efficient and quick.

Madden NFL 20 Coins Farming

Following are some of the best coins farming methods that we’ve discovered in the game:

Madden NFL 20 Coins Farming – Buying Unnecessary Packs

It’s very lucrative to invest in packs in the hopes of getting something good which doesn’t happen often. Therefore, instead of being generous when it comes to spending coins to buy new packs, try to hold back a little.

During the season, you’ll see some good discounts with packs. This is the time when you should be going ahead and purchasing these packs. Outside of that, investing in packs isn’t that good of an idea.

Auction House & Trading

Auction House is arguably the single best source of farming coins in the game. In essence, what you’re looking for is to buy extremely wanted player cards that aren’t being sold on high prices.

You need to understand that you can’t ever undervalue a card. There’s always at least one guy in the entire playerbase wanting a particular card. You should also understand that you can also get cards by completing Solo Challenges so don’t waste everything you’ve on investing in cards.

As a general rule of thumb, you need to go for the cards that have the potential of making it to someone’s set. Another thing that you can do is to change the filter in the MUT store to see which deals will run out quickly and take advantage of that.

Finally, try to go for the cards that have the “coins” icon next to them. It means that you’ll be able to utilize the “quick sell” option for these cards and they won’t fluctuate in the cost by a large margin. These are the cards that can make you some decent coins.

Complete Solo Challenges

By completing Solo Challenges, you can earn yourself a pack of cards that you can auction for some decent coins. Although most of these cards will be silver or gold, you can get lucky to get your hands on an Elite Card Pack.

Don’t be greedy and keep the card for yourself. If you manage to get your hands on a rare card, it should sell far more than the whole set of the cards.

Another thing that you can do is complete Daily Challenges or objectives. These are simple challenges such as winning a match while having a 70-star player in your squad. They are pretty doable but their difficulty may vary. Try to read up on these objectives and do the ones that will get you some coins.

So far, these are all the methods of farming coins in Madden NFL 20. Got any other methods, let us know!

Mastering the defense game in Madden NFL 20 is no simple task. It requires patience and it requires practice – hours and hours of it. One of the key components of a good defense is reading the situations and reacting to them. In this Madden NFL 20 Guide, we take a look at how to intercept passes in the game.

How to Intercept Passes in Madden NFL 20

One of the first things that you need to understand before we learn how to intercept passes is to read your opposition’s plays. This is something that you don’t magically learn over a fortnight since it requires playing through the game and putting in hours.

One of the traits of a good defender is his ability to see where the ball is headed as soon as the Quarterback throws it. Reacting to the throw and getting in position quick are crucial things that you need to do. But how do you intercept a pass?

To do so, you need to press Y on the Xbox One and Triangle on the PS4. However, before you do that, you need to make sure that you’re standing right in front of the receiver. There will be some instances where the receiver will beat you to a certain type of passes or if he’s taller than you are but this is generally what you need to do.

In case you aren’t in a position to cover the receiver, you can always press and hold L2/LT to reach the receiver. The following is an outline of what you need to do in order to successfully intercept a pass:

Try to read where the QB is sending the ball and react to it in time. Once done, switch to the defender who is covering the receiver – you can press O on the PS4 and B on Xbox One to do so. From there, try to catch up to the defender if need be. Do note that there are some passes during which the ball hangs in the air for too long – those ones should give you plenty of time to get in position.

Once you’re near the receiver, press Triangle on the PS4 in order to intercept the pass. Alternatively, you can also press Square on the PS4 and X on the Xbox One to block the pass. In addition to this, you can also always rely on AI to do the work for you by pressing L1 on PS4 and LB on Xbox One.

This is essentially everything about intercepting passes in Madden NFL 20. If you’ve something else to add, feel free to let us know!

Having a good gameplan is the first step toward winning in Madden NFL 20. The game features a whole lot of good playbooks to choose from. It doesn’t matter if you like to go all-in, play super defensive, or prefer a more balanced approach – Madden NFL 20 has something for everyone. In our Madden NFL 20 Playbooks Guide, we talk about different playbooks that you should experiment with.

Madden NFL 20 Playbooks

When it comes to MUT playbooks in Madden NFL 20, it goes without saying but each of these playbooks brings something unique to the mix – usually not found in other playbooks. Instead of fixating yourself on a single playbook, try to experiment with a few of them and see what works for you and what doesn’t.

Doing so will allow you to make an informed decision about where you want to go when it comes to playbooks. With that being said, there are some playbooks that deserve your attention. We’ve outlined a few of such playbooks in our Madden NFL 20 Guide below:

Defensive Playbooks

Similar to Madden NFL 19, Detroit Lions remains the arguably best defensive playbook in the game, thanks to the flexibility and plethora of options it provides. Both Nickel 3-3-5 Odd and 3-3-5 Wide are great defensive formations that work well and don’t require a lot of micromanagement.

Another playbook that can be mentioned in the same sentence as Detroit Lions is none other than the New York Giants. Similar to Detroit Lions, NYG offers great flexibility and a whole lot of defensive options, but if you’re going with it, you need to try Big Dime 2-3-6.

Lastly, we’ve got the Cincinnati Bengals and their insane 4-3 options. Be 4-3 Normal, 4-3 Under, or 4-3 Over – you name it and they’ve probably got it. You obviously won’t get the same flexibility like Lions and Giants, but it’s still a great choice, especially if you’re a fan of 4-3 formations.

Offensive Playbooks

It’s often said that a good offense is a strong defense and it can’t be truer in the case of New England Patriots. The playbook offers a bunch of shotgun styles that allow you to reach the receiver on both sides and/or when cutting to the mid-field. Shotgun: Bunch Trail, Wheel Mesh Switch, PA Counter Go, and Beach Swap are some of the styles you can expect from them.

Giving New England Patriots a run for its money is the Arizona Cardinals, major thanks to Kliff Kingsbury who has breathed new life is the lineup. Kingsbury’s great knowledge of offense has transcended to Cardinals, as they now have a lot of spread offense. Similar to the New England Patriots, this playbook also boasts some of the most impressive shotgun formations out of any playbook in the game.

One such notable shotgun formation is Shotgun Cluster that gives you the liberty to separate the TE from the line, resulting in you covering a lot of yardages.

Balanced Playbooks

As mentioned earlier, you can’t go wrong with Cincinnati Bengals if you’re a fan of 4-3 formations – literally, nobody does it better. As for having an impenetrable defense, the Detroit Lions should be your go-to playbook.

However, if you’re one of those guys who want to have the best of both worlds and wants to have a more balanced approach toward the game with good defense and an equally strong offense, I’ve got another one for you… the Oakland Raiders.

The return of Jon Gruden has given the team a whole new identity and you can instantly see them approach the games in a different manner. Not only they’ve started approaching the game in a more strategic manner, they’ve a very distinct playstyle of their own.

On the offense side, they’ve got some really decent Shotgun formations alongside the Singleback formations that give you a lot of flexibility and variations when it comes to making plays. Therefore, if you’re someone who has yet to develop a playstyle of your own and is still trying to experiment with different things, try the Oakland Raiders. You won’t be disappointed!

These are all the best MUT Playbooks that you can try in Madden NFL 20. Do give them a go-to test them out and don’t forget to share your thoughts with us!

Madden NFL 20 features a wide range of Defensive Playbooks but not every playbook is worth investing your time into. Here we’re going to discuss 5 Defensive Playbooks in Madden NFL 20 that you should consider picking up. We’ll discuss the strengths, weaknesses, and some general guidelines to help you play them to their full potential.

Madden NFL 20 Defensive Playbooks

Here are some of the best Defensive Playbooks you can use in Madden NFL 20 in no particular order:

Madden NFL 20 Defensive Playbooks – Cincinnati Bengals

While it still lacks the magic of 4-4 formation, the playbook is still pretty decent, thanks to the range of formations it offers. From 4-3 to 3-5-5 and 46-Normal, it has everything you could ask from a Defensive Playbook. With 46-Normal, you’ll get a tackle-free formation which is really frustrating to deal with. However, utilizing it the way it’s meant to be utilized requires a little practice.

Chicago Bears

If you’re a sucker for passing game when it comes to defense, you can’t go wrong with Chicago Bears. This is due to the fact that it boasts plenty of Nickel & Dime formations that are really hard to deal with. However, one of the things where it lacks is the absence of secondary defensive formations like 46, 5-2, 4-4, etc.

New England Patriots

This one is similar to the Chicago Bears in the sense that it somewhat also focuses on passing game when it comes to defense. However, with this, you won’t have to pick up a base defense since it offers both the 3-4 and 4-3 formations. In addition to this, you’ll also get plenty of Nickel & Dime options which is always a good thing.

Baltimore Ravens

Our personal favorite from the list. Baltimore Ravens is a 3-4 playbook and has managed to top every list of Defensive Playbooks for years. Aside from some really decent Nickel & Dime formations, this one also provides the 4-4 split which is somewhat personal preference. If you’re going with Baltimore Ravens, you should consider the Nickel 3-5-5 Wide instead of the normal one.

Aside from this, you can also try out the Dime 2-3-6, Nickel over G, and DBL A Gap formations – but it all depends on the personal preference. Go with the one you feel comfortable with.

Detroit Lions

The last one on the list is none other than Detroit Lions. This playbook works similar to the New England Patriots in a lot of ways and throws in some more Dollar formations into the mix. You get both the 4-3 and 3-4 formations with this which obviously gives you more flexibility. As for Nickel formations, you get access to 3-3-5 Wide and 3-3-5 ODD.

Before we wrap our list up, do note that these are not the only Defensive Playbooks you should consider picking up in Madden NFL 20. Try to experiment with different things and see what works well for you.

There are some really good playbooks such as Arizona Cardinals, Oakland Raiders, New York Giants, and more. If you’ve any other suggestions for us, feel free to let us know and we’ll add them to the guide.

The game Oxygen Not Included may not include Oxygen but does include a range of Flora and Fauna for you to discover. These plants and animals cannot only be used as a source of food, but you can also use them as décor for your bases. However, there are a few important things to be learned about them before you start hunting or growing.

Oxygen Not Included Flora and Fauna

In this Plants and Animals Guide for Oxygen Not Included, we’ve detailed everything you need to know about growing plants and hunting down Critters (ONI’s version of animals).

Before we begin, also note that there are a few things missing from the guide here and there. We’ll make sure to keep it updated as we discover more information. You can always feel free to help us completing something by reaching out to us.

With that out of the way, let’s talk about all the plants and critters in Oxygen Not Included.

Plants

Plants in Oxygen Not Included serve two purposes such as being a source of food and décor. You can grow them in different biomes, dig them out, and replant once more. All of them are made up of 400kg of Generic Ooze. To grow them perfectly, you must meet certain requirements – varying from plant to plant.

These requirements include temperature, atmosphere, pressure, illumination, and resources. If one of these things is lacking, the plant will stop growing without consuming any additional resources and will resume growth once all the conditions have been fulfilled.

Plants are further divided into four kinds i.e. Decorative Plants, Food Plants, Industrial Plants, and Utility Plants. Let’s talk about all the plants in the game and the conditions you need to fulfill to grow them perfectly.

Plant Produces Décor Décor Radius Requirements Can Grow in
Balm Lily Balm Lily Flowers +15 2 150 – 10000g
Chlorine
35 – 85°C Temperature
Plant Box, Farmer’s Block, Hydroponic Farm
Bluff Briar N/A 26 or -9 5 150-10000g Air Pressure
Oxygen, Carbon Dioxide, Polluted Oxygen
10-30 degrees
Flower Pot, Hanging Pot, Wall Pot, Aero Pot
Bristle Blossom Bristle Berries +15 2 150-10000g Air Pressure
Oxygen, Carbon Dioxide, Polluted Oxygen
5-30 degrees
Light illumination
20kg per cycle water
Plant Box, Farmer’s Block, Hydroponic Farm
Buddy Bud Floral Scents +26 5 Oxygen, Polluted Oxygen, Carbon Dioxide
150 – 10000 g
Flower Pot, Hanging Pots, Wall Pot, Aero Pot
Dusk Cap Mushrooms +15 2 150-10000g
Carbon Dioxide
5 – 35°C
Darkness
Slime 4000 g per Cycle
Plant Box, Farmer’s Block, Hydroponic Farm
Gas Grass Gassy Moo diet +25 4 Chlorine -500g per Cycle
-273.2 to 75 Temperature
Plant Box, Farmer’s Block, Hydroponic Farm
Mealwood Drecko Food -10 2 150-10000 g
Oxygen, Polluted Oxygen, Carbon Dioxide
10 – 30 °C
10 Kg per Cycle Dirt
Plant Box, Farmer’s Block, Hydroponic Farm
Pincha Pepperplant Pincha Peppernut for Spicy Foods +15 2 150-10000g
35 – 85°C Temperature
1Kg per Cycle Phosphorite
35Kg per Cycle Polluted Water
Farmer’s Block, Hydroponic Farm
Sleet What Sleet Wheat Grain +15 2 150-10000g
Oxygen, Polluted Oxygen, Carbon Dioxide
-55 – 5°C Temperature
4000 g per Cycle Fertilizer
20 Kg per Cycle Water
Plant Box, Farmer’s Block, Hydroponic Farm
Sporechild N/A +1 N/A Carbon Dioxide
-15 – 240 Temperature
Flower Pot, Hanging Pots, Wall Pot, Aero Pot
Thimble Reed Reed Fiber +10 1 Oxygen, Polluted Oxygen, Carbon Dioxide, Polluted Water, Water
21.9 – 36.9°C Temperature
160Kg per Cycle Polluted Water
Farmer’s Block, Hydroponic Farm
Wheezewort Can cool gases +15 2 -60 to 95 Temperature Flower Pot, Wall Pot

Animals/Critters

Animals/Critters/Fauna are aliens that lay eggs, can produce useful materials, and drop meat and other resources when killed. Ranching can also be used to increase the number of eggs and materials.

All the Critters in Oxygen Not Included are non-aggressive. You mustn’t expose them to high temperature because it can prove to be fatal. They can happily live in an atmosphere including vacuum – Pacu being the sole exception here.

You can tame them but they’ll need constant feeding after a cycle to not die from starvation. Wild Critters, on the other hand, don’t need any feeding unless they’ve got the “Glum” debuff that causes them to lose calories periodically.

Lastly, each Critter – whether tamed or wild – has a set life expectancy and can’t live beyond that. This is something to keep in mind.

Puft
Puff in ONI takes in contaminated Oxygen, impure Oxygen, and Chlorine and manages to produce Slime, Oxylite, and Bleachstone from it. You can find it in caves that have contaminated water, impure Oxygen, and a small amount of pure Oxygen – more often than not in toxic biomes. Note that high temperatures can prove to be deadly for them.

After you’ve located one, you’ll find them to be non-aggressive having haphazard movement patterns. However, don’t expect to come across one on every map. They can drop meat.

Grassy Moo
These creatures take in Gas Grass and produce Natural Gas. They also drop meat – similar to Puft.

Morb
These creatures produce Polluted Gas and can also drop it alongside Chlorine. You can find them naturally and from outhouses if you keep them filled long enough. Moreover, they can’t be ranched.

Shove Vole
They take in Regolith, Dirt, and Iron Ores to produce Solid Tiles. They eat the Regolith and can easily be found on terrestrial surfaces.

Slickster
They take in Carbon Dioxide and Oxygen to produce Crude Oil and Petroleum. They drop meat when killed and can be found floating over the floor or liquids. Plus, they’re always seen following Carbon Dioxide.

Pacu
Pacu’s diet includes Algae and they produce Polluted Dirt. If you wish to catch them, you’ll need to use a Fish Trap. Once dead, they drop meat.

Drecko
The diet of Drecko includes Balm Lily, Pincha Pepper, and Mealwood. They can produce Phosphorite Reed Fiber Plastic and drop meat when killed. You can look for it in the cavities of the Caustic biome. Expect them to agile and move away from any chamber they aren’t trapped in. They’re non-aggressive and can cling to any surface without letting go.

Shine Bug
Its diet is Food Phosphorite and it can produce Light Décor. This creature provides an immediate source of light and +30 Décor in a base. However, it’s hard to get your hands on one and they have a very small HP pool.

Hatch
It consumes solid diet and can produce Coal and Refined Metal. They burrow themselves in the soft ground during the day but can also stay active if they’re unable to find a suitable place to burrow. They also drop meat when killed.

This is all for our Oxygen Not Included Critters and Plants Guide.

Fortification is one of the most important aspects of a good defense in Offworld’s Squad. Sadly, not a whole lot of people you meet in pubs lack the basic understanding of how fortifications work and how should they go about doing it. From this Squad Fortification Guide, you’ll be able to assess the value of a strategic position when it comes fortifying a point that’s likely to come under enemy assault.

Squad Fortification Guide

The first thing you need to do is to analyze the entirety of the area from where you’re defending. Everything from hills to forests, trees, and buildings can be used to by enemies as cover in their advances. Therefore, it’s important that you know about the terrain around your defense point.

Radio Location
With that out of the way, the next thing you’ll need to do is to set up your radio to get your hardpoint up. Try to place it either in a sealed building or in an area with loads of defenses. What you’re looking to do is to keep the areas around the radio as populated as you possibly can.

Doing so would prevent the enemy sappers from easily accessing it should your point get temporarily run over by enemies. This is something you need to keep in mind!

HAB Location
With your radio setup and all, the next step is setting up your HAB. As a general rule of thumb, your HAB needs to be right next to your radio if you think your hardpoint is likely to be attacked. Ideally, what you’re looking at is a building with at least 2 sides and an exit route.

What this will do is that it will prevent mortar rounds from enemies from sealing off your HAB and multiple sides will ensure that you’ve more flaking opportunities with fewer chances of being spawn trapped.

Emplacements
It’s also your job to know where your defenders will fight from. Remember how we said that scouting the areas around your flag was crucial? It all comes down to this. You need to have a good understanding of where your hardpoint lacks and try to make up for it.

You’ll also be required to make an educated guess about where the enemies will approach from and make necessary changes. One of the most important things, however, is to make sure that you aren’t blocking all the FOB exits. You need to place them strategically and in a way so as to force enemies to trickle in from the corridors from corners.

Final Note
Lastly, do note that the best defense is the one which is flexible. You should never be rigid in your approach and be willing to push back and reform if need be. Likewise, a hardpoint isn’t based on a single FOB but multiple FOBs working in harmony to create a good defensive area.

You should also consider building fortifications in Squad if a defensive FOB is directly on a defense objective. You’ll come across some instances where people will walk away from the FOB in the same direction, allowing a Combat Engineer to sneak in from behind and take it out. In such a situation, it doesn’t really matter how many HESCOs you’ve or how many barbed wires surround the area.

We hope this Squad Fortification Guide helped you learn a thing or two about how a proper fortification needs to be. If you’ve any suggestions or queries, feel free to let us know!

While exploring the Garreg Mach Monastery in Fire Emblem: Three Houses, you’re sure to come across some lost items seemingly belonging to no one. These lost items in Fire Emblem: Three Houses is one of the many collectibles in the game that you can find and return to their original owners. Let’s talk about all these items in our Fire Emblem: Three Kingdoms Lost Items Guide.

Fire Emblem: Three Houses Lost Items

You should try to find these items and return them to whom they belong to get into their good books and get a chance to build your Support Level with them. This will open up opportunities to recruit and even romance these characters at a later stage. You’ll also get some experience which doesn’t hurt.

Silver Brooch
You can find this item in the Officer’s Academy Courtyard. It needs to be returned to Dorothea.

Hammer and Chisel
You can find this item on the second floor. It needs to be returned to Hanneman.

Antique Clasp
You can find this item in the fishing pond. It needs to be returned to Flayn.

Bundle of Herbs
You can find this item in the Cathedral. It needs to be returned to Ashe.

How to Bake Sweets
You can find this item in the Cathedral. It needs to be returned to Mercedes.

Agriculture Survey
You can find this item in the Stables. It needs to be returned to Ferdinand.

Silver Necklace
You can find this item in the Entrance Hall. It needs to be returned to Gilbert.

Black Leather Gloves
You can find this item in the Training Grounds. It needs to be returned to Dimitri.

Spotless Bandage
You can find this item in the Golden Dear Classroom. It needs to be returned to Hilda.

Letter to Rhea
You can find this item in the Training Grounds. It needs to be returned to Catherine.

Black Iron Spur
You can find this item in the Dining Hall. It needs to be returned to Felix.

Small Tanned Hide
You can find this item in the Reception Hall. It needs to be returned to Petra.

How to be Tidy
You can find this item in the Stables. It needs to be returned to Marianne.

Jousting Almanac
You can find this item in the Entrance Hall. It needs to be returned to Ingrid.

Burlap Sack of Rocks
You can find this item in the Dining Hall. It needs to be returned to Raphael.

Bundle of Dry Hamp
You can find this item in the Marketplace. It needs to be returned to Shamir.

Needle and Thread
You can find this item on the 1st Floor Dormitories, outside Bernadette’s Room. It needs to be returned to Bernadetta.

Art Book
You can find this item in the Cathedral. It needs to be returned to Ignaz.

Encyclopedia of Sweets
You can find this item in the Golden Dear Classroom. It needs to be returned to Lysithea.

Sword Belt Fragment
You can find this item in the Training Hall. It needs to be returned to Felix.

Portrait of Rhea
You can find this item on the 2nd Floor Dormitories Hallway. It needs to be returned to Cyril.

Curry Comb
You can find this item in the Entrance Hall. It needs to be returned to Ingrid.

Feather Pillow
You can find this item in the Dining Hall. It needs to be returned to Linhardt.

Unused Lipstick
You can find this item in the Reception Hall. It needs to be returned to Sylvain.

Exotic Flower
You can find this item in the Reception Hall. It needs to be returned to Petra.

Wooden Button
You can find this item in the Training Grounds. It needs to be returned to Raphael.

Wooden Flask
You can find this item on the 2nd Floor Lobby. It needs to be returned to Jeralt.

School of Sorcery Book
You can find this item in the Dining Hall. It needs to be returned to Annette.

White Glove
You can find this item in the Black Eagle Classroom. It needs to be returned to Edelgard.

Sketch of a Sigil
You can find this item on the 2nd Floor Hallway. It needs to be returned to Hanneman.

Hand Drawn Map
You can find this item in the Dining Hall Gardens. It needs to be returned to Leonie.

Tattered Overcoat
You can find this item in the Training Grounds. It needs to be returned to Casper.

Thunderbrand Replica
You can find this item in the Training Grounds. It needs to be returned to Casper.

Used Bottle of Perfume
You can find this item in the Marketplace. It needs to be returned to Hilda.

Badge of Graduation
You can find this item in the Training Grounds. It needs to be returned to Catherine.

Mysterious Notebook
You can find this item in the Cathedral. It needs to be returned to Alois.

Wellness Herbs
You can find this item in the 2nd Floor Infirmary. It needs to be returned to Manuela.

Noxious Handkerchief
You can find this item in the Training Grounds. It needs to be returned to Hubert.

Confessional Letter
You can find this item in the Stables. It needs to be returned to Marianne.

Bag of Tea Leaves
You can find this item in the Black Eagles Classroom. It needs to be returned to Ferdinand.

Artificial Flower
You can find this item on the pathway north of Knight’s Hall. It needs to be returned to Lorenz.

Unfinished Fable
You can find this item on the 2nd Floor Advisory Room. It needs to be returned to Seteth.

Foreign Gold Coin
You can find this item in the Fishing Pond. It needs to be returned to Alois.

Crude Arrowheads
You can find this item in the Dining Hall Balcony. It needs to be returned to Leonie.

Still Life Picture
You can find this item on the 1st Floor Dormitory. It needs to be returned to Bernadetta.

Fruit Preserves
You can find this item in the Cathedral. It needs to be returned to Mercedes.

Crumpled Love Letter
You can find this item in the Knight’s Hall. It needs to be returned to Sylvain.

Clean Dusting Clothes
You can find this item on the 2nd-floor Infirmary. It needs to be returned to Manuela.

Well used Hatchet
You can find this item in the Dining Hall Gardens. It needs to be returned to Cyril.

Old map on Enbarr
You can find this item in the Fishing Pond. It needs to be returned to Flayn.

Songstress Poster
You can find this item in the Officer’s Academy. It needs to be returned to Dorothea.

The Saints Revealed
You can find this item in the Reception Hall. It needs to be returned to Linhardt.

A treatise on Etiquette
You can find this item in the Entrance Hall. It needs to be returned to Lorenz.

Toothed Dagger
You can find this item in the Training Grounds. It needs to be returned to Felix.

Introduction to Magic
You can find this item in the Fishing Pond. It needs to be returned to Alois.

Dusty Book of fables
You can find this item in the Cathedral. It needs to be returned to Flayn.

Animated Bait
You can find this item on the 2nd Floor Library. It needs to be returned to Linhardt.

Handmade Hair clip
You can find this item in the Golden Deer Classroom. It needs to be returned to Hilda.

Letter to the Goddess
You can find this item in the Golden Deer Classroom. It needs to be returned to Ignaz.

Snapped Writing Quill
You can find this item in the Advisory Room. It needs to be returned to Seteth.

Bag of Seeds
You can find this item in the Cathedral. It needs to be returned to Marianne.

Animal Bone Dice
You can find this item in the Training Grounds. It needs to be returned to Shamir.

Light Purple Veil
You can find this item in the Greenhouse. It needs to be returned to Manuela.

Training Logbook
You can find this item in the Knight’s Hall. It needs to be returned to Dimitri.

Unfinished Score
You can find this item in the Blue Lines Classroom. It needs to be returned to Annette.

Iron Cooking Pot
You can find this item in the Knight’s Hall. It needs to be returned to Dedue.

Weathered Cloak
You can find this item in the Entrance Hall. It needs to be returned to Catherine.

Lovely Comb
You can find this item in the Greenhouse. It needs to be returned to Dorothea.

Noseless Puppet
You can find this item in the Knight’s Hall entrance. It needs to be returned to Gilbert.

Pegasus Horseshoes
You can find this item in the Stables. It needs to be returned to Ingrid.

Wax Diptych
You can find this item in the Dining Hall. It needs to be returned to Annette.

Grounding Charm
You can find this item in the Dining Hall. It needs to be returned to Casper.

Annotated Dictionary
You can find this item in the Dining Hall. It needs to be returned to Petra.

New Bottle of Perfume
You can find this item in the Reception Hall. It needs to be returned to Lysithea.

Hedgehog Case
You can find this item in the Graveyard. It needs to be returned to Bernadetta.

Moon Knight’s Tale
You can find this item in the Cathedral. It needs to be returned to Ashe.

The history of Sreng
You can find this item in the Blue Lines Classroom. It needs to be returned to Sylvain.

Maintenance Oil
You can find this item in the Dining Hall. It needs to be returned to Ferdinand.

Silk Handkerchief
You can find this item in the Golden Deer Classroom. It needs to be returned to Lorenz.

Evil-Eye Repelling Amulet
You can find this item in the Fishing Pond. It needs to be returned to Ashe.

Old Cleaning Cloth
You can find this item in the Second Floor Lobby. It needs to be returned to Cyril.

Princess Doll
You can find this item in the Reception Hall. It needs to be returned to Lysithea.

Old Fishing rod
You can find this item in the Cathedral. It needs to be returned to Seteth.

Lens Cloth
You can find this item in the Knight’s Hall. It needs to be returned to Hanneman.

Blue Stone
You can find this item in the Golden Deer Classroom. It needs to be returned to Ignaz.

Centipede Picture
You can find this item in the Stables. It needs to be returned to Shamir.

Book of Ghost Stories
You can find this item in the Cathedral. It needs to be returned to Mercedes.

Carving Hammer
You can find this item in the Knight’s Hall. It needs to be returned to Gilbert.

Big Spoon
You can find this item in the Dining Hall. It needs to be returned to Raphael.

These are all the lost items and their rightful owners in Fire Emblem: Three Kingdoms.

Fire Emblem: Three Houses Likes and Dislikes Guide to know about what each character likes and dislikes. Knowing what all the characters prefer will help you in recruiting and befriending other characters. This guide will answer all your questions related to different characters’ interests and pet peeves.

Fire Emblem: Three Houses Likes and Dislikes

First, we’ve students belonging to the Blue Lions. Here are some of the things they approve and disapprove:

Characters Likes Dislikes
Dimitri Fighting, high-quality weapons, strength and power training, going on long rides, physically-tiresome work Easy work, soft objects, pretentious people, blazing heat
Dedue Flowers and gardening, arts and crafts, needlework, Trying to attack Dimitri
Felix Combat, high-quality weapons, meat and spicy foods, hunting, Light-heartedness, chivalry, sweets, his dad
Mercedes Needlework, ghosts stories, sweets, cute things, painting, reading, sweet-scented flowers Spicy foods, working out
Ashe Stories about chivalry, travel journals, caring for children, violets Confined areas, ghosts, violence, deceit
Annette Washing the clothes, early morning walks, dressing up Low-lit places, laziness, dirty and places which are hard to clean, coffee
Sylvain Vibrant places, ladies, board games Envy, dirty spaces, hot days
Ingrid Caring for horses, meat, samples of food, stories about chivalry, virtuous knights Luxury, hunger, Duscur’s folks

Now that we’re done with Blue Lions, let’s talk about people from the Golden Deer house:

Characters Likes Dislikes
Claude Archery, long rides, subjects of curiosity, poetry Blind faith in gods, reliance on chance, being bound by common sense
Lorenz Red roses, tea, art, worthy ladies, things that befits the nobility Inequity, dirtiness, coffee, foul odors, vulgarity
Hilda Coercion, fashion, singing and dancing, vibrant flowers Being tired, putting in effort, responsibility, extreme heat or cold
Raphael Pure protein, muscles, training, his young sister Unfinished meals, book learning
Lysithea Consuming sweets, Lilies, adorable things Being seen as a child, things which require physical effort, sour foods, and ghosts
Ignace The Goddess, the Four Saints, arts, beautiful landscapes, pretty flowers, distant lands, serenity People who disregard art, lightning, stressful situations
Marianne The Goddess, reading, soft flowers, birds Crests, cleaning, herself
Leonie Competition, Captain Jeralt, military arts, fishing, gardening, hunting gathering and recycling used objects Loss, debt, dissipation poisonous creatures

Let’s talk about the final house of the three, the Black Eagles:

Characters Likes Dislikes
Edelgard Gifted people, debating historical outlooks and strategies, nature, attractive sceneries Old-fashioned values, crests, mice, chains, swimming, going out of control
Hubert Coffee, irony, intelligence, skillful people The Church of Seiros, people who trouble Edelgard, gambling, heights, nostalgia, clumsiness
Dorothea Decorative accessories and ornaments, tiny animals Conceited nobles, herself
Ferdinand Riding on horses, tea, justice, nobility, heights Laziness, nobles who are not noble
Bernadetta Embroidery and knitting, writing her own novels, strange creatures, stuffed animals, isolation Interacting with people, intimidating figures, overly-dominating fathers
Caspar Fighting, defeating evil Liars, inequity, the rain, and wasting time
Petra Going for a swim in the ocean, sunshine, going up trees, family, her native home Mathematics, slothfulness, inequality
Linhardt Reading, fishing, naps, sweets, strange creatures, stuffed animals, isolation Blood, weapons, duty, fighting, self-restraint, politics, ghosts

With three major houses out of the way, let’s talk about the people from the Garreg Mach Monastery and some of the preferences:

Characters Likes Dislikes
Manuela Dancing, cooking, needlework, singing, revitalizing beverages Bullies, cleaning, tidying, bullies, feeling ill after drinking too many beverages
Hanneman Crest study, clean workspaces, handkerchiefs, food cooked by other people Politics, untidy rooms, unkempt clothing, cooking, corrupt nobles
Catherine xx xx
Seteth Fishing, Flayn, the Church of Seiros, diligence People hostile towards Flayn or people who are a threat to the Church of Seiros
Flayn Making friends, vibrant places, acquiring new knowledge, taking about love, forget-me-nots Lies, overprotection from Seth, Seteth’s excessive interference, sleeping too much
Alois Family, sweets, telling jokes, the knights, huge flowers Traveling by sea, spicy foods, ghosts
Shamir Throwing weapons, gambling, archery, paychecks Centipedes, sweet talkers, spiders
Gilbert xx xx
Tomas xx xx
Cyril xx xx

And with that, our list of what students in Fire Emblem: Three Houses like and dislike is complete. Be sure to check our other guides for more tips.

The way character recruitment works in Fire Emblem: Three Houses is different from previous entries in the series. The process of recruiting characters belonging to other houses is simple – you go talk to them in the Monastery and convince them to join you … but there are some annoyances you may encounter while trying to do so. Let’s discuss all this in our Fire Emblem: Three Houses Characters Recruitment guide.

Recruiting Characters in Fire Emblem: Three Houses

Before we start, bear in mind that if you want to romance a character in FE, the said character needs to be in your house, and thus, making the recruitment process even more important.

You should also know that there are some characters like Edelgard and other House Leaders who can’t be recruited under any circumstance. And finally, there doesn’t seem to be a limit on the number of characters you can recruit in the game so go crazy! That is … until one of you proves me wrong.

How to Recruit All Characters?

Recruiting characters in FE depends on three things. One is your skill level, second is your stat level, and third is your support level. Recruitable characters demand you to achieve certain rankings in skills, stats, and support.

Depending on your choices, some of your recruited characters may show up on the enemy side after the timeskip but defeating them should get them back to you. The table below shows all the requirements you need to complete to recruit these characters:

Character House Recruitment Requirements
Marianne Golden Deer MAG, Riding
Bernadetta Black Eagles STF, Bow
Dorothea Black Eagles CHA, Authority
Ferdinand Black Eagles DEX, Heavy Armor
Lorenz Golden Deer CHA, Reason
Raphael Golden Deer STR, Heavy Armor
Caspar Black Eagles STR, Brawling
Petra Black Eagles DEX, Riding
Lysithea Golden Deer MAG, Faith
Hilda Golden Deer CHA, Axe
Ignatz Golden Deer DEX, Authority
Linhardt Black Eagles MAG, Reason
Leonie Golden Deer STR, Lance
Ashe Blue Lions CHA, Lance
Shamir Church of Seiros Reach Level 20-ish
Mercedes Blue Lions MAG, Bow
Sylvain Blue Lions CHA, Reason
Felix Blue Lions SPD, Sword
Ingrid Blue Lions DEX, Flying
Hanneman Church of Seiros Reach Level 20-ish
Catherine Church of Seiros Reach Level 20-ish. Can’t recruit to Black Eagles.
Cyril Church of Seiros Reach Level 20-ish
Manuela Church of Seiros Reach Level 20-ish
Alois Church of Seiros Reach Level 20-ish

These are all the characters you can recruit in the game. All others who are not mentioned are non-recruit-able characters.