As you progress through a match, your cities are going to expand and as the population grows, you will be able to build provinces and province improvements. These province improvements provide resources to the city depending on the area or terrain that they are in. In this Age of Wonders 4 guide, we go over all the basic province improvements and special province improvements in the game.
All Basic Province Improvements In Age Of Wonders 4
At the start of the game, you will only basic province improvements. These can also be limited by the terrain and resource nodes of the province. The following are all the basic province improvements in Age of Wonders 4:
Province improvement | Effects | Requirements |
Conduit | +5 Mana | Mana resource node or magic material |
Farm | +5 Food | Grassland |
Fishery | +5 Food | Coast |
Forester | +2 Food +3 Production | Forest |
Hut | +2 Food | Ashlands, sand or snow |
Mine | +5 Gold | Ashlands, sand, or snow |
Quarry | +5 Production | Cliff or rocky terrain, or iron deposit node |
Research Post | +5 knowledge | Magic material |
All Special Province Improvements In Age Of Wonders 4
As you progress further you will be able to unlock special province improvements by researching the various tomes. These can replace the basic province improvements and provide additional resources and effects. The following is what you need to know about the special province improvements in Age of Wonders 4:
Special Province Improvements | Category | Effects | Source |
Doomdepth Trench | Conduit | -5 City Stability. +10 Mana. +10 Knowledge. +3 Mana and Knowledge for each Alignment level below Neutral. | Tome: Doomherald |
Sanctuary | Conduit | +10 Mana. Province Improvements cannot be pillaged while this Province is intact. Acts as a spell jammer | Tome: Sanctuary |
Ruler’s Statue | Conduit | Can only be built once in your Throne City. Allied Empires and level 3 Free Cities with a Pact of Vassalage grant 5 Imperium. Ruler respawns 1 Turn faster. Spells can be cast even if the Ruler is in the void. | Tome: Exaltation |
Herbalist | Conduit | +5 Food +5 Mana Per adjacent Province in Domain with Forest or Swamp: +2 Food +2 Mana Friendly Armies in this City’s Domain regenerate an additional +5 Hit Points per Turn. | Tome: Roots |
Summoning Well | Conduit | +10 Mana. +2 Mana, +2 Knowledge per adjacent Conduit. Combat summon spells in the domain cost no mana. | Tome: Summoning |
Channeling Tower | Conduit | +10 Mana. +3 Mana per adjacent Conduit. | Tome: Evocation |
Resonance Fields | Conduit | +5 World Map Casting Points +5 Mana +5 Combat Casting Points | Tome: Amplification |
Mystic Abbey | Conduit | +10 Mana income +3 Knowledge per adjacent Conduit or research post. | |
Spell Jammer | Conduit | Enemies cannot target World Map Spells or cast spells in combat in this Domain. | |
Garden of Bliss | Farm | +15 City Stability +3 Food per adjacent Grasslands Province. Gain 10% of Food income as Mana | Tome: Paradise |
Sacred Meadow | Farm | +10 Food +5 City Stability per adjacent conduit Grants Encouraged at the start of the next Combat to friendly Units on this hex, 5-turn cooldown. | Tome: Glades |
Bountiful Fields | Farm | +10 Food income +3 Food, +3 Draft per adjacent Farm. | Tome: Fertility |
Carnival of Flesh | Farm | +7 Food +7 Draft +3 Food, +3 Draft per adjacent Farm. | Tome: Revelry |
Levy Camp | Farm | +15 Food income +5 Food per adjacent Farm. | |
Wildlife Sanctuary | Forester | +10 Food +5 Draft per adjacent Province with Forest. Unlocks the production of various Animal Units. | Tome: Beasts |
Ritual Pyre | Forester | +10 Mana income +3 Mana per adjacent Forester | Tome: Pyromancy |
Mob Camp | Forester | +7 Food +7 Draft Unit deployment location. Tier I Units are cheaper by 20%. | Tome: Horde |
Forest of Stakes | Forester | +7 Food income +7 Draft per adjacent Forester +7 Production income Enemy Units in this and the adjacent Province get Demoralized. | |
Tithe Collector | Mine | +10 Gold +2 Gold per adjacent Farm or Forester | Tome: Inquisition |
Bazaar of Wonders | Mine | +10 Gold +5 Gold per unique adjacent Province Improvement. | Tome: Golden Realm |
Great Foundry | Mine | +10 Gold +3 Gold, +5 Draft per adjacent Mine | Tome: Crucible |
Golem Mine | Mine | +10 Gold +5 Production per adjacent Quarry. Spawns an Iron Golem on the owner’s side for Combat in this Domain. | Tome: Artificing |
Dark Forge | Mine | +7 Gold income +7 Draft income +7 Draft per adjacent quarry or mine. | |
Circle of Zealotry | Quarry | +10 Draft per positive or negative level of alignment. +2 city stability per adjacent Province Improvement. | Tome: Zeal |
Central Quarry | Quarry | +15 Production +5 Production per adjacent quarry. | Tome: Rock |
Runecarver’s Camp | Quarry | +15 Draft +3 Mana per adjacent quarry. | Tome: Enchantment |
Builder’s Quarters | Quarry | +15 Production +5 Production per adjacent quarry. | |
Soulwell | Research Post | +3 Souls +3 Mana per adjacent Research Post or Conduit. | Tome: Necromancy |
School of Cryomancy | Research Post | +10 Knowledge. +3 Mana per adjacent Snow or Ice province. | Tome: Cryomancy |
Frostspire | Research Post | +10 Knowledge. +3 Knowledge per adjacent Snow or Ice province. Visiting units gain Icetouch until the end of the next battle, giving their physical attacks a base 30% chance of inflicting Frozen. | Tome: Cold Dark |
Abbey | Research Post | +10 Knowledge. +3 Knowledge per adjacent Research Post. | Tome: Faith |
Sunshire | Research Post | +10 Knowledge. +3 Knowledge per adjacent Research Post. Friendly Units in this and adjacent Provinces become Encouraged. | |
Demon Gate | Teleporter | Unlocks the production of various Fiend Units. | Tome: Demon Gate |
Chrono Gate | Teleporter | +3 Mana per adjacent Conduit or Research Post. +3 Knowledge per adjacent Research Post or Conduit. Grants Evasion to visiting Armies until their next combat. | Tome: Teleportation |
Teleporter | Teleporter | -10 Mana A Province Improvement which enables an Army to teleport from one teleporter to another. |
These are all the basic and special province improvements in Age Of Wonders 4. If you want to learn more about the game then you can check out our cheat codes guide. You can also check out our guide on how you can fix your mods not loading in the game.